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  1. #11
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by P4X0R10N View Post
    Poor drk?
    Lmao
    They have 400 potency soul eater plus 450 carve and spit which is off global cooldown.

    Show me how they are SOOOFAR behind wars please.
    Ok I'll show it, maybe you are missing the buff part on the potency of the count, so:
    Deliverance +5%
    Sorm's Eye +10%
    Maim +20%
    Berserk +50%

    Now you have to multiply them to see the addition of damage dealt during the time that those buff are up
    1.05 * 1.1 * 1.2 * 1.5 = +107,9% of total buff

    If you sum the potency of rotation I suggested before
    Berserk > Full Swing (150*) > Fell cleve (500) > Stun (100) > Fell Cleave (500) > Mythril Tempest (Stun) (200) > Shoulder Tackle (Stun) (100) > Mercy Stroke (200)
    150 + 500 + 100 + 500 + 200 + 100 + 200 = 1750 (without considering Full swing debuff and ticks, because I think it don't buff his own 150potency)
    150 + 600 + 120 + 600 + 240 + 120 + 240 = 2070 (with Fell cleave debuff)

    2070 total potency * 207.9% buffs = 4303.5 total potency,

    Now, suggest me a DRK bust rotation and take care that during this WAR rotation the enemy is costantly stunned, so Purify or die.
    But esteeming the DRK buffs, that if I'm not wrong are just Darkside (+15%) and Sole Survivor (+10%)
    for a total of +26% of damage dealt buff.

    and his strongest hits are
    Carve and Spit (450)
    and SoulEater (400)

    Even if Carve and Spit is a OffGlobalCooldown (and it's good), and DRK has a lot of more OGCD than WAR, he can compete by far with his DPS, I'll be glad to calculate the potency if you suggest me a rotation of about 6sec, as the WAR one.

    But again, the war one is all during a stun, and the build up for it is not so hard, you dont' need a degree to put storm's eye on a target and pop your buffs.
    The drk can stun the target for 3 sec only and have to pop a lot of times Dark Arts that both steals you MP and slower your Burst, because instead of 1 OGCD you had to pop 2 of them.
    (0)

  2. #12
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Right. Good way to forget that:

    1.wars have to build stacks when darks don't
    2. Darks have faster base attack speed & blood weapon increases that by another 10 percent.
    3. Drks have FULL SWING TOO.
    4. You ARE DOING MATH WRONG.

    how the hell did an increase of 79 percent (I'll assume this is right) become 179 percent down the line.

    Bro, pass elementary school math before you make a math post.

    5 + 10 + 20 + 50 = 85% increase not whatever over 170% you came up with.

    Do assuming you're right with your other numbers

    2070 × 1.85 = 3829.

    Nice job.

    You just overstated by almost 500 potency.
    (0)

  3. #13
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Dark side 15%
    Sole survivor 10%
    Fullswing 20%

    Rotation:
    sole survivor
    Salted earth
    Dark arts
    Full swing 150
    Stun 100
    Soul eater 400
    Carve and spit 450
    Dark arts
    Tar pit 250
    Dark passenger 250
    Dark arts
    soul eater 240
    Plunge 200
    Carnal chill 200
    Mercy stroke
    Two ticks of salted earth 150

    =2190 × 1.4 = 3066

    Factor in faster auto and it's roughly same as war.
    (0)

  4. #14
    Player
    Bartleby's Avatar
    Join Date
    Apr 2012
    Posts
    88
    Character
    Bartleby Adrastos
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Your buffs are multiplicative (as in 'multiply') in this game, not additive (as in addition). For example, consider the Paladin abilities Rampart (-20% damage taken) and Sentinel (-30% damage taken). In this game, because buffs are multiplicative, if you pop both of these at the same time, the net reduction is: 1.00 (normal damage taken) x 0.8 (-20% damage taken) x 0.7 (-30% damage taken) = 0.56 (net -46% damage taken) instead of 1.00 - 0.8 - 0.3 = 0.5. That's why if you pop all your WAR buffs as mentioned above you receive a 107.9% increase in damage/potency instead of 85%.
    (4)

  5. #15
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Ouch. Guess someone taught me = s
    (0)

  6. #16
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by P4X0R10N View Post
    Right. Good way to forget that:
    Bro, pass elementary school math before you make a math post.
    Learn how the game math before to shout to other.

