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  1. #21
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    • Sprint duration increased 5 seconds and cooldown decreased by 5 seconds.
    • Sprint to cost a new energy source called Energy
    • Energy would be a new resource applied to evasive and movement maneuvers for all jobs that will be used frequently to deal with mechanics.
    • Certain Account Wide mounts and companions to make playing alts more feasible

    Perpetual Solo/Low Man Content
    http://forum.square-enix.com/ffxiv/t...=1#post3809761

    More CrossHotbar Options(Not knocking the new Double Crosshotbar, I love it)
    http://forum.square-enix.com/ffxiv/t...=1#post3837288

    Mechanic Helper
    http://forum.square-enix.com/ffxiv/t...=1#post3831182

    Fate Changes
    http://forum.square-enix.com/ffxiv/t...=1#post3816176

    Possible Rework of Class system if it doesn't get axed
    http://forum.square-enix.com/ffxiv/t...=1#post3822071

    Skillchains
    http://forum.square-enix.com/ffxiv/t...=1#post3806707

    Power Modifier
    http://forum.square-enix.com/ffxiv/t...=1#post3806245

    Guildleve Change
    http://forum.square-enix.com/ffxiv/t...=1#post3633068

    Campaignish
    http://forum.square-enix.com/ffxiv/t...=1#post3816452

    Dream Job
    http://forum.square-enix.com/ffxiv/t...=1#post3295317

    Battle Minigame
    http://forum.square-enix.com/ffxiv/t...=1#post3812305
    (0)
    Last edited by Sandpark; 10-02-2016 at 09:41 PM.

  2. #22
    Player
    BraveheartRamo's Avatar
    Join Date
    Nov 2012
    Posts
    169
    Character
    Ramo Dan
    World
    Brynhildr
    Main Class
    Arcanist Lv 100
    Beast master would be interesting.
    (2)

  3. #23
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by mp-please View Post
    The day war gets a class that competes directly with it is the day PLD and DRK die as there will not be a single reason to not take 2 overpowered tanks over a PLD/DRK.
    Composition meta as a whole needs a total rework. Healers get SOME barrier against a SCH and future SCH-type healer comp because shields don't stack, but tanks have no such overlap. If shields ever didn't not stack, or SE decides to try a HoT-based healer that puts out ridiculously effective practical DPS while still being able to support an entire group in an 8-man, WHM and MAYBE AST (though they'll get some insulation because of their DPS-boosting card buffs) can kiss their raid spots goodbye.

    Healer throughput in this game is BEYOND ridiculous, and that's why the healer meta is so borked to begin with. There's a few things that I think are scaled too high in this game, and that makes healing "easy to get into" for beginners but absolutely snooze-worthy at higher skill levels, which is why the whole "healers should DPS" thing started to begin with. On the healer subforums, there's always been a lot of calls for "can we please make HEALING actually harder in this game, and not MAXIMIZING DPS as a healer harder???", which unfortunately always leads to the thought process of, "but that would edge bad players out of ever healing", and I guess for this game at least that's seen as an unjustifiable casualty. I admit, I play other MMOs where yeah, you get a crap-ton of scrutiny as a healer, and it's a stressful role, and people sometimes blame you for crap that isn't your fault because they expect you to just heal through all of their mistakes, but the assumption is that you know that picking it up and do so BECAUSE you like that challenge, and like the feel of supporting your party. You don't pick it up because the healer gears are pretty or because you think the spell effects make you look like a sparkle princess or because you want to get faster queues for your dungeons (some people do this in other games, but they usually never last).

