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  1. #11
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    I think you made the right choice sending them out.

    As I said I've sent out 4 missions that I (now) expect to fail.
    You typically get about 50% of the XP for failure which is [typically!] enough to level up and get closer to the required stats.

    The only better option would be to send them out on another mission they would succeed that gives more than 50% of the one you are about to fail. Sometimes the stat requirements do not allow for this - or the members of the team that need levels don't fit the mission I can succeed so I send them out anyway and hope for the best. They come back ready to face the mission with higher stats and a few more training sessions.

    What I do not think is that there's a gradient scale. I think if he says you're equal to the task, you have some hidden flat %. Right now I'm literally 2 points too low for the Lv40 mission and on any other mission in the game that would be "equal to the task" but for that mission he flat up tells me "They aren't ready for this." I assume that's a 0% success rate. I'm making an assumption, but I think I'd rather just get 2 more points of Physical and do it at 100%.
    (1)
    Last edited by Shai; 10-14-2016 at 01:59 PM.

  2. #12
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shai View Post
    I think you made the right choice sending them out.

    As I said I've sent out 4 missions that I (now) expect to fail.
    You typically get about 50% of the XP for failure which is [typically!] enough to level up and get closer to the required stats.

    The only better option would be to send them out on another mission they would succeed that gives more than 50% of the one you are about to fail. Sometimes the stat requirements do not allow for this - or the members of the team that need levels don't fit the mission I can succeed so I send them out anyway and hope for the best. They come back ready to face the mission with higher stats and a few more training sessions.

    What I do not think is that there's a gradient scale. I think if he says you're equal to the task, you have some hidden flat %. Right now I'm literally 2 points too low for the Lv40 mission and on any other mission in the game that would be "equal to the task" but for that mission he flat up tells me "They aren't ready for this." I assume that's a 0% success rate. I'm making an assumption, but I think I'd rather just get 2 more points of Physical and do it at 100%.
    I craft as much as battle. Hence, my knowledge of how RNG can be both really good and really bad to you. And I see this squadron thing kind of like a crafting session. You make strategic decisions trying to get your HQ success rate to 100% while keeping enough durability to finish the synth. Here you essentially do the same thing with your training and selection of squad members, and I've have had more fails at 90% crafting than I care to admit to, but I've also had success at very low percentages as well.

    This is just a matter of unfortunate timing because the rank promotion has been so overdue, and I have grown impatient. I never sent my squad out without all the stats met prior to this mission, and I just had a really bad feeling about this one, but I sent them out anyway. I'm not sure if it was the right decision if it failed. I do get 50% of the exp, but the exp was not the goal.

    The silver lining with this is that since the squad leveled up, they now have the highest probability of success with this mission without training. This means I get to do contemporary training all three sessions, which gives the highest exp per training session meaning my whole squad will benefit. More than likely, I wouldn't have been able to meet to requirements for the level 40 mission regardless if the last mission succeeded or not. I must exercise patience. Completing the lv 40 routine mission after tonight will likely be much easier.
    (1)

  3. #13
    Player
    Galactimus's Avatar
    Join Date
    Nov 2013
    Posts
    638
    Character
    Clive Hawkins
    World
    Excalibur
    Main Class
    Paladin Lv 90
    It's not about how close you are to fulfilling a stat (304/305). It's based on how many of the stats you HAVE fulfilled. Example!

    305/305 Physical, 450/450 Mental, 1/350 Tactical
    305/305 Physical, 450/450 Mental, 349/350 Tactical

    Both of these seems to have exactly the same chance of succeeding.


    If you complete all three requirements it becomes a 100% chance of success. If you complete 2/3 of the requirements he says "Your squad seems to be equal to the task." This seems to be something like 50-75%. So keep in mind, that even though your three stats may be at 304/305, 449/450, 349/350, you still haven't met any of the requirements and he'll say your chance of succeeding are practically zero.
    (10)

  4. #14
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shai View Post
    Snip...
    On an added note, I wanted post a few of my own theories:

    Meeting stat requirements boosts success rate, but each stat has a different boost:
    Highest stat: 50% increase
    Penultimate stat: 30% increase
    Lowest stat: 20% increase

    Meeting stat requirements for a promotional mission is made more difficult by:
    All stats met: 100% success rate
    One or more stats not met: 1-5% (I don't believe SE is evil enough to make RNG values 0%)

    I was willing to take the risk of not having all stats met for a non-promotional mission. But for the level 40 mission, I won't send them out until all the stats are met. It took a couple days to get my squad there with the level 20 one.
    (0)

  5. #15
    Player
    Chiapet's Avatar
    Join Date
    Apr 2012
    Location
    Gridania
    Posts
    219
    Character
    Chia Pet
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    This game really dislikes me I've done an 18 hour every time since patch.. I've had 7 successful. I think my Squad might be glue eaters...

