Page 2 of 12 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 116
  1. #11
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    bumping this because I think it's important woo
    (0)

  2. #12
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Another bump.

    I noticed that this wasn't mentioned in the 1.19a notes, so it is either a bug that hasn't yet been addressed, or it is "as designed" and will stay this way. I was hoping for the former, especially considering that parry+ materia can be attached to gladiator arms...

    It would be great to get info on this, because it is a big change for gladiators.
    (2)

  3. #13
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Glad I leveled my Marauder now

    But yeah, reps can we get a comment?
    (0)

  4. #14
    Player
    Jigg's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    117
    Character
    To'lohk Nunh
    World
    Balmung
    Main Class
    Lancer Lv 60
    Actually, it kinda makes since...in a realism stand point. Granted I haven't played Gladiator since the update, but normally one doesn't parry with a shield...Maybe this is intended so that those who use shield and those who do not are better differentiated?
    (1)

  5. #15
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    79
    Agree, I and all my gladiator friends have noticed that parrying is broken for gladiator.

    Used to be able to use foresight as a sort of back-up for between blocks if they failed, or while waiting for them to cooldown to block an incoming attack.

    Kinda like an extra featherfoot, but since 1.19 and auto block, I have never parried while shield equipped. Must be broken, please fix.
    (1)

  6. #16
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    ...I would already be happy of my gladiator at least *blocked* more often than about once per 3 attacks...
    (1)

  7. #17
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Yeah, the new MISS = Evade needs to go. It's practically impossible to use reactionary skills now because you can never tell when they are active.

    My parry rate does seem to have dropped significantly too.
    (2)
    Last edited by Kiote; 10-14-2011 at 04:25 AM.

  8. #18
    Player
    Alderton's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    112
    Character
    Alderton Morris
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jigg View Post
    Actually, it kinda makes since...in a realism stand point. Granted I haven't played Gladiator since the update, but normally one doesn't parry with a shield...Maybe this is intended so that those who use shield and those who do not are better differentiated?
    In a realism standpoint, you can actually parry with a shield. And even then, you could use your sword while also holding a shield to parry. But that's a semantics issue...

    Gameplay wise, it weakens GLA's ability to tank. As already mentioned, with the changes to how block works, and now this, the benefits of tanking as GLA over MRD are now marginal if at all existent. What GLA mitigates through blocks, MRD mitigates through parry, and MRD has more tools at their disposal to establish and keep enmity than GLA does.

    GLA felt like it was built to be a great single target tank, while a bit weak in group tanking. MRD felt like great at groups, but not as strong on single targets. GLA no longer has that spot in single target tanking, though.

    Granted, these are my initial impressions after 1.19, and I could be wrong, but that is the feeling of many people I've spoken to, and it would be great to get some official information on this.
    (2)

  9. #19
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kiote View Post
    Yeah, the new MISS = Evade needs to go. It's practically impossible to use reactionary skills now because you can never tell when they are active.

    My parry rate does seem to have dropped significantly too.
    As a GLA that leveled PUG I take issue to this. It opens up my options significantly.
    (1)

  10. #20
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Jigg View Post
    Actually, it kinda makes since...in a realism stand point. Granted I haven't played Gladiator since the update, but normally one doesn't parry with a shield...Maybe this is intended so that those who use shield and those who do not are better differentiated?
    You are mistaken on 2 fronts. First and foremost by trying to use "realism" to justify they way anything should be in a fantasy MMORPG. Secondly, on the realism of swordsmanship. First words I ever heard when I began the sword and buckler portion of my training was, the best way to avoid being cut or stabed, is to not be where the pointy end is. In other words, evade first and foremost, if that can not be done, then parry, and finally block. In reality that is there order of logical application do to difficulty.
    (3)

Page 2 of 12 FirstFirst 1 2 3 4 ... LastLast