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  1. #5751
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Kanitezz View Post
    When me or my fellow tank initiate a ready check, why can't you let us know you're ready by hitting the ok that pops up on your screen instead of pulling the boss yourself.
    This. Or when the tank uses a 15 second countdown, how about not pulling at the 5 second mark, but waiting until "Start" appears. It's 5 more seconds, and I don't understand why people insist on pulling before the countdown hits zero. Had an AST in A11 last night pull Cruise at the 10 second mark of the countdown with Disable. So incredibly frustrating, and I'm sure it screwed up the openers of the MNK and NIN in our party.
    (1)
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  2. #5752
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by HyoMinPark View Post
    This. Or when the tank uses a 15 second countdown, how about not pulling at the 5 second mark, but waiting until "Start" appears. It's 5 more seconds, and I don't understand why people insist on pulling before the countdown hits zero. Had an AST in A11 last night pull Cruise at the 10 second mark of the countdown with Disable. So incredibly frustrating, and I'm sure it screwed up the openers of the MNK and NIN in our party.
    to play Devil's advocate....15 seconds is really too long for a timer. Knock that thing down to 5. 5 seconds is plenty of time to hit cooldowns after a ready check has been completed.
    (3)

  3. #5753
    Player
    ZhaneX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    785
    Character
    Zana Amariyo
    World
    Behemoth
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by HyoMinPark View Post
    This. Or when the tank uses a 15 second countdown, how about not pulling at the 5 second mark, but waiting until "Start" appears. It's 5 more seconds, and I don't understand why people insist on pulling before the countdown hits zero. Had an AST in A11 last night pull Cruise at the 10 second mark of the countdown with Disable. So incredibly frustrating, and I'm sure it screwed up the openers of the MNK and NIN in our party.
    Personally I always wind up pulling a bit early; around 4-5 seconds or so, simply because I've noticed a tendency of everyone to immediately begin attacking the boss at Start. Ranged especially. So if as the Tank I don't go a bit before to secure aggro, it can get...a bit messy.
    (0)

  4. #5754
    Player
    Wadey's Avatar
    Join Date
    Sep 2015
    Posts
    24
    Character
    Jay Wadey
    World
    Zodiark
    Main Class
    Monk Lv 70
    Quote Originally Posted by Annah View Post
    to play Devil's advocate....15 seconds is really too long for a timer. Knock that thing down to 5. 5 seconds is plenty of time to hit cooldowns after a ready check has been completed.
    Certain jobs require the 15 seconds to have an optimal opener, e.g Ninja
    (8)
    http://eu.finalfantasyxiv.com/lodestone/character/11708649/

  5. #5755
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Annah View Post
    to play Devil's advocate....15 seconds is really too long for a timer. Knock that thing down to 5. 5 seconds is plenty of time to hit cooldowns after a ready check has been completed.
    Quote Originally Posted by Wadey View Post
    Certain jobs require the 15 seconds to have an optimal opener, e.g Ninja
    And that's why I set it to 15 because we had NINs in three of the four times we ran a11 yesterday for loot. I have a friend who mains NIN, and he gets mad when people pull before the 15 seconds because it messes with his opener. So I learned from him to allow them time to get their stuff situated (I'm guess Huton? I don't play NIN so I'm not sure tbh). My MNK friend likes 10 seconds so he can form shift into Coeurl. Some MNKs may prefer shorter ones, but that's what he prefers.

    And timer, or no timer, healers (or anyone really) shouldn't pull before the tank. Have some patience people. I've tanked some dungeons where the healer was DPSing a lot and was at half MP, so I calmly wait for their MP to regen close to full, and DPS get impatient and pull.

    The way my DRK opener is, I activate my Dark Arts at 5 seconds, start towards a boss, and Unmend at "Start", then follow up with Carve n Spit and my aggro combo with DA+Power Slash. I just try to give others time they need to prepare their opener. A lot of groups I've been in use the default 15 second countdown even if we don't have NINs or MNKs. Maybe 5 seconds is fine, but I'd just rather be courteous to the others and give them the time to prepare. :3
    (4)
    Last edited by HyoMinPark; 10-06-2016 at 04:09 AM. Reason: character limit
    Sage | Astrologian | Dancer

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    Hyomin Park#0055

  6. #5756
    Player
    Korihu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    In response to the responses to the image I posted.