    Im really tired of RNG. So very tired.
    (6)

  6. #16
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Galactimus View Post
    It's not about how close you are to fulfilling a stat. It's based on how many of the stats you HAVE fulfilled.

    ...

    If you complete 2/3 of the requirements he says "Your squad seems to be equal to the task." This seems to be something like 50-75%.
    Yup. This is exactly what I believe also.
    This has been one of my leading theories.
    (1)
    Last edited by Shai; 10-14-2016 at 02:54 PM.

  7. #17
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Chiapet View Post
    This game really dislikes me I've done an 18 hour every time since patch.. I've had 7 successful. I think my Squad might be glue eaters...

    Im really tired of RNG. So very tired.
    Tweak your stats to meet the requirements by selective training and selecting teammates.
    If you meet the requirements or exceed them you will succeed every time.

    I have only failed 2 18-hour missions and I was 2 points under the requirements.
    I rolled the dice on 2 other missions and got away with it, but I expected them to be failures.
    Only these 4 missions were "RNG" as you say. The rest were about strategically setting up the team to win - which is the real "fun" of Squads.
    I say the real fun because it's literally the only thing you can do. LOL It's the only thing you have any control over.

    Every other time, I've found a way to meet requirements. It's a constant juggle of Squad Stats & Membership/Classes
    (0)

  8. #18
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Galactimus View Post
    It's not about how close you are to fulfilling a stat (304/305). It's based on how many of the stats you HAVE fulfilled. Example!

    305/305 Physical, 450/450 Mental, 1/350 Tactical
    305/305 Physical, 450/450 Mental, 349/350 Tactical

    Both of these seems to have exactly the same chance of succeeding.


    If you complete all three requirements it becomes a 100% chance of success. If you complete 2/3 of the requirements he says "Your squad seems to be equal to the task." This seems to be something like 50-75%. So keep in mind, that even though your three stats may be at 304/305, 449/450, 349/350, you still haven't met any of the requirements and he'll say your chance of succeeding are practically zero.
    I understand this completely. You will have to see a previous post of mine where I say missing the required stat by 1 point isn't any different than missing it by 100 pts. However, this doesn't change that I think it's wrong. Flat percentages based on RNG is very lazy. I have a degree in programming so trust me when I say I know how lazy this is. I understand that this is new, and it will likely receive changes in upcoming patches. I also understand that even if things work in a way that is based on how high you can raise a certain stat, that you can still fail at 99.9%.

    The thing is, I KNOW this has flat percentages tied to it. It is how we know that missing a stat by 1 or 100 points makes absolutely no difference. The round function is one line of code, and would take care of this whole thing. Don't sell someone short a guaranteed success rate (if that is what it is) if they are 2 points or less of meeting the requirements. It's an evil and cosmic joke.
    (0)

  9. #19
    Player
    Odessium's Avatar
    Join Date
    May 2016
    Location
    Gridinia
    Posts
    59
    Character
    Odessium Anossa
    World
    Phoenix
    Main Class
    Miner Lv 90
    SE puts too much emphasis on stats. It's kind of annoying to keep failing the same Lv. 40 mission three times in a row just because I'm missing like 10ish stats in Tactical. I have a surplus in Physical and Mental. This is mostly due to my party composition. I have one CNJ, one MRD and two ARC which makes it hard to balance the three stats. And yes, I could replace one of the ARC but I just want to be done with it and get my rank up.
    (0)
    Last edited by Odessium; 10-14-2016 at 03:25 PM.

  10. #20
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Gemina View Post
    The thing is, I KNOW this has flat percentages tied to it. It is how we know that missing a stat by 1 or 100 points makes absolutely no difference. The round function is one line of code, and would take care of this whole thing. Don't sell someone short a guaranteed success rate (if that is what it is) if they are 2 points or less of meeting the requirements. It's an evil and cosmic joke.
    It'd lower the impact of the actual lvl of the classes and chemistry boni.
    Needing those for the last 2-3 points in 1-2 stats happens quite often, if that only turns out to lower the success rate by 5% who would care? It's easy to have +15 on one and -2/-3 on another one even without having the needed lvl and tgat should be 90ish success rate?

    On the other side the current system actually nerfes the impact of not having a wide array of different classes, which is the real RNG. No Archer or Rogue? Even with +280 on tactical you might not get close to 450.
    (0)
    Last edited by Neophyte; 10-14-2016 at 03:45 PM.

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