Crafters, hello? ;-)
Never a mind was changed on an internet board, no matter how good your arguments are...
Meh. I'm not gonna sweat about getting 3 lines; the rewards for it don't even appeal that much to me. i250 armor in a patch where the latest tomes are giving i260, almost certainly soon to be upgradeable to i270? Snore. Raiders might care about stuff like that, but I'm not one.
I managed 2 lines with only a couple of shuffles. It gave me 1 line and a 3/4 setup for another, and my 8th seal got the 2nd line. Granted, I know even getting 2 lines is usually going to be up to luck, but if you shuffle enough such that you get a similar setup (1 completed line + 3/4 of the way to another line), you should have at least a half decent chance of completing the 2nd one every now and then.
[19:36]You obtain 500 Allagan tomestones of poetics.
[19:36]You obtain a fragment of Mhachi demimatter.
[19:36]You obtain 2 MGP platinum cards.
Considering I got this by doing a bunch of easy stuff (including soloing Sastasha unsynced 5 times), I'm rather pleased.
Was it just me or did everyone get the same duties again this week?
People don't know how to take criticism anymore, and bad play is rewarded with with a coddling mentality. Yes, this is a casual game for the most part - that doesn't mean people need to walk on eggshells in fear of getting reported for pointing out things. This whole 'please don't say anything even slightly negative' mentality that we seem to be going towards and the devs seemingly pushing towards it is creating a disturbing trend.
Mine changed, even though some are still the same, such as the top row (which I'm guessing never changes)
My guess is that it's like hunt bills and there's only a limited number of "sets"
RNG sucks.... Doesn't matter where you stick RNG its always going to end up sucking. FFXIV has finally lost touch with their creative side. If RNG is all they can come up with like sticking a hair style in PoTD and expecting people to love it then the devs and creative team have completely lost touch with the players. Devs go back to the drawing board and rethink this. I dont mind grinding something out as long as its fun to do. This is a game please start treating it as one. We come to relax and enjoy the game... We do not logon and then dread doing any of the content because it feels like work or a tedious choir....
3.4 just released and I already feel like dropping sub at the end of this month.... I use to look forward to patch releases now I cringe at the sight of them wondering that it couldn't get any worse then last patch... then of course i see that the devs put in more RNG...... This whole patch is layered in RNG... Do the devs hate us this much ? Do they want us to play a different game?
Last edited by Astral145; 10-05-2016 at 10:15 PM.
Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.


RNG...RNG...RNG...RNG...RNG..RNG...RNNNNG...wahhhhh...I can't get what I want on second 1.
You can always come back 6 months later when everything been nerfed to the ground and try again.
Is it reset Tuesday yet.
I question whether I'm playing a PvE game with PvP mixed in, or I am I playing a PfG.
so u like rng? btw who said anything about not having to get it the second it comes out? I do enjoy a system where you work towards goals. I dont care if it takes 2 months as long as I make real progress. RNG is nothing more than a overrated gambleing system...The system itself is genious because it makes you become addicted...."I'll run it one more time I am sure it will drop in the next run"....Fast forward 3 hours later and on your 15th run while frustrated...."Im sure I will get it on my next run through"....
RNG is not a proactive system its proven that in the long run players will end up hating the game more than actually enjoying the game. RNG is a dated system that needs to be replaced with a "goal" system.
For some reason when people hear someone hating the system you all of sudden think they are lazy... This is not the case. I have all jobs to 60 and almost all crafting jobs at 60. I enjoy leveling up in this game far more than the endgame. Main reason is i can set goals and make real progress every time I login. Again I would rather see a terrible goal system than the best rng system any day of the week.
Last edited by Astral145; 10-06-2016 at 04:07 AM.
Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.
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