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  1. #151
    Player
    P4X0R10N's Avatar
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    Jun 2015
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    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    "Strongest" wars could guarantee dead healer every 2 mins?

    I'm assuming you mean with dps's help. Because double fell cleave WITHOUT full swing isn't gonna be anywhere close to 10k damage to bring down a healer.

    Full swing is on a 2.5 cooldown.

    And if dps is there, they got their own stuns too so you're argument about a war with 3 stuns is oped doesn't make sense since a dps plus war as it is has 4 stuns in between the two of em if the dps is a monk.

    AND mythril tempest is on a 2.5 min cooldown.

    I don't know where you're getting this "2 mins" figure from.
    (0)

  2. #152
    Player
    P4X0R10N's Avatar
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    Jun 2015
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    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Drks offer nothing to the party? What about carnal chill?

    It's 60 percent damage debuff ever MINUTE. Granted it's only for 6 seconds. But you could basically eff up a wars fell cleave, stun, fell cleave combo by hitting him with carnal chill after the stun.

    Since the stun is 3 secs at most, the healer would wake up before the debuff wears off and can protect herself if the war chooses to wait for the second fell cleave.

    There you go. An easy counter that will save the healer EVERY time against a warrior.

    Please. If you don't think what's basically a tank limit break every 60 seconds is good enough utility I don't know what to say.
    (0)

  3. #153
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    *is not good enough
    (0)

  4. #154
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by Februs View Post
    there would literally be no reason for anyone to use any other Tank in PvP other than War.
    I wuv you Februs but...

    *coughthisisalreadytruecough*
    (1)

  5. #155
    Player Vaeria's Avatar
    Join Date
    Mar 2014
    Location
    Bastok/ S. Gustaburg...now and always.
    Posts
    402
    Character
    Devil Panzerfaust
    World
    Excalibur
    Main Class
    Archer Lv 80
    Quote Originally Posted by P4X0R10N View Post
    Drks offer nothing to the party? What about carnal chill?

    It's 60 percent damage debuff ever MINUTE. Granted it's only for 6 seconds. But you could basically eff up a wars fell cleave, stun, fell cleave combo by hitting him with carnal chill after the stun.

    Since the stun is 3 secs at most, the healer would wake up before the debuff wears off and can protect herself if the war chooses to wait for the second fell cleave.

    There you go. An easy counter that will save the healer EVERY time against a warrior.

    Please. If you don't think what's basically a tank limit break every 60 seconds is good enough utility I don't know what to say.
    Vae: Drk?
    Drk: What dude?
    Vae: Why are you attacking the 2-stack war every 60 seconds?
    Drk: I'm using my LBish ability to keep the healer safe from the tank.
    Vae: .............k. *happythoughts Vae, happythoughts*
    (0)

  6. #156
    Player Februs's Avatar
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    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by P4X0R10N View Post
    I'm assuming you mean with dps's help. Because double fell cleave WITHOUT full swing isn't gonna be anywhere close to 10k damage to bring down a healer.
    Firstly, I've hit a single Fell Cleave for 4-5k using a offense buff in Feast, so clearing 10k is definitely possible. Add the Berserk buff on top of that and there's no question about how strong Fell Cleave can be, assuming the War is left alone to freely use it. I've seen Wars score well over 100k dps a match as well as solo-down enemy players. They have monstrous potential if left to their devices, even alone.

    Secondly, there's no reason to assume the dps are not working together with their War, since that's kind of how Wars operate in the first place. If War suddenly had access to 3 oGCD stuns, then how easy do you think it would be for them to maccro a "Healer Stun Incoming!" every time Mythril Tempest came around on CD? The answer is: "pretty damn easy." Chaining together a full stun lock would be simple using JUST the War, and the dps would be free to sweep in and finish off as many targets as they could manage in that time.

