


Looks awesome? Yep.Withing that area, why not make you able to use a Card Toss ability that places the reverse effect on an enemy.
The Bole: Vulnerability debuff on target and deal damage with potency of 80
The Balance: Weaken debuff on target and deal damage with potency of 80
The Arrow: Slow debuff on target and deal damage with potency of 80
The Spear: Heavy debuff on target and deal damage with potency of 80
The Ewer: Silence debuff on target and deal damage with potency of 80
The Spire: Pacify debuff on target and deal damage with potency of 80
With this being on GCD it should be fine.
Increases RNG? Nope.
Saves up hobar place? Yep. 6 abilities for the price of one.
Perfect.

Hum look good but in fact is not...
Only bole is useful but far too OP (basicly ninja trick attack every 30sec with luck)
Balance is also a disable every 30sec
Arrow become useless except for dmg which is worse than a malefic
Spear/ewer and spire are very specific in timing or useless because boss are immune
And you need to add duration also
Because read that way it's instant 1sec debuf which make only sense for ewer and spire





I'd like the ability to show either just the weapon, or the deck holder.
I would like it if their auto attack was switched to range so we could throw cards at people.
Eh, ranged auto attack sounds cute but I don't wanna be responsible for early pulls.

Yeah because that way you just have to pre-use sprint 5sec before pull
Start pre-cast combustion II at 3/2 and then run to the mob while using aéro then spam malefic II with auto attack auto performing in between
Having ranged card throw could be cool to AA for far away but
Since when healer are not in melee range ?
Player
Player



Z key by default activates battle stance
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