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  1. #1
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by RyuDragnier View Post
    And yet people call MNK hard...it's pretty silly.
    The skill ceiling is high but to deal decent DPS is easy. Pushing the last 5% is quite hard and requires a lot more as you need to use Fracture which requires a lot more than just looking at its dot timer. But yeah overall MNK is one of the easier jobs to do good on and the FFlogs statistics supports this.

    EDIT: For those wondering the 70% was a rough estimation done by me a while ago on reddit. This comes from counting average pps of a normal rotation with oGCDs and dots included and then count another one with only Snap, DK, TS, Boot, True. Just using the few moves mentioned it's about 70.4% of what someone using a full rotation would do. Skipping positionals brings this down to 55%. So all in all, with the same up time a VERY bad player should be dealing 52.8% of what a skilled player would, there's also additional stuff that can be added on and go over the 100% line that wasn't added in the calculations.
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    Last edited by Krindor; 09-25-2016 at 09:57 AM.

  2. #2
    Player
    SublimeIbanez's Avatar
    Join Date
    Apr 2014
    Location
    Ul-Dah
    Posts
    59
    Character
    Kokurio Okumura
    World
    Tonberry
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Krindor View Post
    The skill ceiling is high but to deal decent DPS is easy. Pushing the last 5% is quite hard and requires a lot more as you need to use Fracture which requires a lot more than just looking at its dot timer. But yeah overall MNK is one of the easier jobs to do good on and the FFlogs statistics supports this.
    This is the important part. I would say it's more along the lines of the last 10% depending on the boss though. Ensuring to keep your DK up on the enemy while not reapplying your buffs or dots too early, and predicting when you'll need to use fracture while ensuring you never lose GL3, or burning Tornado kick in the optimal areas when Perfect Balance is up.
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