Quote Originally Posted by Reynhart View Post
Any system will be boring after 200+ days of doing approximatively the same thing over and over.

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The sad part is that Final Fantasy was especially famous for trying new things over and over, and not resting on the same gameplay element over the years. Nowadays, any kind of innovation will be met with serious fear and distrust.
But would that work in an MMO? I mean it would work for you definitely, otherwise you wouldn't be suggesting it, but still.

For the record I totally agree with you that the game needs some system to make different character builds (lik the speher grid). But in my oppinion that should be a one time change from not having to having. World of Warcraft basically revamps leveling every expansion. And it's super dumb. When I get the chance to level up again I want to feel stronger than i was before. But it doesn't feel like progress if the system I am progressing is totally different. Like when you started to get talent points every 15 levels instead of 10. Congrats, you have a 4th talent point. Cool, that's nice. Yesterday i had 7 but okay.

The tomestone system might be boring, but it gets the job done. Even if I do a dungeon over and over and over again without any useful gear dropping, i still get the tomestones that I can use to get whatever I want.

I'm totally fine with the core systems not changing in expansions (just to be clear a sphere grid is an addition because it wouldn't change the leveling system already in place). Expansions are there to expand. Hence the name. My problem with HW isn't that it's more of the same. In fact it is the opposite. Guildhests, Hunting logs, traits, class skills all went out the window.