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  1. #21
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by jack891 View Post
    Imo normal mode caters for less people and is more of a waste of resources than savage raids. It doesnt deserve the title of raid if it can be beaten in under an hour with a DF group.
    Normal needs to be harder, infact i think it should be the same difficulty as the creator savage. While savage needs to be harder like midas.
    The title of "raid" isn't quite so subjective. "Raid" by MMO standards is just representative of a large collection of people taking on something, beyond what is considered an entry level norm. I mean, if we had something like WoW with forming a raid to kill a faction leader (which generally won't take more than 30min before having success or failure), I don't think you could argue that forming a 24man alliance for such a short event is not a raid. S-rank Hunts here can technically be considered raids lol. Difficulty does not constitute the correct use of the term.

    It's probably not as easy as you think it is to get an exact level of difficulty every single time and for every single type of fight. Some things will be an exception to the tier, others will not. Competitive world first players are dedicated, something that hardly anyone outside of that sort of practice would understand to the same degree (for the game). You can't present players difficulty on-par with any Savage mode fight when there's not much else for them to be forced into doing beforehand as a build up.

    Basically, they will need to up the difficulty of nearly everything else in order to make that acceptable. I'd say that would alienate a lot of the majority that are here now. There's a reason why the simple content is often the most done, compared to things that take time and preparation.

    The majority of players do want their faceroll battles. They may not exclusively want that, but they enjoy the fact it's there for them to take part in. Suggesting that be removed is a recipe for disaster at this point. Come 4.0, maybe that'll be a thing for it to not be as faceroll.

    Quote Originally Posted by Ibi View Post
    World of Warcraft has four difficulties, and the toughest difficulty of its seven boss raid went down in the same time frame as FFXIV's two difficulty, four boss raid, so there's a chance that it's not as simple as "add more difficulties."
    To be fair, I think the raids were available on the PTR too, so information was probably already out on the fights. Still, it's not like it'd take much longer for people to figure it out these days... that is, unless people want to take on something like Absolute Virtue from XI again. That was about as unique as it gets for this genre. Not that such a feat would be possible here of the same caliber, plus the fact that we'd already have the concept of such a fight recorded as reference, unlike back then.
    (1)

  2. #22
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Quote Originally Posted by starLivitation View Post
    what other content is the developtment so buesy working on ? the 2 dungens and wondurus tails which is a check list for content that has been made months or years ago?
    or is it the relic quest, that invloves doing the same dungen for tomes, 100,000 times?
    or is it diedram, consisting of a woping total of 2 maps?
    or is it maybe guildhiests? lol

    most of the stuff develers are doing is, adding more check lists, of weekly objectives for content that is 2 years old .
    I didn't say that I agreed. I said that the developers have gone on record saying as much.
    (0)

  3. #23
    Player
    Lunavi's Avatar
    Join Date
    Sep 2013
    Location
    Sweden
    Posts
    834
    Character
    Luna Nattvind
    World
    Omega
    Main Class
    Black Mage Lv 80
    Why couldn't they just stick to the Coil savage style (i.e. not dropping any higher gear to avoid people feeling the need to complete it to stay relevant in the game at all) and release it one or two months after the patch release? Or maybe even in the odd numbered patch? That way everyone can gear up and SE can tune the content after max itemlevel without it adding fake difficulty/timewall due to the lack of gear as people would have time to gear up for it even if they just farm their tomes.
    (0)
    Learn, explore, and think for yourself. Make your choices, take actions, and let yourself be free.

  4. #24
    Player
    SinisterJointss's Avatar
    Join Date
    Aug 2014
    Posts
    236
    Character
    Shadow Menace
    World
    Behemoth
    Main Class
    Archer Lv 59
    Quote Originally Posted by Olympus View Post
    https://www.change.org/p/square-enix...iding-in-ffxiv

    As evidenced by the fast clears of A12S (less than 2 days from launch), it's time for FFXIV to add a 3rd tier of difficulty, the same as many other successful MMOs, in order to appease the varied interests of its wide player base.

    While many players may be happy with the easier content, there remains a large number of people who want and need harder challenges to stay interested; and the more people playing FFXIV, the better it is for everyone!
    For what? Do you remember the first savage? Hardly got cleared because guess what was not in it? GEAR. Just titles... A third tier of raiding will not make people happy. Waste of resources....no thx
    (2)

  5. #25
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by SinisterJointss View Post
    For what? Do you remember the first savage? Hardly got cleared because guess what was not in it? GEAR. Just titles... A third tier of raiding will not make people happy. Waste of resources....no thx
    No, it was mainly because it shared lockouts with regular coil which was an absurd move on the developers part. Many groups had members that wanted to try savage with others (friends) that might not have been interested so they farmed normal. I would have loved to have been able to go back in and try savage after clearing normal during that raid tier.
    (2)

  6. #26
    Player
    Xiao_'s Avatar
    Join Date
    Sep 2016
    Location
    Limsa Lominsa
    Posts
    107
    Character
    Xiao Tianfeng
    World
    Siren
    Main Class
    Bard Lv 60
    One (1) supporter. Lol nice
    (2)

  7. #27
    Player
    Frowny's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    396
    Character
    Rai Dolabnha
    World
    Faerie
    Main Class
    Lancer Lv 90
    I'd rather content that is harder than normal but NOT Savage level. My idea of fun isn't a mandatory 6hrs a week with a static... that's a job at that point. But I feel those in a similar boat may want more of a challenge.
    (1)

  8. #28
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    Yoshi P has said he wants 3 tiers but only has the staff to do two. They are trying to hire more staff but skilled developers who speak Japanese and are willing to work in Japan aren't a dime a dozen.

    I don't think this is a question of if they should or if they want to but if they currently can.

    As for content release, FF14 is pretty damn competitive. Very few MMOs work on a mostly consistent 3.5 month patch cadence and guarantee new dungeons, multiple gearsets and some form of large scale group content (Alex/Mhachi stuff) in addition to other additions such as the side story stuff, the Primal fights, Deep Dungeons, and yes the Diadem stuff.
    (1)

  9. #29
    Player
    Rikku1987's Avatar
    Join Date
    Aug 2015
    Posts
    134
    Character
    Miqo Te
    World
    Ragnarok
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Ibi View Post
    World of Warcraft has four difficulties, and the toughest difficulty of its seven boss raid went down in the same time frame as FFXIV's two difficulty, four boss raid, so there's a chance that it's not as simple as "add more difficulties."
    But WoW used PTR and invited top tier raiders to test, they have already cleared it before it's released.
    (2)

  10. #30
    Player
    MrPresident's Avatar
    Join Date
    Mar 2016
    Posts
    329
    Character
    Casper Colt
    World
    Cerberus
    Main Class
    Summoner Lv 90
    There isn't even enough people raiding to justify the second tier, let alone a third.
    (2)

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