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  1. #10
    Player
    Leigaon's Avatar
    Join Date
    Apr 2012
    Location
    Limsa
    Posts
    740
    Character
    Zara Diaspora
    World
    Excalibur
    Main Class
    Carpenter Lv 63
    Quote Originally Posted by SessionZero View Post
    This. AV is one of the most tediously unforgiving dungeons, even now, and almost nobody wants to run it. So I am not sure what exactly people want.
    They have no idea what they want half the time. AV, people bail on. Steps of Faith that is just super easy and beautiful to watch isn't popular. They took bee's away from the wall boss because of the controversy on it. Coincounter people still die on.

    I did notice these dungeons were a bit easy, I mean my WHM wasn't even 220, and I ran them. Still the bosses were fun, mainly watching him summon garuda. The few times I've ran it people have died because they simply ignore things. Though this could change. With the way the game is set up that's bound to happen somewhere down the road. Like someone said, trash is trash when it comes to mobs. Though putting in end-game like mechanics for these bosses is a wonderful thing or even a single large baddie. I'm glad they brought back meteors. Now we need divebombs and land-slides!

    Quote Originally Posted by aesteval View Post
    Aren't the new dungeons min ilvl 210? WHM at 220 would be normal?
    Usually when I ran things near the minimum iLV (I guess i would say I was..214?) I would struggle with heals due to the lack of MND and not having a high enough weapon compared to the others on large pulls. Mix that up with the tank's mentality of gathering everything and when it came time to use a cool down they use berserk. This time around it wasn't nearly as much of a struggle even with the tanks doing their offensive things. I notice if I have to activate my cooldowns more often. As time went on for the other dungeons I noticed I didn't have to use Divine Seal as much, or my DPS didn't drain my MP due to everyone, including myself, destroying things so quickly.

    Things like Hulebreaker with the Tank busters that they would gather were a pain for me at first, or in the Vigil, with the dragons tank busters or adds. That feeling you get when the fight drags on way too long...that wasn't there with these. Most of the things I did that would normally prepare me for large pulls and bosses until I jumped up in iLV in the older dungeons I found made me over-heal a lot more in these new ones.

    Thinking on it, there was one thing I noticed in most of the others that weren't in these, and that was some sort of debuffs. Multiple poisons, or like in Pharos where you have that vulnerability debuff. These things really made it difficult for the larger pulls because I had to Esuna if I could and keep up the large heals from the massive HP dropping. Or maybe there are but I haven't noticed?
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    Last edited by Leigaon; 10-05-2016 at 03:40 AM.