

I have tried raiding for the story, was in my FC's first T5 clear group, and quit learning T6. I don't like raiding. It's clearly not for everyone, and it's particularly not for everyone who plays this game for the story. The dev team made the right call with Alex normal.


The folks I raid with are capable, intelligent players, but very limited in their playtime each week due to family obligations. Capping tomestones on a weekly basis is a pipe dream for most of them, and the amount of time we actually play as a group each week amounts to about three hours. I don't think our situation is a unique one, either; there are many who play this game who grew up playing video games, love playing this game, but just don't have the free time that they used to have. As such, I'm generally against exclusive story rewards in the raids - particularly if the storyline is a crucial part of the game's story, as Coil was, rather than just a side-story, as Alexander was.
The same goes for "partial story" versus "full story", if the difference is more than just meaningless fluff.
Alexander did it right, imo.
Being as the story of Alex was all about time travel, I feel the best place to execute a different story between normal and savage would have been with it. Savage could have just been an alternate timeline.
Story content should never be gated by content designed and intended for an at times vanishingly small percentage of players, I agree with the poster above me, 'raids' and 'raid-like' content is for the 'challenge' .. of course, most raiders CLAIM they do it for the 'challenge' but many of course do it solely for the phat lewt.



I hope there's no unique story in Savage.
To me the whole point of normal mode is to be able to see the story without raiding.
Give Savage unique gear, titles, mounts, filler bosses ect but no story please.


that would be a pretty dumb idea. The whole point of story mode was to no longer 'waste' time creating a story that at best only 10% of the playerbase can see.
If you want to give the savage crowd some story incentive then make it by releasing savage first and then normal later maybe
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