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  1. #21
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Krazymagic View Post
    The AV issue being discussed here is a great example of how watered down MMO playerbases have become. THis dungeon is not difficult at all, and has some of the best exp of any sub 50 dungeon. Let those Molboro eggs hatch before killing them - good exp.
    but like.. Aurum Vale is hated, not because it's difficult, but because it is dreadfully boring with really unappealing environments, and awful music. That, and it blocks you from using your level 50 abilities
    (1)

  2. #22
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,341
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    Aurum Vale most hated?

    Have you not done Thousand Maws of Toto-Rak?
    (6)

  3. #23
    Player
    Khubla_Kha's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    114
    Character
    Khubla Kha
    World
    Adamantoise
    Main Class
    Archer Lv 56
    Really... complaining about things being gated behind content that the game pretty much forces you to do if you wish to play beyond basic leveling content?

    I don't even understand this sort of complaint.

    And AV only has the bad rap because of bad/impatient players not anything that makes it tortuous or difficult in and of itself.
    (1)
    Last edited by Khubla_Kha; 10-12-2016 at 01:08 AM.
    No matter where you go; there you are.

  4. #24
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Back during 1.21-1.23 dozen of parties did AV 3 or 4 times in a row every day.

    What the curent AV need is just a "must get it" reward like Darklight armor was back in 1.2x
    (2)

  5. #25
    Player
    Khubla_Kha's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    114
    Character
    Khubla Kha
    World
    Adamantoise
    Main Class
    Archer Lv 56
    AV was also one of less than a handful of "end game" activities in the 1.x iterations which included bonus chests for successful speed runs.

    AV now is not this sort of content it is a leveling dungeon that drops gear for the appropriate level range.

    What more incentive should be needed? It's no different than any other leveling dungeon. Experiences with people in AV are what puts a bad taste in people's mouths not the dungeon itself.

    Hell, if you really don't want to do it, but you want an apartment, unsynch yourself and solo/lowman it. It's not difficult. Honestly are people complaining about a level 47 leveling dungeon? Truly a sad state of affairs when basic leveling content is considered to be too much of a hassle.
    (0)
    No matter where you go; there you are.

  6. #26
    Player
    Acantha's Avatar
    Join Date
    May 2016
    Location
    Gridania
    Posts
    152
    Character
    Acantha Ibara
    World
    Phoenix
    Main Class
    Astrologian Lv 70
    I'm on phoenix - if you're still having trouble tonight (& assuming unsynced works to get you past this?) i'm happy to help ^^ - send me a /tell - Acantha Ibara. I'll try to keep an eye on the thread but will probably be on for a bit about 6pm on and off until about 10pm
    (1)

  7. #27
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Khubla_Kha View Post
    ....
    Totally! It's really not very fun when a single player pulls the whole front room on purpose, or begins hatching every single one of the pods at once after you tell them that doing that is a bit too much for you to handle and the healer is completely under-geared for it too.

    And, back in 2.0 the problem was pretty much that people didn't know the dungeon, or the mechanics and parties would wipe because they let the pods hatch or from another mechanic in the dungeon. And, Quarn was, like, the same way with its reputation among players back then.
    (0)

  8. #28
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by CaptainLagbeard View Post
    Aurum Vale most hated?

    Have you not done Thousand Maws of Toto-Rak?
    Never really got why people don't like Toto-Rak. It's as straight forward as any of the other dungeons, except occasionally you have to click on a small floating green orb.
    (2)

  9. #29
    Player
    Khemorex's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    558
    Character
    Khalindra Nela
    World
    Cerberus
    Main Class
    Gladiator Lv 90
    hmm if i was a dev i would add not only a 30 minute ban , but also remove hmmm like 30% from ur gil(or retainers if u have to stacked gil on one before retainer :P ) and give it to the other 3 left out players , to make up for theyre disappointment , since u dont want to play a dungeon u dont need gil either :P

    or actually ull get AV the whole week XD if u leave it , until u finish it :P
    (2)

  10. #30
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,617
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Pintsized View Post

    [edit]

    Why is it in a game released in 2002 by SE housing is available to all at level 1 but when added to a game in 2016 it requires completion of large chunks of the game's forced-group content?
    If XI, housing was a very cumber-stone experience. In a way you are comparing apples to oranges because by the XI logic, XIV would have to have it where the furniture needs to be on your retainer and use up that inventory slot in order to put down, which is somethign XIV doesn't do.

    If you didn't know, using Furniture in XI/placing them down was limited by your own inventory space and inv space which honestly was very limited for it's release.

    In XIV the furniture system is it's own system with items being limited but the same for everyone and then different based on size of ones house. It's a system like this which needs it's own server data that makes it a bit harder to support compared to XI where the furniture would just be in your inventory and they didn't need a secondary system to keep check on your furniture.

    On top of that XI also had very limited customization, purely furniture compared to XIV where you can change the ceiling lamp, floor pattern and wall pattern. XIV has a lot more customization compared to XI which at the end of the day was a very limited system compared to what you can do in XIV.
    (0)

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