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  1. #261
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    908
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Astral145 View Post
    snip
    When I say I obtained my drops, i meant for the armor/weapon 30+ stats.

    As opposed to the actual items themselves, I have yet to see it during runs. I got so bored I started lvling another class in potd to farm for items and gear I dont need, but wanted something else to do while waiting for weekly tuesday lol.

    Otherwise Ive been farming gil in there for whatever drops. Ill usually do a couple runs to grab a couple levels and then take the items to the npc to look at. If it's gil worthy ill sell it. If its a stupid item ill toss it or npc it right there. Just depends.

    The hairstyle is still 5mil+ on our server i think, last time i saw it. But it was flexing between 10mil and 5mil lol
    (1)

  2. #262
    Player
    madolyn's Avatar
    Join Date
    Apr 2011
    Location
    Okinawa
    Posts
    441
    Character
    Minna Valara
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by FizzleofHyperion View Post
    Judging by how you guys are discussing things 4.0 will determine if you guys will actually stay or leave FFXIV for good. So its on Yoshi Ps hands pretty much. I just don't want this game to be in that spot when the damage is already done thats when they start to care and cater to what people seem to have wanted in the first place after they loose subs.
    pretty much exactly how it is for me. Played since 1.0 beta before yoshi took over and really getting tired of the direction everything is going. As other people have stated, the content is either faceroll easy or not worth even trying unless you have a static cause a lot of people get salty too fast. Instagib mechanics do not make stuff difficult either, it just makes stuff really annoying to learn a dance and then execute perfectly. Vertical progression is getting tiresome for a game that boasts doing everything on one character. Gear comes in and goes out extremely fast. I think 3.0 was a good opportunity to make 24 man raids gear stepping stones to savage raids instead of having them always as catch up content but oh well.

    There flat out needs to be some kind of horizontal progression implemented. Gear sets with additional effects would be nice. Jobs need to have more customization. Everything is very bare bones as in "here are your stats. get this gear. do this rotation. get this ilvl. now do it again next patch." There are no choices to be made to create more diversity. No talents, no additional effects, nothing. It's just become very bland.

    Combat feels super slow anymore after playing other games for a while. Dungeons offer nothing unique and are essentially all the same with different wallpaper. The drops are worthless. In fact, the same patch formula of "new tomes to grind, two "new" dungeons to do every day for several months, bash your head against the wall raid, gated content, rinse/repeat in a few months" is getting really tired. Practically everything is some kind of unfun grind.

    Of course this is all my opinion and I guess after all this time, the honeymoon finally wore off but I am worried about the game's longevity. I currently find it a real chore to log in and kind feel like I'm trying to convince myself that I enjoy the game these days.
    (8)
    Last edited by madolyn; 10-10-2016 at 09:26 AM.

  3. #263
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Elkanah View Post
    And yet the dungeon only need run less than 5 times to complete. After that youre done for the next patch. I've only had to run it 3 times to get all of my drops to obtain my weapon when it first came out, and I'm barely bothering to do it this time around cause I could care less for the content that comes with it. Still not engaging enough these days. There was an actual storyline in there before, and now not so much.
    Sure if you only play one job. This game is different from most alt based games in that regard. I have my issues with ilvl and lack of open world stuff. Deep Dungeon is going to expand like other stuff. I am hoping solo,duo,trio remains possible. We have enough instanced stuff for full party to alliances.
    (1)

    Adventure Journey Concept: http://goo.gl/b6SyTh

    Skillchain Concept: http://goo.gl/tts8Cz

    Power Modifier Concept: http://goo.gl/Md3UAB

  4. #264
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Elkanah View Post
    When I say I obtained my drops, i meant for the armor/weapon 30+ stats.

    As opposed to the actual items themselves, I have yet to see it during runs. I got so bored I started lvling another class in potd to farm for items and gear I dont need, but wanted something else to do while waiting for weekly tuesday lol.

    Otherwise Ive been farming gil in there for whatever drops. Ill usually do a couple runs to grab a couple levels and then take the items to the npc to look at. If it's gil worthy ill sell it. If its a stupid item ill toss it or npc it right there. Just depends.

