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  1. #1
    Player
    Ashelia_Ferron's Avatar
    Join Date
    Jun 2015
    Posts
    764
    Character
    Ashelia Ferron
    World
    Siren
    Main Class
    Paladin Lv 70
    It's likely because houses are essentially treated as instances.

    An inn room is fine, because when you log back in, the room is the same.

    But a house or apartment could undergo various changes. What if someone puts a furniture piece right underneath where you are standing? Is the game going to acknowledge you being there?

    I mean look what happened to when apartments were introduced. People who logged out where the "gate" was spawned out of bounds
    (1)

  2. #2
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Ashelia_Ferron View Post
    An inn room is fine, because when you log back in, the room is the same.

    But a house or apartment could undergo various changes. What if someone puts a furniture piece right underneath where you are standing? Is the game going to acknowledge you being there?
    It wouldn't really matter, since all furniture is permeable. You'd just appear where it is, the same as if you walked into it, or if you teleported/resurected into the same spot where another player is.

    (A lot of furniture has collision detection for a second or two, but if you continue to face into it and walk/run forward, after a second or so, that collision detection ends and you'll pass straight through it. So furniture can never trap you, even if it was placed while you were away.)

    I think the only real problem is when the house or room itself is gone, but as I said in my previous post, that's a pretty rare circumstance, and could have been handled better.
    (2)

  3. 10-19-2016 10:26 AM
    Reason
    i was wrong i think xD

  4. #4
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,331
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ashelia_Ferron View Post
    It's likely because houses are essentially treated as instances.

    An inn room is fine, because when you log back in, the room is the same.

    But a house or apartment could undergo various changes. What if someone puts a furniture piece right underneath where you are standing? Is the game going to acknowledge you being there?

    I mean look what happened to when apartments were introduced. People who logged out where the "gate" was spawned out of bounds
    This is exactly the reason - the development team stated this a while ago when asked the same thing the OP is asking:

    Quote Originally Posted by Pocchory
    1:47:53
    Q: When logging out in private chambers, upon logging in again we are placed outside of houses. Could you make it like inns so that we log back into our rooms?
    A: Komoto: I understand that since implementation we've been receiving a lot of feedback about this, but this is an issue that is actually quite deep and we are not able to address it right away at the moment. Inns, similar to instanced dungeons, have been made so they are set to standby where no resources are consumed when players are not present. For houses as well the programmers were able to work on it so they do not consume resources either when players are not present, but as a result of this, when logging back into the game the room resources do not exist, so there is a difficult issue about how to make it so you can log back in to your rooms.
    So sadly I don't see this being changed any time soon. It's just one of those things you have to live with I'm afraid.
    (1)