WoW has 3 difficulties, but they also have a much bigger team (and like 90% of the point of that game is to raid, unlike here). I'm not sure they have the people to make this and still have a 3 month patch schedule..
WoW has 3 difficulties, but they also have a much bigger team (and like 90% of the point of that game is to raid, unlike here). I'm not sure they have the people to make this and still have a 3 month patch schedule..
I love the current difficulty of AS9, As10, and AS11.
I do not how ever like the current difficulty of AS12.
The final battle always needs to be really hard.
Let the rest of us gear up in the 1st 3 floors, and have a taste of slightly harder content, and then with that little hope, we'd at least TRY the final fight. (Of course lose)
And the best players have something to strive for/accomplish.
CLAIRE PENDRAGON
"Gear up" on 3 fights lol
You need more bosses if you want gear progression like that.
Correct. The XIV dev team has said numerous times that they don't have the staff to make differentiating difficulty tiers, not without SERIOUS detriment to other forms of content.
I think WoW's mythic keystone dungeons might be a good solution for some of this. Keystones are really simple in practice, and probably simple to program - every keystone you put into this fountain at the start of the dungeon in WoW boosts the mob HP and damage by something like 2%? Stackable up to a certain point. As a result, the ilevel of the gear rewarded scales with it, so if your 5-man team is skilled enough to clear the dungeon within the time limit (there's a time limit), you can get some pretty nice rewards WITHOUT raiding.
This could work similarly with the Alexander Savage tokens or tomestones. Let players put in an item that adjusts the difficulty of their expert roulette or something, and have it reward more tomestones, maybe with a SUPER rare chance at getting a raid gear token (I think just more tomestones would also work, though).
For whatever reason, there are a ton of people who don't give a crap about raiding, and while I don't think they should be left with faceroll fluff as their only means of content, I don't think adding MORE raid tiers is the solution. I think more variable sizes for challenging content is a better way, considering most peoples' issue is along the lines of, "my schedule doesn't allow me to raid" or whatever. Keystone dungeons are fairly difficult, but they're not especially time-consuming. I think they're a great midcore alternative for people who don't want to raid.
WoW released a new raid this week. The hardest difficulty was cleared in a day.
Some people will just clear things super quick.
Total agree.I guess we'll see how large the number is! SE brags about 6 million players, but we know that number is much lower.
There are over 8,000 players who cleared A8S and uploaded to FFlogs. I don't think they'll be satisfied with the difficulty of A12S, which took hardcore raiders 2 days to learn.
That's 1.3 million dollars worth of annual subscriptions from players who cleared A8S...seems like the development of a 3rd tier wouldn't cost that much!
Imo normal mode caters for less people and is more of a waste of resources than savage raids. It doesnt deserve the title of raid if it can be beaten in under an hour with a DF group.
Normal needs to be harder, infact i think it should be the same difficulty as the creator savage. While savage needs to be harder like midas.
U fool now the casual guys will come here saying shut up u are part of the 1% population , content must not be suited to you! Every1 has his right to get the max lv equip easy fast so they can show their friend how cool they are!Imo normal mode caters for less people and is more of a waste of resources than savage raids. It doesnt deserve the title of raid if it can be beaten in under an hour with a DF group.
Normal needs to be harder, infact i think it should be the same difficulty as the creator savage. While savage needs to be harder like midas.
what other content is the developtment so buesy working on ? the 2 dungens and wondurus tails which is a check list for content that has been made months or years ago?
or is it the relic quest, that invloves doing the same dungen for tomes, 100,000 times?
or is it diedram, consisting of a woping total of 2 maps?
or is it maybe guildhiests? lol
most of the stuff develers are doing is, adding more check lists, of weekly objectives for content that is 2 years old .
World of Warcraft has four difficulties, and the toughest difficulty of its seven boss raid went down in the same time frame as FFXIV's two difficulty, four boss raid, so there's a chance that it's not as simple as "add more difficulties."
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