    I'm kinda torn. On the one hand, I want people to like healing, because I do, but on the other hand, I don't want it to be so easy that the top-end healer players are left with literally NOTHING to do in their endgame content EXCEPT DPS, just because "we had to scale healer moves really high so that bad healers don't cause endless wipes in expert roulette". Even THEN, healers of most every skill and play ability are still able to DPS in that content, because they have so many "get out of derp free" cards with our insanely overpowered healer kit that it's almost systemically IMPOSSIBLE to see a failed healing check in this game. (I know, I've read the "Tales from the DF" thread, I know it's not IMPOSSIBLE, but seriously, that thread in and of itself should be a warning sign as to how tanking and healing are too powerful in this game, given that these terrible groups are STILL somehow making it to endgame content.)

    tl;dr I'd love to see a LOT of tank and healer moves scaled down with 70 content, because right now those two roles are being judged more by how much they can DPS rather than what niche they're filling with their primary role. Getting another "WAR-type" tank and a "SCH-type" healer won't necessarily help the broken meta, because depending on the new jobs' individual gameplay styles class-stacking will just be what happens, not class diversity.
    (4)

  4. #24
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by mp-please View Post
    The day war gets a class that competes directly with it is the day PLD and DRK die as there will not be a single reason to not take 2 overpowered tanks over a PLD/DRK.
    Hmm, true. TBH there's as significant of a problem with Tanks as there is with Healers in raid composition, though, at its core I like the idea of there being 2 sub-roles within tanks similar to Mitigation/Throughput healers. Although I'm afraid Square's answer might be to just make fights not require significant tankswaps, and instead make a fight that demands one tank never leave tank stance while the other can dance into it while picking up adds or something.
    (0)

  5. #25
    Player ErikMynhier's Avatar
    Join Date
    Aug 2013
    Location
    Arizona
    Posts
    1,507
    Character
    Erik Mynhier
    World
    Balmung
    Main Class
    Paladin Lv 90
    Red Mage close range DPS/Support (think a melee bard that uses INT instead of DEX with party buffs)

    All the exercice emotes.

    Gigi/Vivi minion.

    New two handed hammer tank class that's lore shows it comes from the lessons of Imperial generals. Hell call it Judge.

    Personal rooms added to personal houses. The owner adds them for personal use or for tenants. SM - 4, MD - 5, and LG - 6. The owner has full control of said rooms as do any tenant given access.

    Allow me to grant joint ownership or at least tenant status to my alts.

    All the mammet enemies in the various 60+ dungeons as minions.

    And are we ever getting the promised "let minions roam your house" feature? If so then that as well.
    (0)

  6. #26
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by loreleidiangelo View Post
    snip
    im agreed they need to improve tanking/healing meta more, and i hope the jobs balance go in to that way, dps is nice but is a little sad how all the gameplays fly around only to find room for more dps.
    (0)

  7. #27
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,300
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    The only mechanic that comes into mind is giving BRD or MCH the ability to move while casting, outside of PvP at least...

    But for class stuff...
    Give BRD the Regen song Jehentel uses in the lvl 50 BRD quest and give MCH an equivalent ability.

    Give MRD that line AoE that a whole bunch of enemy NPC Marauders use...

    And I want Time Mage class.
    (2)

  8. #28
    Player
    Oridan's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Orithaux Lothaire
    World
    Zodiark
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by CaptainLagbeard View Post
    And I want Time Mage class.
    Oooh, I'd like that too. What could be their weapons though? A magic hourglass maybe? :P
    (0)

  9. #29
    Player
    Xiao_'s Avatar
    Join Date
    Sep 2016
    Location
    Limsa Lominsa
    Posts
    107
    Character
    Xiao Tianfeng
    World
    Siren
    Main Class
    Bard Lv 60
    Quote Originally Posted by Duelle View Post
    Dancer: Tank
    I would love this, a dodge tank. But as I understand it, Final Fantasy fans are like rabid dogs and would literally castrate Yoshi for changing something like that.
    (0)

  10. #30
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Xiao_ View Post
    I would love this, a dodge tank. But as I understand it, Final Fantasy fans are like rabid dogs and would literally castrate Yoshi for changing something like that.
    Why? DNC was worse off as a healer because it was relegated to soloing stuff (meaningless in a game built from the ground up on partying) and a survivability subjob for those that didn't want to burn money on Shihei for Utsusemi via /NIN. Sure, in theory DNC as a healer sounds nice, but the actual practical applications of the job were VERY far off the mark.

    This said, here. I still say this would definitely work and give an alternative aesthetic beyond "a guy in plate armor" for people who want to tank.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

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