Results 1 to 10 of 86

Hybrid View

  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,395
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Lol can you imagine if they doubled combat speed. The horror
    (1)

  2. #2
    Player Wavaryen's Avatar
    Join Date
    Jan 2015
    Posts
    715
    Character
    Teladi Bishop
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Derio View Post
    Lol can you imagine if they doubled combat speed. The horror
    Cut back a good 60 percent of the skills. Combine some, make the skills have bigger impact, and It could be faster. I would not say double..but having this many skills is more tedious than fun.
    (10)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Wavaryen View Post
    Cut back a good 60 percent of the skills. Combine some, make the skills have bigger impact, and It could be faster. I would not say double..but having this many skills is more tedious than fun.
    While I presume that percentage is mostly hyperbole, I still feel the exact opposite. Yes, some skills should be consolidated before any more are added. But I would hate seeing half the skills disappear because it'd result in a very generic rotation.
    (2)

  4. #4
    Player
    Zafrei's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    134
    Character
    Thaiden Black
    World
    Odin
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Bourne_Endeavor View Post
    While I presume that percentage is mostly hyperbole, I still feel the exact opposite. Yes, some skills should be consolidated before any more are added. But I would hate seeing half the skills disappear because it'd result in a very generic rotation.
    We already have generic rotations, google and you'll find the "one" rotation that's recommended for your class. The only difference currently is that they're unnecessarily LONG generic rotations.
    (3)