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  1. #21
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    The only thing DRK has that is purely magical mitigation is Dark Mind. Which for most content doesn't matter when a majority of attacks are both Physical and Magical. So if they made a Magic Tank that excelled at mitigating magic damage they can easily do so and make Dark Mind look like a joke.
    (0)

  2. #22
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lyth View Post
    My main concern, though, is how the addition of a new tank would impact the existing tank balance.
    The problem with tanks is the few metrics used to balance them : Survival, Enmity and Damage.
    Enmity is basically a non issue.
    Basic surviving has to be enough for each tank to be able to MT everything, so much that excess mitigation is almost considered wasted.
    Damage...the backbone of everything in the current meta. But you can't possibly have the 4 tanks at the same damage level.

    So basically, by adding another tank, we'll just push one out of the way, like DRK almost did for PLD, unless content is specifically and artificially favoring one type of tank.
    Quote Originally Posted by MagiusNecros View Post
    The only thing DRK has that is purely magical mitigation is Dark Mind. Which for most content doesn't matter when a majority of attacks are both Physical and Magical.
    We still have enough magical tankbusters for DRK to shine. Basically, PLD's HP will drop less between each buster and more on them, and DRK is the opposite.
    (0)
    Last edited by Reynhart; 10-05-2016 at 10:51 PM.

  3. #23
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    So basically, by adding another tank, we'll just push one out of the way, like DRK almost did for PLD, unless content is specifically and artificially favoring one type of tank.
    Much how Gordias favored DRK over PLD and Thordan favoring PLD over DRK?

    And once Tanks learn all mechanics they could easily just run as a WAR(or a Gritless MT DRK if they can pull it off) to deal with mechanics and provide more damage overall. Leaving both PLD and DRK in the dust at that point. Should a coordinated group desire the extra damage.

    If we are to have a Magic Tank implemented I better see magic damage on their weapon and magic damage being blocked or parried as well as main stats being accrued betwixt VIT and INT.(Does it really matter if stats are homogenized between VIT/STR between all 3 anyway though? Allowing for no diversity?) One cooldown on an otherwise physical tank does not a magic tank make.
    (1)

  4. #24
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by MagiusNecros View Post
    Much how Gordias favored DRK over PLD and Thordan favoring PLD over DRK?
    Exactly
    Quote Originally Posted by MagiusNecros View Post
    (Does it really matter if stats are homogenized between VIT/STR between all 3 anyway though? Allowing for no diversity?)
    At that point, we could very well fuse STR, DEX, INT as Power...and even MND with a tweak on Cleric Stance.
    (0)

  5. #25
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Damage...the backbone of everything in the current meta. But you can't possibly have the 4 tanks at the same damage level.
    Sure you can. If anything, it'd free us of the "column A, column B" mentality people seem to take towards the job designs. PLD/DRK should generate similar results to PLD/WAR and WAR/DRK. One combo should not be superior to the others. We already have forced variety via the limit break bar, so we don't need further discrepancies beyond gameplay and mechanics.
    (3)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  6. #26
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duelle View Post
    Sure you can. If anything, it'd free us of the "column A, column B" mentality people seem to take towards the job designs. PLD/DRK should generate similar results to PLD/WAR and WAR/DRK. One combo should not be superior to the others. We already have forced variety via the limit break bar, so we don't need further discrepancies beyond gameplay and mechanics.
    Cant agree more ive been saying this forever now, there shouldnt be a bad combination, or the wrong one.
    (1)

  7. #27
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duelle View Post
    Sure you can.
    With the current state of tanks, it would just make them more similar. DRK is already a copy/paste of PLD when it comes to tanking.

    Saddly, the simple fact that you think a combo is "superior" because of personal DPS means you're part of the meta. Let my PLD have lower damage but far superior healing prowess, so that I can build a one healer party. Let my DRK offer raidwide TP/MP leech so that my BRD and MCH won't need to sacrifice their damage...that's how you make every combo "balanced" without relying of equalizing tank's damage.
    (2)

  8. #28
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    With the current state of tanks, it would just make them more similar. DRK is already a copy/paste of PLD when it comes to tanking.

    Saddly, the simple fact that you think a combo is "superior" because of personal DPS means you're part of the meta. Let my PLD have lower damage but far superior healing prowess, so that I can build a one healer party. Let my DRK offer raidwide TP/MP leech so that my BRD and MCH won't need to sacrifice their damage...that's how you make every combo "balanced" without relying of equalizing tank's damage.
    im down with this idea
    (0)

  9. #29
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    With the current state of tanks, it would just make them more similar. DRK is already a copy/paste of PLD when it comes to tanking.
    I'm hoping Yoshida talking about focusing on the jobs' identity for 4.0 includes dealing with that.
    Saddly, the simple fact that you think a combo is "superior" because of personal DPS means you're part of the meta.
    The meta affects everyone, regardless of whether you raid or not. Lest we forget, back when Coil was a problem for WARs, you still had WARs in HM Gaurda and Titan that would tell me to main tank because "WAR can't tank". Shit rolls downhill, and we have to take that into account.
    Let my PLD have lower damage but far superior healing prowess, so that I can build a one healer party. Let my DRK offer raidwide TP/MP leech so that my BRD and MCH won't need to sacrifice their damage...that's how you make every combo "balanced" without relying of equalizing tank's damage.
    Ugh, that sounds like the crap I saw back in 1.2x when Holy Succor meant people expected the tank to do part of the healer's job. No thanks.

    Make the damage comparable and focus on mechanics to make each stand out. Here; it ain't perfect but it's along the lines of what I'm hoping to see.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #30
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duelle View Post
    Ugh, that sounds like the crap I saw back in 1.2x when Holy Succor meant people expected the tank to do part of the healer's job. No thanks.
    Right, it's so much better now that people expect tanks to do part of the DPS job and blame them for when the party fails a DPS check...
    (0)

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