Page 10 of 18 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 180
  1. #91
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    I understand animation lag and server latency.

    I still don't think where the character in the video stood is a safe place to stand by any means. I have never (under any condition) not been hit in that area. The damage seems to be all the way to the very, very, very edge of those animations, so only the slightly larger cracks seem safe to stand in to me.

    Where your teammates are standing (and where they run through) is safe. You should have aimed for there. You would have made it, in my opinion. It's sad the animation is so misleading as to where the damage will hit and also the lag can be quite unbearable (especially after Hellfire).

    /postbefore100peopletellmeimanidiot
    (1)

  2. #92
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Scarface View Post
    You have to be bad to run into the middle of the room to avoid plume. That is a fact, don't be mad at me, claiming that they were on the other side of the map is ridiculous, and just untrue.

    Simple, lag does not determine win or lose in this fight, it may add in additional layer of difficulty, but it's so easily avoidable if you aren't bad.

    Half the fight I don't even move from my spot... Try again, sir.

    ~Champ
    Something tells me you haven't made it past Hellfire. Sometimes based on placement in his last phase you'll have no choice even near Ifrit to go to a spot such as the one in the video. It's hit or miss for me when this happens. I have avoided it by standing in a similar spot as many times as I've been hit.
    (2)

  3. #93
    Player
    Fuma-Kotaro's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Fuma Kotaro
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    you can actually stand in the center of those cracks between plumes...prob not the best odds of hitting that spot. but it is a safe spot during the attack.

    But im so glad ppl are finally bringing this up. Some seem to have issues with it more then others in my ls. However i have been hit at some mind blowing distances.

    The fight is fun ...but when you have to worry about human errors and server side errors...it make this excellent content seem to stressful to be worth it.
    (4)

  4. #94
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Hi, Fuma.

    Well, in several scenarios I have been standing where this Lalafell stops when the plumes pop up. I think "Oh good. I don't need to move. I'll wait it out." Then I get killed. I've died in that little crack many, many times. So if it is safe at all, it's very particular about exactly where you stop.

    I showed my wife the video and asked "Would you expect to be safe in this spot?" It was completely paused, so she had no reference of when/where the animation lagged. She said "Oh, no. I wouldn't stop there. I'd pop Sentinel or die, probably." So maybe it's just our experience or perception - but those tiny tiny cracks are not a good example of server lag.

    Show me a video of running from center of plume to about 3 Ifrit's lengths away and still getting hit and I'll be on board with your example. Haha. Seriously, I'm pretty sure that's happened to most of us who are doing this fight a lot. Like I said, I agree with you, OP, just not the best example I would use.
    (0)

  5. #95
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Animation lag still makes me sad :'(
    (0)
    http://mercsxiv.enjin.com/home

  6. #96
    Player

    Join Date
    Jul 2011
    Posts
    279
    Quote Originally Posted by Medura View Post
    The video is like that because he got a bad computer :/
    Do everyone a favor here and just shut up.

    You're making yourself look like a fool, animation lock 100% EXISTS IN THIS GAME I don't give a damn what computer you're on. How hard is that to understand.
    (3)

  7. #97
    Player
    Fuma-Kotaro's Avatar
    Join Date
    Mar 2011
    Posts
    18
    Character
    Fuma Kotaro
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Hola Shai ...lmao i didnt even realize it was your post i was replying to!


    Anyways yea i would not stop there if there were better options. But i have been able to get away with it before. The better spot similar to that is when 3 plums are kinda butted together...you can stand it the misshapen triangle that it forms. to boot have a little more room for player error also.
    (0)

  8. #98
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by BruceyBruceyBangBang View Post
    The answer could be right there in, "I currently play in Japan". Just because you don't see it doesn't mean it's not there.
    Actually, if you read my other posts you'd know I stated I played their MMOs in both Japan and America and I haven't seen a difference in response times. However currently, I play XI from Japan.

    This was fixed by having the NMs become unable to be claimed for a certain amount of seconds overall when they pop.
    You've kind of twisted facts here -- This was implemented specifically to try combat automated claims, i.e bots.

    You're using an example that had many years to be balanced and also doesn't relate to this issue currently.
    Actually, this wasn't a problem even in 2003. The only server related issues they had in 2002 was stability, not latency related. This is why we were given a free period as well as refunds due to how unstable the servers were. Also, FMO was released 3 yearsish after FFXI it also didn't have the latency issue FFXIV does, why? Neither game used a serverside interface with poorly optimized servers.
    (0)

  9. #99
    Player
    Isaaru's Avatar
    Join Date
    Mar 2011
    Posts
    650
    Character
    Leif Gehrman
    World
    Hyperion
    Main Class
    Fisher Lv 50
    Jennestia have you fought Ifrit?
    (0)
    http://mercsxiv.enjin.com/home

  10. #100
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    now i have only experienced the hypermode ifrit fight to around the 50% hp mark. But i cant count how many times i have been hit by eruption when i was (at least on my screen) so far out of its area it's actually funny.

    but sometimes the pendulum swings the other way, i had a herpaderp moment when it came to dodging dash, ifrit shot right through me and no damage. But yea, until the server side fixes are done and this updating latency can be hashed out the greatest danger is the game client and server not agreeing on where a character is positoned in relation to attack areas.
    (5)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

Page 10 of 18 FirstFirst ... 8 9 10 11 12 ... LastLast