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  1. #1
    Player
    Jas710's Avatar
    Join Date
    Aug 2013
    Posts
    357
    Character
    Wolf Spyder
    World
    Siren
    Main Class
    Pugilist Lv 70
    Tank politics go like this:
    - Tanks: set the pace, but at the same they should not take unnecessary pauses. Stay in front, be aware of everyone, and keep the group moving forward. Also, don't assume it's okay to pull big.
    - Healer: is second banana. If they can handle healing large pulls, they can give the go-ahead to the tank to kick it into overdrive. Otherwise, let the tank do his job.
    - DPS: should stfu and prioritize whatever the tank is focused on or whatever is dying the most. Follow the parameters set by the tank and healer. Don't pull, don't do knockbacks, don't fall behind. If a dps person deliberately pulls aggro, tank should let them deal with it. Tank priority is to hold and stabilize their mobs, not risk more chaos from chasing and cleaning up after clueless pullers.
    (2)

  2. #2
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Jas710 View Post
    Tank politics go like this:
    - Tanks: set the pace, but at the same they should not take unnecessary pauses. Stay in front, be aware of everyone, and keep the group moving forward. Also, don't assume it's okay to pull big.
    Yes. This includes being aware of a SMN having ~20-30s left on ther stacks or a monk with greased lightning. If I'm aware of such people I expect them to pull If I'm to slow.
    - Healer: is second banana. If they can handle healing large pulls, they can give the go-ahead to the tank to kick it into overdrive. Otherwise, let the tank do his job.
    If you can handle a big pull mostly comes down to the tank using cooldowns or not.
    To be able to do sanctus, aero3, sanctus, assize, CS-off, (DS+)Regen+Tetra + a few heals if necessary after that... instead of having to chain-heal all the time*... is mostly dependend on the tanks CD usage and gear.

    *e.g. the difference between a melting tank and a tough one.
    - DPS: should stfu and prioritize whatever the tank is focused on or whatever is dying the most. Follow the parameters set by the tank and healer. Don't pull, don't do knockbacks, don't fall behind. If a dps person deliberately pulls aggro, tank should let them deal with it. Tank priority is to hold and stabilize their mobs, not risk more chaos from chasing and cleaning up after clueless pullers.
    If a person is way to far away to get it with 1 GCD and only slight movement, then he might just keep it. If the person is running to your AoE position anyway or is staying in melee range (like a MNK getting hate on one mob) how do you even decide to not take that specific mob back in an AoE situation?
    Also: If I get hate and tank don't want to get it back, I just use my binds/knockbacks/sleep/slows/defensive CDs... and at least with a SCH I draw enough attention of the fairy to stay alive anyway.

    Or, even more simple, If I use (quelling) energy drain early on to keep my stacks and I pull something... if tank does nothing the next thing this mob will do is: attack the healer.
    "You pull it, you tank it" works only if the dps keeps attacking this specific mob... else any other player attacking that mob afterwards or a healer will take it. Great job.

    "Sry healer for that hit that canceled your spell. Since I'm so stubborn I didn't want to attack this mob before it decided to face you, because I wanted to leave it on the dps." - a really great tank


    There might be annyoning things, but I won't rank "healers not doing dps", "tanks not using CDs"/"tank melting", "dps attacking the wrong target", "healer regen before pull", "tank doesn't click of regen between pulls", "dps doing to less damage", "healer overhealing a lot" (Cure II/III spam), "tank/melee stun resisting a has-to-be-stunned add", "tank turning adds", "healer/dps with hate running away from tank instead of to him", etc....
    And especially I will never ever do anything to make this for anyone even worse, because I feel some entitlement.
    If anything I adapt, because tbh this is the only challenging thing anyway... to just keep or even insist on the same rotation/flow every time in a specific dungeon is way more easier than to be able to make the best out of every bad situation.
    (1)
    Last edited by Neophyte; 09-22-2016 at 06:49 PM.