    3. Drks have FULL SWING TOO.
    For that I didn't putted it in WAR's the buff and I made 2 different count with and without Fullswing.
    To be as imparial as possible, but more you are going on and more this seems a childish caprice and you won't even admit the difference between the 2 burst...
    Please take a look even to the thumbus up and start questioning if you might be wrong, it happens, and there's no problem with it.

    Anyway, let's math for DRK

    Dark arts + Full swing 150 + Stun 100 + Soul eater 400 + Carve and spit 450 + Dark arts + Tar pit 250 + Dark passenger 250 + Dark arts + soul eater 240 + Plunge 200 + Carnal chill 200 + Mercy stroke 200
    Two ticks of salted earth 150

    (but who will remain there considering that he is unstunned in the last 3 sec?
    And also ground DoTs I don't remember if count even the debuff on the enemy, anyway I put it in the count)

    150 + 100 + 400 + 450 + 250 + 250 + 240 + 200 + 200 + 200 +150 = 2.590 (w/o full swing debuff)
    150 + 120 + 480 + 540 + 300 + 300 + 288 + 240 + 240 + 240 + 180 = 3.078

    Buffs!
    Darkside (+15%)
    Sole survivor (+10%)

    1.15 * 1.1 = +26%

    Total Burst damage 3.078 * 1.26 = 3.878

    (War 4300 vs DRK 3880)
    That I admit that is not such bad, BUT:
    I marked in Grey the part where the target is free to act, if it is a healer you are ruined, any heal in that timeframe will make your burst shit.
    Aslo you popped even all your party utility that is the "strong" part of a DRK.

    1.wars have to build stacks when darks don't
    God... you can compare this with the MP management needed by DRK,
    remember that if during your burst you lose Darkside csause of no MP, your dps will be debuffed by 15% and you won't be able to use las Dark Arts for example.

    Also you can build those stacks hitting ANY target, even the Adrenaline Box, and if they are near to disapper you can use Raw intuition or Vengeance to reset them to 30s.
    Also as WAR unleass you are just applying Fractur to all (that I doubt is a smart way to act) both any rotation u do will give you Wrath...
    You dont' even need to do somethin like SMN that need to be in dreadwyrm Trance and have atleast 2 Aetheflow stack up to burst, so do you really think this is THAT hard?

    2. Darks have faster base attack speed & blood weapon increases that by another 10 percent.
    It won't change (almost) nothing because it is a rotation based on Abilities and not on Weaponskills, so you cast them instantly, both with and without BloodWeapon,
    it reduces the cast/recast time of all your weaponskills and spells, but the DRK rotation is just a spam of all OGCD.

    That's all.
    (1)

  7. #17
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    I did 2 test on WD pier too:

    3 Dark arts while you are engaged in battle will make you run out of MP, you will be no able to do Dark Passanger or the last buffed Soul Eater (or you will lose the stance) BUT:
    I think blood weapon can save you, because during a ton of attacks I think you wil lbe able to recouperate few MP

    I putted Sole survivor on a dummy and used Salted earth, no damage difference detected.
    But I noticed that on dummies Sole survivor does not apply Vuln.Up debuff -.-
    So I still have to test it, but if I'm right the Salted earth dots are not buffed by Full swing / Sole survivor.

    Also Full swing will set the same dot for DRK and WAR, but the WAR is heavy buffed compared to DRK,
    this won't put such a huge gap, but, it's just to point it out xD
    (1)

  8. #18
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Ninjas want a gap closer in PvE too!

    Please make Overwhelm available in PvE.
    (0)

  9. #19
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    Quote Originally Posted by Evangela View Post
    Ninjas want a gap closer in PvE too!

    Please make Overwhelm available in PvE.
    /ac "Shukuchi" <t>

    Enjoy your PvE gapcloser XD
    (4)

  10. #20
    Player
    itsoni's Avatar
    Join Date
    Mar 2016
    Posts
    82
    Character
    Death Fury
    World
    Phoenix
    Main Class
    Warrior Lv 60
    Yeah.... no.

    If you give WAR a gap closer, every 90 seconds they will just choose whose time it is to die.
    (1)

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