    The run still goes faster either way, mobs in Sastasha do such little damage even if they get peeled off.
    I hated tanking and never wanted to touch it again (until they released the tank mounts), the main reason for that was my inability to keep hate when I was leveling my Gladiator. Because while leveling, you just can't compete with the higher leveled, fully geared DPS. BUT while that feeling sucks, I was still happy when they DID use their AoEs, because it made the runs *so* much faster, and frankly there aren't enough DPS that know their AoE skills lol. Furthermore mobs in low level dungeons like Sastasha do such pitiful damage in the first place and will die quickly to the onslaught of AoE that the healer shouldn't be too stressed to heal anyway. I've had lots of moments like that and I just continue Cleric Stancing on my way while my fairy continued to heal everything.
    Besides, it was a good learning experience to see what I could do to keep hate before I got Shield Oath. I personally ended up spamming Flash, then using the MP giving combo, and then more flash.

    Maybe it was rude of my friend not to listen to the tank, but if every tank I ever peeled off of in low level dungeons asked me to just stop, I'd have to just stop attacking bosses entirely because, while it sucks, a level synced monk who uses his cooldowns and does his best to destroy the enemy ASAP is inevitably going to pull off of a leveling, or inexperienced tank. And what does this achieve? It just makes the enemy stay alive longer so the tank can wiggle around and not have to push himself to try to get mobs back?

    Maybe I'm too much of an advocate of throwing people off the deep end to get them to learn.
    (2)
    Last edited by Korihu; 10-06-2016 at 04:29 AM.

  7. #5757
    Player
    Dragon_Sanders's Avatar
    Join Date
    Jul 2016
    Posts
    129
    Character
    Dthe Thunder
    World
    Siren
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Bebekurenai View Post
    Is it really so hard to hold back a little especially at pulls? Can't your friend give the tank a chance to try and learn to tank? I would have kicked him myself too to be honest. Clearly your friend doesn't play with the party and can't even follow a simple request...
    Question. If normal AOE can take hate from tank frequently that we have to stop using, where should we use AOE? In single play? In PVP? And what's the meaning of pulling a group, if tank can not keep the hate under AOE?
    I'm not shifting all the responsibility onto tank, but if AOE of a job can OT easily, it's the game designer's fault. If nothing is wrong with the designing, it's tank's fault indeed. If tanks feel incompetent for their job, why don't they leave, rather than to kick others?
    I've OT for times, none of which was caused by "AOE", for the average damage is low. Instead, "sudden huge damage on a single target which tank is not pulling much" is the general cause.
    (3)

  8. #5758
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    The problem is the fact that the scenario gives the tank no chance to grow. It's incredibly frustrating to be doing your best only to see your DPS rip aggro anyway, and it unfortunately happens often to low level tanks, especially GLD.

    Don't forget that spammimg Flash between combos drains MP rapidly, and the MP combo does minimum to build and keep aggro. It's difficult even with your DPS following you.

    To give you an idea, I had to mark enemies as I leveled as any AoEs would tear aggro off of me rapidly, even when rotating enemies while comboing.
    (3)

  9. #5759
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    I'm PLD, other tank WAR. Ifrit HM. I go in to MT, WAR pulls countdown, I make the arsey move of pulling beforehand, but to me a WAR should be OT next to a PLD as they do a lot more damage. So I'm using provoke and such, but he's like "No mine", I say WAR does more damage (meaning should go DPS stance). He doesn't do anything, I went into a fit of blind rage and yanked off the power from my PC. I'm actually hoping Square Enix actually turn around and permaban me from the game for that, that's how annoyed I am, that's how far I went to ragequit, that I probably deserve it. I'm usually a lot calmer than this too and just roll with it, so I don't know what happened today, but still, definitely a permaban offence from me in my opinion. Heh, maybe a 500 year lockout from DF/RF could work? That way I can do overworld content and stuff OK, but good luck farming tomestones or anything!
    (0)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  10. #5760
    Player
    SessionZero's Avatar
    Join Date
    Sep 2016
    Location
    Ul'dah
    Posts
    339
    Character
    Ragna Blackmane
    World
    Mateus
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Paladinleeds View Post
    wtf
    Your posts never cease to baffle me.
    (7)
    http://sessionzeroart.tumblr.com <--- Art blog

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