For reference at 60 you require 884 MP to cast Flare.
For reference at 60 you require 884 MP to cast Flare.
For single target i open with, Quelling strikes( unless i know the tank won't lose aggro) Sharpcast> laylines> F1> eno> Firestarter> F4x3> F1> F4> convert> swiftcast> F4> F4> B3> T1> B4. then rotate F4x2/3> F1> F4x2> B3> B4 you rotate F4/F1 until low on mana then you go back to ice if possible T1 then refresh eno. when you rotate F4/F1 properly eno should get down to 4-8 seconds at 4 B4 is priority at 8 you try and pop a T1 in. Hope this helps
Player
Yeah, X-Ethers are no longer an option if you want enough MP to use an additional Flare at 60. HQ Hi-Elixirs are also not enough.
Just as Taru said, you'll have to go with Max-Ethers, but any variant will do (NQ or HQ). Good luck!

The Ring first if you care for substats. (week 1, costs 375 so if capped 75 remain)
Boots. (week 2, start with 525 scrips, costs 495, 30remain)
Week 3 save scrips (480 scrips)
Gloves. (Week 4, 930 scrips, costs 495, 435 remain)
Head. (week 5, 885 scrips, costs 495, 390 remain)
At that point you save up for the shire rod since in 2 weeks you'll have 7 alexander thingies from A12 normal mode and be able to buy the weapon.
After that it pretty much doesn't matter.
A side note though. Get the teak choker since that is BiS and don't bother with the scrip neck.
Black Mage is actually incredibly good on A12S, everything lines up so nicely for cooldowns. A11S isn't so bad either, but the last phase is kinda crap. Maybe I just haven't figured it out yet, I'm finding it hard to optimize when phases get pushed differently each week.
BLM on A11 been fun and nice to figure out. Also having the luxury of not moving for first optical sight is pretty funny. My group doesn't run SCH so I can also put my physical Virus to use there together with the WHM.
good thing on a11 is to use second leylines right when it's up, this way you have your second opener ready for the start of lapiz lazuli, sharp cast thunder opener makes u snowball so much on this phase
Most people save the second openner for after Lapis so you can push mecanis easier. Not just BLM but other jobs also do it too.
I have used the 6x F4 opener for as long as i've been playing BLM (Midas Savage tier), but i'm looking for ways to squeeze out a little bit of extra dps. I know that there used to be a slightly higher potency opener that I never bothered to learn because I was so comfortable with what I do now:
(pre quelling, sharpcast, LL, Fire III) > Eno > F1 > Raging (pot) > F4 x3 > F3 (procced) > Convert > F4 x3 > B1 > T1 > B4
Looking at the top fflog from an A11S kill on my server, it looks something more like this:
(pre eno, raging, Fire III) > pot > F4 x 3 > F1 > F4 > F3 (proc) > Convert > F4 x 2 > B1 > surecast > T1 > B4
Anyone have any input or thoughts on how openers should be adjusted to A11S or Creator in general?
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