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  1. #51
    Player
    FinaSel's Avatar
    Join Date
    Feb 2016
    Posts
    646
    Character
    Fina Sela'dor
    World
    Carbuncle
    Main Class
    Ninja Lv 70
    Quote Originally Posted by thorkellthetall View Post
    I don't want them to waste resources on a feature nobody will use.
    I will use it.
    There will definitely be people who use it. They just aren't voicing their opinions in this thread.

    As another player said, we need a toggle feature.

    Let us turn PvP on and off, like other games. If we turn it on, we can't turn it off for another 30 minutes.

    This way, we can turn it off when we gather / fish, but leave it on if we want a challenge. PvP can be fun.
    (1)

  2. #52
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,967
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ErryK View Post
    Open World PvP would work well in this game if there were a condition to it.

    An example is something like the new First Lieutenant outfit 'enabling' PvP in the open world, like BnS's system.

    The only other way is to do what they did with dueling, a pop-up asking you to join x's party which is enabled for PvP.

    PvE and PvP should be separate in the open world, by default.
    Would love to see objective maps, etc., reminiscent of what other MMOs would finally call "battlegrounds", or even just some place that's more eye-candy than wooden planks or wasteland snow and bare rock.

    I think World PvP could have a place, but... it needs to be interesting, not just there for the sake of saying "hey, we have World PvP now... sort of", and needs a playerbase. XIV doesn't lend me much hope for either at this time.
    (0)

  3. #53
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Shurrikhan View Post
    [...] or even just some place that's more eye-candy than wooden planks or wasteland snow and bare rock.
    Well, Seal Rock was beach, cavern and green plains.
    Borderland Ruins was green mountains with a hint of Allagan flavor in the middle.
    Wolves Den uses the same scenery as Hall of the Novice does.

    And all of them kinda died out because there's not enough players to sustain them in addition to Feast and Shatter. Heck, even those two are scarcely "alive". I have serious doubts open world PvP, which in my experience is LESS popular or at least populated than instanced PvP, would be any different, regardless of how they designed it. That's why I mentioned earlier the only kind of open world PvP I could see successfully implemented is a PvP that doesn't "feel" like PvP.
    (1)

  4. #54
    Player
    ShayeraRyn's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    31
    Character
    Tessariel Aerlinn
    World
    Balmung
    Main Class
    Astrologian Lv 70
    Usually there is a toggle for PvP but the concern I have is when you do something like this it also has an effect on PvE because of the skills. Right now with the PvP being in instanced places it's easier to flip the skills around. I don't think that will be as easy in open world. The way they have the PvP set up now is a good thing it probably just needs some tweaking for balancing and variety for areas to play in.
    (0)
    Tessariel Aerlinn
    Blessed by light and the burden of shadow/ Souls abide to an endless desire.

  5. #55
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    I vote hell no to non-instanced pvp.
    (1)

  6. #56
    Player
    KaitlanKela's Avatar
    Join Date
    Sep 2015
    Posts
    490
    Character
    Kekela Kela
    World
    Brynhildr
    Main Class
    Scholar Lv 60
    PvP needs more attention, but as it is it's unbalanced and pretty easy to cheese. I would love to see it given proper treatment and development! Until then I do NOT want to see PvP in the open world.

    IF/WHEN PvP is good in this game, I will celebrate. All those people who gave us Gordias by saying, "savage is too easy," go play against someone who's not AI and stop mucking up the tuning!
    (0)

  7. #57
    Player
    Smokeman's Avatar
    Join Date
    Oct 2016
    Posts
    3
    Character
    Fumaris Sapid
    World
    Malboro
    Main Class
    Arcanist Lv 20
    I think a lot of people really don't understand what "open world PvP" is.

    You can already go to the "PvP arena" and get into a fair fight. Or at least what you think is going to be a fair fight. (Insert "Jayne" reference here.)

    Let me explain how "flagging yourself" and waiting for a fair fight will be like in open world PvP: You flag yourself. Nothing happens. But an unspecified time later, someone will see that you're flagged, and think "I can SO gank this guy!" Flag themselves, and proceed to crush you.

    And that's if there is a flag system. If there is a "Open world PvP Server" then a lot of people will join it because "Their friends did" then get pissed when they get ganked while questing, gathering, or whatnot.

    Ok. So you might think there can be some "rule set" that can protect people while they are gathering, questing, etc. Well, sorry. There is not. People that want to gank do it because they are overly competitive and just want to "win."
    (2)

  8. #58
    Player
    Rhaja's Avatar
    Join Date
    Jun 2014
    Location
    Limsa
    Posts
    734
    Character
    Rhaja Foxtail
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    This is why there will be PVP servers where open world PVP is allowed. If your joining that server chances are you want to do PVP. If you're trying to join a non PVP server there are plenty of smaller servers in dire need of new people joining them.

    What I'm getting out of this is a lot of "Please don't make my server a PVP server" and that's completely reasonable. While I wouldn't want to relocate or worse, make a alt, I wouldn't want to wish it on the rest of the Behemoth server to suddenly be a PVP server.

    As for "wasting resources", adding in openworld PVP will draw in people. They will be gated to the [hopefully] new PVP servers and away from everyone who doesn't want to deal with it. But if enough people come in and stay for a decent amount of time it means more revenue for the game. Which means more to put back into the pve content.
    (0)

  9. #59
    Player
    zonderbunny's Avatar
    Join Date
    Jan 2016
    Posts
    66
    Character
    Lystra Starshine
    World
    Ultros
    Main Class
    White Mage Lv 90
    I have no issue with an open world pvp server or an opt in open world pvp thing. I won't ever join a pvp server or toggle my pvp flag to on, but for those that want it good on them. If you join a pvp server and get whack-a-doodled while gathering or some such, whelp thems the breaks. I assume that's one of the risks of a pvp server.
    (0)

  10. #60
    Player
    JCharms's Avatar
    Join Date
    Sep 2016
    Posts
    194
    Character
    Maybelline Charmers
    World
    Cerberus
    Main Class
    Culinarian Lv 70
    Yeah, I've never seen it work, in the few other games I played, the pvp servers were ghost towns and eventually closed. Even BDO which was designed from the ground up as open pvp is having big problems and are in the process of changing the entire design philosophy and doing major changes on safe zones and pve... There's just not enough people willing to be content for others over an extended period where you will always have big discrepancies in power/performance.
    (3)

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