Not encountered any of this..
Maybe you all need a better computer ?![]()

Not encountered any of this..
Maybe you all need a better computer ?![]()



Are you kidding me?
His computer is not lagging, he is not lagging, infact you even see him get out of the circle completely fine and still gets hit
This is just typical SE, it does it all the time because it registered you in the circle. There is no proper "Evasion" in this game, everything is just a list of calculations. The animation pops, it then lists whos in the circles, and then proceeds to do finish animation and damage, by that time you could of run back to friggen Uldah, wouldnt have mattered because you were in the attack list and you get hit.
It happens on every single mob, there are countless videos of the orge's AOE hitting people who ran so far away.
If it was PC lag you'd be seeing Lag, but you're not, you are seeing connection lag, which is typical for SE game.
Happened in XI for years.
I watch people who have 590's and i7's and still get hit. Because unless you're very very quick to beat the connection speed, its already too late.
I just want to point out that you and people who share this idea are wrong. It has nothing to do with his computer. It has nothing to do with lag or FPS. The game is running smoothly with no noticeable chop. His character is clearly in a safe area for about three seconds and when the eruption goes off, he still takes the damage. Are we supposed to use Echo to see where the safe zones are before they spawn? This example and other similar problems are probably caused by server-client communication and/or the rate at which client position queries are performed.
It SE wants to design encounters that require coordinated movement, then they need to have the infrastructure in their engine and server code to support that. Otherwise, players are fighting against the engine and servers instead of the encounter.
So it isn't caused by lag, but it is caused by lag?
Lag meaning latency here of course, which refers to the communication time between client and server.
I didn't say it was his connection speed, but how the client interprets the connection. His internet may be fine, and so may his computer be, but the issue lies in the time it takes for the server to make the decisions and then report them back to your computer for action!
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