but like.. Aurum Vale is hated, not because it's difficult, but because it is dreadfully boring with really unappealing environments, and awful music. That, and it blocks you from using your level 50 abilities
Aurum Vale most hated?
Have you not done Thousand Maws of Toto-Rak?

Really... complaining about things being gated behind content that the game pretty much forces you to do if you wish to play beyond basic leveling content?
I don't even understand this sort of complaint.
And AV only has the bad rap because of bad/impatient players not anything that makes it tortuous or difficult in and of itself.
Last edited by Khubla_Kha; 10-12-2016 at 01:08 AM.
No matter where you go; there you are.



Back during 1.21-1.23 dozen of parties did AV 3 or 4 times in a row every day.
What the curent AV need is just a "must get it" reward like Darklight armor was back in 1.2x

AV was also one of less than a handful of "end game" activities in the 1.x iterations which included bonus chests for successful speed runs.
AV now is not this sort of content it is a leveling dungeon that drops gear for the appropriate level range.
What more incentive should be needed? It's no different than any other leveling dungeon. Experiences with people in AV are what puts a bad taste in people's mouths not the dungeon itself.
Hell, if you really don't want to do it, but you want an apartment, unsynch yourself and solo/lowman it. It's not difficult. Honestly are people complaining about a level 47 leveling dungeon? Truly a sad state of affairs when basic leveling content is considered to be too much of a hassle.
No matter where you go; there you are.

I'm on phoenix - if you're still having trouble tonight (& assuming unsynced works to get you past this?) i'm happy to help ^^ - send me a /tell - Acantha Ibara. I'll try to keep an eye on the thread but will probably be on for a bit about 6pm on and off until about 10pm
Totally! It's really not very fun when a single player pulls the whole front room on purpose, or begins hatching every single one of the pods at once after you tell them that doing that is a bit too much for you to handle and the healer is completely under-geared for it too.
And, back in 2.0 the problem was pretty much that people didn't know the dungeon, or the mechanics and parties would wipe because they let the pods hatch or from another mechanic in the dungeon. And, Quarn was, like, the same way with its reputation among players back then.



hmm if i was a dev i would add not only a 30 minute ban , but also remove hmmm like 30% from ur gil(or retainers if u have to stacked gil on one before retainer :P ) and give it to the other 3 left out players , to make up for theyre disappointment , since u dont want to play a dungeon u dont need gil either :P
or actually ull get AV the whole week XD if u leave it , until u finish it :P
If XI, housing was a very cumber-stone experience. In a way you are comparing apples to oranges because by the XI logic, XIV would have to have it where the furniture needs to be on your retainer and use up that inventory slot in order to put down, which is somethign XIV doesn't do.
If you didn't know, using Furniture in XI/placing them down was limited by your own inventory space and inv space which honestly was very limited for it's release.
In XIV the furniture system is it's own system with items being limited but the same for everyone and then different based on size of ones house. It's a system like this which needs it's own server data that makes it a bit harder to support compared to XI where the furniture would just be in your inventory and they didn't need a secondary system to keep check on your furniture.
On top of that XI also had very limited customization, purely furniture compared to XIV where you can change the ceiling lamp, floor pattern and wall pattern. XIV has a lot more customization compared to XI which at the end of the day was a very limited system compared to what you can do in XIV.
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