Feast is all about DPS unfortunately, hence the top 10-20 are all dps classes
Feast is all about DPS unfortunately, hence the top 10-20 are all dps classes



More precisely: It's all about killing a target before the healer can undo the damage.
The win condition is based on deaths, so obviously, it's going to be about dealing damage, because that's how you kill something. That's not a new thing either - just about every fighting game works by the same principle. Kick, punch or grapple the enemy to deal damage and deplete the health bar. Shooters, same thing. Strategy games - deplete the enemy resources, which goes the way of reducing health bars as well. It's always about damage. Healers exist to undo damage, which is why healer vs healer PvP tends to be rather boring - their very identity goes against what PvP is typically all about and in extreme cases, it can even break the entire mode. That naturally comes with consequences.
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