Fun story- scythes are terrible, awful weapons for actual combat. The blade is only on the inside, you see- because it's a farming tool where you cut wheat by pulling it forward towards you. So, if any class should be using a scythe, it should be a gatherer(And Botanists do, in fact, as an offhand!). So I have some issues with the design aesthetics of the class- it's a little... "Deviantarty", if I can put it in a word.

Mechanically speaking, it seems pretty solid with numbers, where everything falls by level, and it looks like you put a good amount of work into how everything works. My issue with it is that there's no real codifying class mechanic- it just seems like a DPS a bit like a lancer, but without a real mechanic that makes it stand out it has a hodgepodge of other skills for party support(Party defense buffs, MP restore, Storm's Eye, reduce resistance, etc), but also magic and also melee... it feels like a lot of loose concepts on a table that all work and make sense individually but when put together don't seem to flow properly, and mostly makes me see this as a sort of lancer with a bunch of defensive buffs instead of offensive/jumps. I will also say the repositioning skill seems like a cool idea but might be hard to work- especially when the enemy doesn't have a "Behind" to blink to.

That said, as critical as I sound, I see you put a ton of effort into this, and it shows. It needs to be thought about, and probably needs a new and less over-the-top flavor(Maybe stick a bit more to past Final Fantasy game examples? You don't have to, but this game kind of runs on nostalgia), but like I said each thing seems pretty solid and well thought out on an individual basis.