    The hairstyle is still 5mil+ on our server i think, last time i saw it. But it was flexing between 10mil and 5mil lol
    Its less than 700k now on Balmung lol.
    (2)

  5. #265
    Player
    kambiiing's Avatar
    Join Date
    Sep 2016
    Location
    Limsa
    Posts
    12
    Character
    Kam Biing
    World
    Tonberry
    Main Class
    Scholar Lv 90
    Considering how often the game got patched. Turning his back is too edgy of a word in my opinion. Take it from a guy used to play a south east asian server mmo, i am here bec those bolocks didn't patch it for 2 whole years. While the JP couterpart almost at 4th expansion, SEA isnt even at end of 2nd expansion. Forgive my ramblings. Its 2am. But believe me, the pasture is quite green here.
    (3)

  6. #266
    Player
    Mithrahn's Avatar
    Join Date
    Oct 2015
    Location
    The Federation of Windurst
    Posts
    94
    Character
    L'yuuyami Oschon
    World
    Hyperion
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by kambiiing View Post
    Considering how often the game got patched. Turning his back is too edgy of a word in my opinion. Take it from a guy used to play a south east asian server mmo, i am here bec those bolocks didn't patch it for 2 whole years. While the JP couterpart almost at 4th expansion, SEA isnt even at end of 2nd expansion. Forgive my ramblings. Its 2am. But believe me, the pasture is quite green here.
    Are you talking about PSO2?
    Cause the Japanese Servers has actually already been in Episode 4 for at least a few months, definitely not "almost at 4th expansion" but "already at 4th expansion". The SEA version.. yeah still Episode 2 and last patch was January of 2015.
    If you were talking about some other game, my apologies.
    (0)

  7. #267
    Player
    ToasterMan's Avatar
    Join Date
    Sep 2014
    Posts
    465
    Character
    Yui Oshima
    World
    Mateus
    Main Class
    Blacksmith Lv 60
    As much as horizontal progression would be cool, I don't think SE can handle it. They have proven many times that they are incompetent with base job balance. How do you think they'll be able to balance a bunch of gear and sets together for the jobs they can't even balance properly?
    (4)

  8. #268
    Player
    FizzleofHyperion's Avatar
    Join Date
    Sep 2015
    Posts
    126
    Character
    Fizzle Abernath
    World
    Hyperion
    Main Class
    Thaumaturge Lv 31
    Toasterman: Certain things can be introduced intot his game that dont always have to be part of this vertical garbage we are receiving. Someone mentioned that SE seems lazy and are going with it the whole if it aint broke don't fix it mentality. The problem is something is broke or else we wouldnt be here discussing the situation. I really hope that change happens way before the damage is actually done. Horizontal progression doesnt even have to be in ilvl based gears. It can be in certain dungeons that regardless of your ilvl you will always sync down to an according ilvl thats meant for these specific x amount of dungeons. They can be its own storyline or even dungeons that give glamour pieces that no one else can acheive if they themselves put the same time effort and learning into things like everyone else.

    By this i don't mean the traditional handouts people are expecting either but in order to have these nice things you have to work for them.

    The relic chapter could have been one of them btw if Yoshi P didnt decide to pamper some so called casual because they feel they are entitled to everything just because they pay for subscription.
    The damage here is slightly done but can be repaired it is not too late for that.

    Third relic chapter can be that you must have acheived both a zeta and an anima to continue no exceptions no handouts no nothing do it like everyone else.
    Want something the same ilvl? Then use whatever current tomes allow or have someone craft something.
    Not everything must be given out to you just because you are subscribing.

    The current unbalanced state of the game is shredding the community apart. Our biggest problem is the current generation of so called mmorpg players that seem to just be lazy.
    Another problem is sadly the whole WoW generation that also is destroying our wonderful community.
    People from WoW who started there as teenagers who now are in their early/late twenties that joined FFXIV because they are so tired of WoW but are playing FFXIV because it reminds them so much of WoW <-- Thoese players.
    They are slightly part of the problem because they don't know anything else outside of WoW and assume thats how ALL MMORPGs are.
    I've seen discussions on different forums, facebook,reddit etc the younger generations arguement is always "thats how all mmorpgs are" we all know that is not true.
    Why present something that people are already accustomed too?
    The socalled newer generation could have used some horizontal progression in their lives imo.

    I'm not sure if this discussion will lead anywhere honestly. Yoshi P has turned back on his community that backed him up the most and from day one imo. Remember thoese slogans from a while back to always have fun and the fans come first?
    Fans did not come first business did
    The fun is now a chore, a repetative chore that gets useless really fast.

    4.0 will determin alot if this game will continue with a bright future or be like any mmorpg out there.
    (2)
    Last edited by FizzleofHyperion; 10-12-2016 at 06:41 PM.

  9. #269
    Player
    Maleficent's Avatar
    Join Date
    Jan 2014
    Posts
    76
    Character
    Mistress Mist
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by FizzleofHyperion View Post
    Third relic chapter can be that you must have acheived both a zeta and an anima to continue no exceptions no handouts no nothing do it like everyone else.
    Want something the same ilvl? Then use whatever current tomes allow or have someone craft something.
    Not everything must be given out to you just because you are subscribing.

