Wouldn't people then complain that the new areas are too hard or new dungeons are too hard because they skipped to lvl 60.
China has a leveling potion. How well is the community over there? And is the potion widely used?



Wouldn't people then complain that the new areas are too hard or new dungeons are too hard because they skipped to lvl 60.
China has a leveling potion. How well is the community over there? And is the potion widely used?


I started a thread a while back which you can gladly search for since I won't be but here is part of what he said.
GE: You previously said that 4.0 won’t be story gated. We were wondering if you could elaborate on what your plans are for that?
Yoshida: In terms of the story- the narratives are continuous. The expectation is that the players will start with ARR and continue through the expansion. The lesson with having 3.0 released was that all of the content of the expansion wasn’t accessible until you beat ARR. The feedback, especially from the Western audiences, was that players weren’t able to access any of the Heavensward content until having completed 2.0. We would still like players to get through the story content, but some of the elements in the expansion we’re considering letting players access certain elements without having to complete content from ARR
source- http://gamerescape.com/2016/06/17/e3...naoki-yoshida/
*my thread was started because he talks about skip potions in this interview*


I thought we were talking about the lvl1-50(60). Well, if we weren't talking about the MSQ then sure, a faster paced DF would be great. I keep hearing that DPS have to wait for a long time. It's due time it gets updated.Meanwhile, that is precisely how our gearing process is set up - 15-25 minutes of expert a day 5 days a week and you're at the top end of progression for a non-raider. Most of our dungeons actually take roughly as long. Ever wondered "why"? That's the casual pace! You aren't meant to commit for much longer at a time. "It's meant to take time", yeah right...
The difference is that FFXIV (and WoW and most other MMORPGs) also have a great many timesinks in between - walking to a spot, talking to a random NPC etc. And that is why MMORPG as a whole are in decline while other games prosper.


You're talking to someone who played WoW for 8 years, through the base game and 4 expansions, was a guild leader, raid leader, got into RP and did mostly everything that has to be done in that game short of PvP. So no, I don't think everybody who played WoW was thrash. I'm saying that the overall quality of the playerbase declined with each expansion coming, and that was directly related to the game trying to broaden its audience more and more and catering to the lowest common denominator. And that, amigo, is what drives players away - MMOs are before everything a social experience, and filling the servers with obnoxious players will only send the game rock bottom. If you want to embrace a mainstream audience you'll get mainstream players - the LoL/CoD crowd. The devs stated again and again they are commited to a vision - And that's the best thing they can do. And keeping the game gated behind the MSQ does WONDERS on shunning off players who won't have much to add to the game but toxicity and ill-behavior. That and RMT bots, yeah. You can't deny they were reduced a lot when HSW came out, if you stuck to the HSW zones. And even before the last patch there were way less of them than it used to have on ARR zones.
You say I'm advocating for shunning off people who don't agree with my vision - Well, it so appears that my vision is in line with the devs vision, so it's not what I agree on, but rather what THEY agree on. And again... that exact same discussion occured before HSW launch, and it ammounted to NOTHING - Same as this discussion will not. MSQ OR BUST. If you don't care about the story, go play WoW or something.
Last edited by AlexionSkylark; 10-18-2016 at 02:38 AM.
It's been Yoshi's design vision this whole time. Especially in Japan, so much free time can be a precious commodity. He understands the working adult and wanted to provide a game that to them has a far reaching end that can be attained through minimal playtime. Other players of differing play times have merely taken to it and attached to it ourselves. Though those of us with much more expanding free time may begin to outweigh the player whom Yoshi aimed for, it'd be against his very philosophy to then abandon them. As now they are still working to provide content that is fulfilling to those like me, but we will never be the core target, much as that may hurt.



My first character in WoW to reach 110 was my 90-boosted Restoration Shaman from Warlords of Draenor. I run Mythic+ dungeons and raid on that character weekly, despite having never touched the bulk of the game's leveling content. It's quite possible to be good without being the Scion's bag-boy for 60 levels, I assure you. Your desire to discriminate against players for your narrow-minded perception otherwise makes you look ignorant, to be frank.
My final thoughts on the subject are basically this: Square is a business. They want to make money. If skip potions are added, it's because the devs perceive that the monetary gain from then will be much higher than potential community backlash, much like when they added the Mogstation, and keep adding more and more expensive items to it each go-around. They may never add it, but I doubt it's because they give a crap about preserving anyone's "leveling relevance" - they just figure they eke more sub money out of players ATM than they might earn from the cost of skip potions.
I'll be curious to see what direction this goes with 4.0, though.
Last edited by loreleidiangelo; 10-18-2016 at 02:43 AM.
he was agreeing with my post , so Im not following how letting players that want to skip everything , play with other players that want to play in the sameway as them, you maybe the rare exception. Ive only been playing three months I came from swtor and I had to actually take some time to get better at the ff. I can see the concern of vet players that a new fresh sixty wouldn't be as good as someone whos been playing a much longer time and has taken the time to learn how to play each class.My first character in WoW to reach 110 was my 90-boosted Restoration Shaman from Warlords of Draenor. I run Mythic+ dungeons and raid on that character weekly, despite having never touched the bulk of the game's leveling content. It's quite possible to be good without being the Scion's bag-boy for 60 levels, I assure you. Your desire to discriminate against players for your narrow-minded perception otherwise makes you look ignorant, to be frank.
To add onto the question, I believe the chinese version is f2p? Someone can correct me if I am wrong though.



Yeah, the exception was that I "gave a damn about not sucking". Spoilers: the MSQ won't make people do that any more than plunking $60 on a level boost will.he was agreeing with my post , so Im not following how letting players that want to skip everything , play with other players that want to play in the sameway as them, you maybe the rare exception. Ive only been playing three months I came from swtor and I had to actually take some time to get better at the ff. I can see the concern of vet players that a new fresh sixty wouldn't be as good as someone whos been playing a much longer time and has taken the time to learn how to play each class.




I leveled Dragoon from 34 to 52 doing nothing but fates in a single day. The questline didn't teach me jack all about how to properly play the job. I read the tooltips and looked up a guide on Dragoon rotations at 60 and adapted it to 50. Worked pretty well, and now I currently raid as that job. Just because someone skips ahead to 50 or 60 doesn't mean they will be wholly clueless. The MSQ or job quests don't actually teach you all that much, if anything. In fact, leveling Warrior now, I have yet to be given a quest where I actually need my cooldowns. When I leveled White Mage on my alt, I basically DPS the entire time because the game never once put me in a precarious scenario where I needed to heal. If you felt differently, then fantastic. I'm glad it worked out for you. Not everyone will share that sentiment and they shouldn't be punished for it.he was agreeing with my post , so Im not following how letting players that want to skip everything , play with other players that want to play in the sameway as them, you maybe the rare exception. Ive only been playing three months I came from swtor and I had to actually take some time to get better at the ff. I can see the concern of vet players that a new fresh sixty wouldn't be as good as someone whos been playing a much longer time and has taken the time to learn how to play each class.
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