Alchemist
I miss oracle
Alchemist
I miss oracle
Problem isn't the job, it's the items. Potions/Ethers are too rare/expensive to be worthwhile. You'd also generate a massive gil sink that would discourage players to play the job.
Not to mention, the only real advantage to that job would be the MP recovery (Ethers ftw). However, MP regenerates naturally now, and there's too many ways to get it back already. Ethers would just be a waste of gil at this point.
I wonder how much a Phoenix Down would cost....
While you make an excellent point, a part of me still hopes that Chemists may find a place in FF once again.Problem isn't the job, it's the items. Potions/Ethers are too rare/expensive to be worthwhile. You'd also generate a massive gil sink that would discourage players to play the job.
Not to mention, the only real advantage to that job would be the MP recovery (Ethers ftw). However, MP regenerates naturally now, and there's too many ways to get it back already. Ethers would just be a waste of gil at this point.
I, as well, found chemist to be a very fun idea. The ability to multiply the effectiveness of consumable items on party members and be able to combine consumable items to create unique effects is a very creative idea for a job/class.
They would have to make the following changes tho to work:
1. Remove HP regeneration or reduce it significantly.
2. Remove MP regeneration or reduce it significantly (and lower the means of recovering it)
3. Make potions/ethers more affordable, and have several tiers of each (Hi-Potions, Hi-Ethers, X-Potions, X-Ethers)
4. Include Elixers, Remedies, and stat-boost potions. Also some AoE-type potions/ethers (megalixers maybe), that are exclusive use by the chemist.
That should be enough to make the chemist a workable job as a healer, mp-battery, and buffer. Some abilities/traits would be needed of course, but that's assumed.
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