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  1. #11
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    WoW has 3 difficulties, but they also have a much bigger team (and like 90% of the point of that game is to raid, unlike here). I'm not sure they have the people to make this and still have a 3 month patch schedule..
    (5)

  2. #12
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    I love the current difficulty of AS9, As10, and AS11.
    I do not how ever like the current difficulty of AS12.
    The final battle always needs to be really hard.

    Let the rest of us gear up in the 1st 3 floors, and have a taste of slightly harder content, and then with that little hope, we'd at least TRY the final fight. (Of course lose)

    And the best players have something to strive for/accomplish.
    (1)
    CLAIRE PENDRAGON

  3. #13
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    "Gear up" on 3 fights lol

    You need more bosses if you want gear progression like that.
    (2)

  4. #14
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by FoxyAreku View Post
    WoW has 3 difficulties, but they also have a much bigger team (and like 90% of the point of that game is to raid, unlike here). I'm not sure they have the people to make this and still have a 3 month patch schedule..
    Correct. The XIV dev team has said numerous times that they don't have the staff to make differentiating difficulty tiers, not without SERIOUS detriment to other forms of content.

    I think WoW's mythic keystone dungeons might be a good solution for some of this. Keystones are really simple in practice, and probably simple to program - every keystone you put into this fountain at the start of the dungeon in WoW boosts the mob HP and damage by something like 2%? Stackable up to a certain point. As a result, the ilevel of the gear rewarded scales with it, so if your 5-man team is skilled enough to clear the dungeon within the time limit (there's a time limit), you can get some pretty nice rewards WITHOUT raiding.

    This could work similarly with the Alexander Savage tokens or tomestones. Let players put in an item that adjusts the difficulty of their expert roulette or something, and have it reward more tomestones, maybe with a SUPER rare chance at getting a raid gear token (I think just more tomestones would also work, though).

    For whatever reason, there are a ton of people who don't give a crap about raiding, and while I don't think they should be left with faceroll fluff as their only means of content, I don't think adding MORE raid tiers is the solution. I think more variable sizes for challenging content is a better way, considering most peoples' issue is along the lines of, "my schedule doesn't allow me to raid" or whatever. Keystone dungeons are fairly difficult, but they're not especially time-consuming. I think they're a great midcore alternative for people who don't want to raid.
    (1)

  5. #15
    Player
    ToniRomo's Avatar
    Join Date
    Sep 2013
    Posts
    236
    Character
    Toni Romo
    World
    Ultros
    Main Class
    Viper Lv 100
    Quote Originally Posted by FoxyAreku View Post
    WoW has 3 difficulties, but they also have a much bigger team (and like 90% of the point of that game is to raid, unlike here). I'm not sure they have the people to make this and still have a 3 month patch schedule..
    WoW released a new raid this week. The hardest difficulty was cleared in a day.

    Some people will just clear things super quick.
    (2)

  6. #16
    Player
    Pasquale's Avatar
    Join Date
    Jan 2015
    Posts
    85
    Character
    Pasquale Omega
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Olympus View Post
    I guess we'll see how large the number is! SE brags about 6 million players, but we know that number is much lower.

    There are over 8,000 players who cleared A8S and uploaded to FFlogs. I don't think they'll be satisfied with the difficulty of A12S, which took hardcore raiders 2 days to learn.

    That's 1.3 million dollars worth of annual subscriptions from players who cleared A8S...seems like the development of a 3rd tier wouldn't cost that much!
    Total agree.
    (1)

  7. #17
    Player
    jack891's Avatar
    Join Date
    Nov 2014
    Posts
    133
    Character
    Mirajane Skysong
    World
    Odin
    Main Class
    Lancer Lv 70
    Imo normal mode caters for less people and is more of a waste of resources than savage raids. It doesnt deserve the title of raid if it can be beaten in under an hour with a DF group.
    Normal needs to be harder, infact i think it should be the same difficulty as the creator savage. While savage needs to be harder like midas.
    (5)

  8. #18
    Player
    Pasquale's Avatar
    Join Date
    Jan 2015
    Posts
    85
    Character
    Pasquale Omega
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by jack891 View Post
    Imo normal mode caters for less people and is more of a waste of resources than savage raids. It doesnt deserve the title of raid if it can be beaten in under an hour with a DF group.
    Normal needs to be harder, infact i think it should be the same difficulty as the creator savage. While savage needs to be harder like midas.
    U fool now the casual guys will come here saying shut up u are part of the 1% population , content must not be suited to you! Every1 has his right to get the max lv equip easy fast so they can show their friend how cool they are!
    (0)

  9. #19
    Player
    starLivitation's Avatar
    Join Date
    Oct 2013
    Posts
    485
    Character
    Starfish Melody
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    Correct. The XIV dev team has said numerous times that they don't have the staff to make differentiating difficulty tiers, not without SERIOUS detriment to other forms of content.
    what other content is the developtment so buesy working on ? the 2 dungens and wondurus tails which is a check list for content that has been made months or years ago?
    or is it the relic quest, that invloves doing the same dungen for tomes, 100,000 times?
    or is it diedram, consisting of a woping total of 2 maps?
    or is it maybe guildhiests? lol

    most of the stuff develers are doing is, adding more check lists, of weekly objectives for content that is 2 years old .
    (2)

  10. #20
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    World of Warcraft has four difficulties, and the toughest difficulty of its seven boss raid went down in the same time frame as FFXIV's two difficulty, four boss raid, so there's a chance that it's not as simple as "add more difficulties."
    (1)

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