    Quote Originally Posted by P4X0R10N View Post
    And if dps is there, they got their own stuns too so you're argument about a war with 3 stuns is oped doesn't make sense since a dps plus war as it is has 4 stuns in between the two of em if the dps is a monk.
    After reading this, I have to ask: Do you even know how stun resists work in this game?? A 4th stun is useless, because stun resist kicks in at 3 stuns, regardless of who did the stuns. Durations can also be clipped if someone uses a shorter stun. A monk, for example, using shoulder tackle as the FIRST stun on a target would be reducing the total firs stun time of a Pld by 50%. You can't just use any stun you want in any order, nor can you chain them together endlessly.

    As things are right now, War has two oGCD stuns (+1 draw-in, but w/e). To get a full 3x stun they would have to coordinate with their dps to pull off the third stun EXACTLY as the 2nd stun falls off. I would love for anyone to show me a team this coordinated outside of party-queue using voice chat. It doesn't happen. Even Plds, who have complete control over the FULL stun duration, get screwed with by their dps teams who clip stuns by using their oGCD's without thought.

    Now switch the beat a little, and give War's 3x oGCD stun that can be used in conjunction with their burst. Every time Mythril Tempest was up, Wars would be able to chain together something along the lines of: Heavy Swing > Maim > Storm's Eye > Heavy Swing > Maim > (IR + Berserk) > Storm's Eye [Pre-Prep] > Fell cleave > (Infuriate + Brutal Swing +3s) > Fell Cleave (+Raw int) > Heavy Swing > (Shoulder Tackle +2s) > Maim > Eye > (Holmgang +draw in/bind) > Heavy Swing (+ Vengeance) > (Mytrhil Tempest +1s) >Skull Sunder > Fell Cleave > Butcher's Block.

    And that's just off the top of my head using a triple Fell Cleave rotation. I'm sure a better War than me could come up with something more elegant which uses the full stun duration to the maximum potential. You probably wouldn't even need the 3rd Fell Cleave. If the Dps got in on the action as well, then it's R.I.P healer every 150s (since we're being so exact about the Mytrhil Tempest timer). NO OTHER job would have to stun the healer. Meaning that absolutely NO PARTY COORDINATION is required for this to work. The only thing the dps would have to do is actively try to kill stuff, which, in theory, is what they should be doing anyway.

    Now, if you can't see how that would be completely OP and remove even the possibility of using any other job other than War in Feast, then I really can't help you. The benefits are pretty clear. If you want to keep believing that giving War a 3rd oGCD stun would be in any way balanced, that's your call, feel free, but the reality is very different. I, at least, am not going to hold my breath on SE doing anything THIS unbalanced in the future, especially with additional War nerfs foretold to come in the next expansion. Who knows, though? SE's done some crazy crap in the past, so I guess anything is possible.
    (1)
    Last edited by Februs; 09-27-2016 at 06:35 AM.

  7. #157
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Vaeria View Post
    I wuv you Februs but...

    *coughthisisalreadytruecough*
    Lol. Thanks for the laugh Vaeria.

    I have to admit, even I'm tempted to make the swap sometimes. Some matches make me seriously consider it.
    (0)

  8. #158
    Player
    P4X0R10N's Avatar
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    Jun 2015
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    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Why would u need to hit the war every two secs? Just focus target and watch him when he has some stacks.

    And februs, you hit a 4-5k fell cleave in feast with "an offense buff?"

    Oh really and you did it WITHOUT berserk? I highly doubt that unless it was culling time or the person had heavy medal.

    And given the unlikely chance what you said was true, how often did that happen?

    You're just making stuff up now.
    (0)

  9. #159
    Player
    P4X0R10N's Avatar
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    Jun 2015
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    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Further more do you even know how close the timing on the third fell cleave would be before berserk wears off and you're pacified?

    Let me tell you it's about a 1 or 2 depending on your skill speed.

    It's nigh impossible to get it off in pvp.

    Stop making stuff up februs.

    5k fell cleave in feast without berserk and with just a offensive buff. Lol.

    Dude probably had a thousand medals on him.
    (0)

  10. #160
    Player
    P4X0R10N's Avatar
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    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    *1 or 2 seconds
    (0)

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