    The current unbalanced state of the game is shredding the community apart. Our biggest problem is the current generation of so called mmorpg players that seem to just be lazy.
    Another problem is sadly the whole WoW generation that also is destroying our wonderful community.
    People from WoW who started there as teenagers who now are in their early/late twenties that joined FFXIV because they are so tired of WoW but are playing FFXIV because it reminds them so much of WoW <-- Thoese players.
    They are slightly part of the problem because they don't know anything else outside of WoW and assume thats how ALL MMORPGs are.
    I've seen discussions on different forums, facebook,reddit etc the younger generations arguement is always "thats how all mmorpgs are" we all know that is not true.
    Why present something that people are already accustomed too?
    The socalled newer generation could have used some horizontal progression in their lives imo.
    I think we can all agree (hopefully) that what's considered fun is probably not the same for everyone.

    FFXIV is my 10th MMO including non-graphical MMOs. I think it's the best suited for my stage in life now.

    On the 'handouts', please understand for some of us who work and get taken away from the game for long periods, the catch up mechanics help us bridge the time we missed so we stay relevant. We're still behind but it doesn't require the 3 months per stage. Tis a rare MMO that allows us to participate. It's not us being 'lazy'. No more than one should label those that strongly desire hardcore gameplay 'elitist'. Different strokes for different folks. If the game implements the old high barriers to participate, I'd probably would have to move on. Same as if there is no challenging gameplay for more robust players, they'll move on.

    On the 'WoW generation' being the 'problem', it's all down to individual perspective on what is 'good' and what is a 'problem'.

    I do (masochistically) fondly recall the 'hardcore' days when death penalties involved losing exp to the point you could delevel, gear breaking means it's gone forever, dying meant your corpse lies where you died - happy trails finding help to get it back naked.But the fact of the matter is I can't afford to play that kind of game today 20 years down. I wouldn't call anyone who (still) wanted more hardcore gameplay a 'problem' despite that it differs from what I'd want. I'd just say that game wasn't for me and find something else.

    SE has the stats. If the sustainability of the game relies on a shift back to a model where I can't support, I'd be disappointed and sadly have to move on. But I *still* would not label those with the demands of the majority a 'problem'.

    I think there are great ideas and feedback from the community as a whole. And feedback is always welcome; though not always the manner in which it is given.

    It'd be interesting to see how SE blends it in 4.0.
    (5)

  10. #270
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Any MMORPG or FF14 won't die nowadays, just because someone playing 40h+ feels like he doesn't get enough reward or appreciation for dedicating so much time to this game.

    Those "problem people" carry that game. You might not come first, but they do.

    The only one who is stucked in an 15 year old thinking is you, if you think that "rare" or "extraordinary" rewards would be good to justify extreme, never-be-nerfed grinds only catering to 40-50h/week playing people or people who sub since 2014.

    FF14 is already special in a way, that you can easily catch up, if you took a break and that about every 3-6 months.
    No other game does that right now (WoW it's more like 2 years), so why do you want to take their most remarkable trade mark feature in comparision with other MMORPGs away?

    Third relic chapter can be that you must have acheived both a zeta and an anima to continue no exceptions no handouts no nothing do it like everyone else.
    Want something the same ilvl? Then use whatever current tomes allow or have someone craft something.
    Not everything must be given out to you just because you are subscribing.
    Good luck with that. That's plain stupid. Don't you see the consequences and impossibilites?

    While back in 2.x it was easy to get a light farm party for garuda and use the light tracking sites to identify the best content for light, nowadays you might be the only one at this stage right now. 30 kills Garuda within an hour? Possible back then, impossible nowadays (without unsynch), just because you never get 8 players who want to kill her 30 times in a row.
    Congratulations, you made it impossible for new people to achieve an 2 year old relic even in double the time people needed back then.

    Same for dungeon drops, who would help anyone grinding for those drops? It was easy to find grind/farm parties for dungeons back in 2.x, but now? Good luck.
    No nerfs means also "no drops or light while unsynch".
    Also farming for atmas is cerainly great fun, if you're the only one doing fates outside of N.Thanalan. Well, hard luck!
    Expert roulette doesn't give poetics anymore and you have to even farm harder to get all those poetics for those mists, books, etc.? Hard luck, again.

    Tricky with that materia stage, since materia is much cheaper now. Must make you very salty.. maybe double the needed materia ammount to please your entitled mind? Don't want to make it to easy for new people, do we?

    Nevertheless... your "third relic stage" would be d.o.a... maybe you have 1000 people in 1 year who got it. Congratulations, you doubtless safed the game from certain death.
    (6)
    Last edited by Neophyte; 10-12-2016 at 07:45 PM.

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