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  1. #81
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Reynhart View Post
    Why ? Do MNK, DRG and NIN eat cleaves ? Being in melee range doesn't require you to be in front of the boss. It just means you'll have some weapon skills that will help you builds healing power or ressources that you'll spend to heal the party.
    As for fast healing, if it uses TP instead of MP, we might assume that all those heals would be instant.
    MNK, NIN, and DRG don't need to heal the main tank, and taken literally a melee healer would need to be in melee range of the MT to heal the MT. EDIT: Yes, if they can cast spells at range anyway, and they just use melee attacks to generate resources etc, I have trouble figuring out the balance because then you'd have a healer that HAS to dps, something no current healer HAS to do outside of the meta.

    To both you and Legion, perhaps I don't have a good understanding of it because I just can't envision it. If they do it and it works, great, I'd love the change in healing pace just like I'd love to see Blue Mage Tank.
    (1)

  2. #82
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dualgunner View Post
    .
    To both you and Legion, perhaps I don't have a good understanding of it because I just can't envision it. If they do it and it works, great, I'd love the change in healing pace just like I'd love to see Blue Mage Tank.
    skills like lustrate and indomitibility as an example, they could use much more instant cures on short cooldowns to offset the heavy movement of melee, as well as maybe having a synastry type drain move that instead of bloodbath it gives hp to the tank for each hit dealt? Maybe lessen the requirement to dps as its forte but being something of a strength(to compete with sch)
    At least thats how id gather it working out barebones, maybe i misunderstood the idea
    (0)

  3. #83
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Waaltar View Post
    Do people seriously want Highlander Samurai? Aren't Highlander Monks silly enough? Wouldn't you rather wait for the next expansion after this one, like maybe one that includes Doma?
    Just because the expansion is themed around Ala Mhigo/highlanders doesn't mean the Samurai job has to be from them/their culture. By that logic the 3 Heavensward jobs should have had only Elezen trainers but they didnt. AST you learn mostly from Hyur midlanders, DRK is a midlander and an Au Ra of all things, so only MCH has an Elezen as the main character and even then it's a Roegadyn and a Hyur that are very important to that job's storyline

    Even then, how exactly is it silly to have Highlander monks? The Samurai trainer would very likely be a Raen Au Ra anyways, given the lore book talks about how some of them travel to other lands and become legendary swordsmen. The Raen who mostly lived in Doma and that region who were displaced to Eorzea after fleeing the Empire...it makes complete sense that we'd encounter one in our travels in Eorzea.
    (3)

  4. #84
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Dualgunner View Post
    MNK, NIN, and DRG don't need to heal the main tank, and taken literally a melee healer would need to be in melee range of the MT to heal the MT. EDIT: Yes, if they can cast spells at range anyway, and they just use melee attacks to generate resources etc, I have trouble figuring out the balance because then you'd have a healer that HAS to dps, something no current healer HAS to do outside of the meta.
    I've tried to find a good video of DNC's gameplay in FFXI, but couldn't. Basically, DNC was a melee job, gaining TP for each auto-attacks. Those TP were used to :
    - Use long duration dance to put leech on the target (Hitting the target gives back HP or MP)
    - Use instant cast healing dances (Single and AoE heal, curing status ailments)
    - Use debuffing skills (Defense down, Evasion down, etc...)

    On top of that, a successful debuffing skill would give "Finishing moves" (5 maximum), and these finishing moves could in turn be used to launch other type of skills (Gravity, Stun, Provoke, attack boost, convert back to TP, etc...)

    Of course, with how TP works in XIV, the focus should be more on building "Finishing moves" with combos and spending those moves to increase their healings skills.
    Quote Originally Posted by Waaltar View Post
    Do people seriously want Highlander Samurai?
    Would Highlander samurais get stronger by decapitating their opponents until there can be only one ?
    (3)
    Last edited by Reynhart; 10-19-2016 at 10:30 PM.

  5. #85
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by basketofseals View Post
    I think the whole idea as Samurai as a tank comes half from the joke of every sword wielder being a tank and half not knowing what other option the tank would be. It's rather unlikely that they wouldn't release a tank when releasing a whole bunch of new classes.

    Honestly I don't really see a distinction between "heavy and light melee." They feel similar enough to me. I'd rather we see another caster DPS.
    Certainly has nothing to do with how SE has commented on how they'd been considering SAM as a tank.

    Which in turn probably goes back to them saying in FFXI they wanted it to be a tank, despite how much that concept failed. They had also said they designed ninja for FFXI primarily as a dps, and we got that fixed for this game; I'm betting they do the same for SAM.
    (1)

  6. #86
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alistaire View Post
    Which in turn probably goes back to them saying in FFXI they wanted it to be a tank, despite how much that concept failed.
    Considering that to be tank in FFXI, you just needed /WAR and a slight means of mitigating incoming attacks, SAM could have been a tank.
    If some people wouldn't have been ridiculously blind of how NIN would be played with a spell that completely negates one attack...
    (0)

  7. #87
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    I'd rather see SAM as a DPS than a tank. RDM feels like it'd fit a tanking role nicely from a variety of perspectives. Red Mage, White Mage, and Black Mage are the holy trinity of mages for Final Fantasy games, after all. Apply them to the Holy Trinity of gaming (Tank, Healer, Damage Dealer), and Red Mage would be the most logical for Tank. Using Parry as a primary damage mitigation with some self-healing and threat-building debuffs for enemies would adhere to the class fantasy nicely.

    Or Red Mage could be a DPS and SAM a Tank. As long as they're added I'll be happy.
    (1)

  8. #88
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by Reynhart View Post
    Considering that to be tank in FFXI, you just needed /WAR and a slight means of mitigating incoming attacks
    PLD/NIN says hi. Hell, DRK/NIN waves hello as well. You didn't need /WAR, you needed threat generation. And considering getting hit lost you threat in that game, /WAR was often more of a detriment to tanking than provoke would cover for.
    (0)

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