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  1. #1991
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    For reference at 60 you require 884 MP to cast Flare.
    (1)

  2. #1992
    Player
    Ginpachi's Avatar
    Join Date
    Oct 2016
    Posts
    2
    Character
    Surana Sah
    World
    Ultros
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Reptiletc View Post
    I posted my rotations not as advice, but rather I wanted some for myself. I've only been playing for almost a year now and had to teach myself my job. Figured I'd post what I do currently with hopes of getting a hand in polishing it.
    For single target i open with, Quelling strikes( unless i know the tank won't lose aggro) Sharpcast> laylines> F1> eno> Firestarter> F4x3> F1> F4> convert> swiftcast> F4> F4> B3> T1> B4. then rotate F4x2/3> F1> F4x2> B3> B4 you rotate F4/F1 until low on mana then you go back to ice if possible T1 then refresh eno. when you rotate F4/F1 properly eno should get down to 4-8 seconds at 4 B4 is priority at 8 you try and pop a T1 in. Hope this helps
    (1)

  3. 10-08-2016 04:18 PM

  4. #1993
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Reptiletc View Post
    Could I get a recommendation on which Potion I should go with? I have HQ X-Ethers and they seem to give me a few points shy of another flare.
    Yeah, X-Ethers are no longer an option if you want enough MP to use an additional Flare at 60. HQ Hi-Elixirs are also not enough.
    Just as Taru said, you'll have to go with Max-Ethers, but any variant will do (NQ or HQ). Good luck!
    (1)

  5. #1994
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by 0Lime View Post
    What would our tome buy order look like for someone who doesn't raid Alex? I just came back recently and was looking to pick up BLM again as my main, but the current tome gear looks awful.
    The Ring first if you care for substats. (week 1, costs 375 so if capped 75 remain)
    Boots. (week 2, start with 525 scrips, costs 495, 30remain)
    Week 3 save scrips (480 scrips)
    Gloves. (Week 4, 930 scrips, costs 495, 435 remain)
    Head. (week 5, 885 scrips, costs 495, 390 remain)
    At that point you save up for the shire rod since in 2 weeks you'll have 7 alexander thingies from A12 normal mode and be able to buy the weapon.
    After that it pretty much doesn't matter.
    A side note though. Get the teak choker since that is BiS and don't bother with the scrip neck.
    (0)

  6. #1995
    Player
    Lavitz_'s Avatar
    Join Date
    Jul 2014
    Posts
    100
    Character
    Lavitz Bale
    World
    Gilgamesh
    Main Class
    Black Mage Lv 60
    Black Mage is actually incredibly good on A12S, everything lines up so nicely for cooldowns. A11S isn't so bad either, but the last phase is kinda crap. Maybe I just haven't figured it out yet, I'm finding it hard to optimize when phases get pushed differently each week.
    (0)

  7. #1996
    Player
    Reptiletc's Avatar
    Join Date
    Mar 2016
    Posts
    312
    Character
    Alzrius Nremyn
    World
    Midgardsormr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by StouterTaru View Post
    F3 > F2 > F2 > F2 > Swiftcast > Flare > ((Mp Potion > Flare >)) ((Convert > Flare >)) Transpose

    Then rotate: F3 > F2 > F2 > Flare > Transpose

    NQ max-ethers give enough MP for a Flare.
    Thank you! I'll be sure to try this out!
    (0)

  8. #1997
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    BLM on A11 been fun and nice to figure out. Also having the luxury of not moving for first optical sight is pretty funny. My group doesn't run SCH so I can also put my physical Virus to use there together with the WHM.
    (0)

  9. #1998
    Player
    smallbeach's Avatar
    Join Date
    Aug 2015
    Posts
    59
    Character
    Small Beach
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    good thing on a11 is to use second leylines right when it's up, this way you have your second opener ready for the start of lapiz lazuli, sharp cast thunder opener makes u snowball so much on this phase
    (0)

  10. #1999
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Most people save the second openner for after Lapis so you can push mecanis easier. Not just BLM but other jobs also do it too.
    (0)

  11. #2000
    Player
    Declio's Avatar
    Join Date
    Aug 2016
    Posts
    14
    Character
    Declio Dukes
    World
    Cactuar
    Main Class
    Botanist Lv 70
    I have used the 6x F4 opener for as long as i've been playing BLM (Midas Savage tier), but i'm looking for ways to squeeze out a little bit of extra dps. I know that there used to be a slightly higher potency opener that I never bothered to learn because I was so comfortable with what I do now:

    (pre quelling, sharpcast, LL, Fire III) > Eno > F1 > Raging (pot) > F4 x3 > F3 (procced) > Convert > F4 x3 > B1 > T1 > B4

    Looking at the top fflog from an A11S kill on my server, it looks something more like this:

    (pre eno, raging, Fire III) > pot > F4 x 3 > F1 > F4 > F3 (proc) > Convert > F4 x 2 > B1 > surecast > T1 > B4

    Anyone have any input or thoughts on how openers should be adjusted to A11S or Creator in general?
    (0)

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