Page 13 of 13 FirstFirst ... 3 11 12 13
Results 121 to 128 of 128
  1. #121
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    The best way to solve this issue is simply to look at the reasons why people pick or avoid AST vs the alternatives.

    First, some clarification, the following views are from my own end game (Alex Savage) orientated perspective.

    AST+SCH and WHM+SCH are entirely on par, WHM offers up better personal burst DPS/HPS whilst arguably being the traditional safer hand. AST brings more mobility and is a little less needy on the group overall. I consider the DPS contribution to the raid to be somewhat similar between the two. I still feel that despite the parity, AST is still considered the gimmick alternative by the community at large, but this is something I’ll address later.

    So why does AST fall flat when in the 'off heal' role? It's a combination of three things: SCH brings roughly double the personal DPS whilst still being able to offer up a significant amount of sustained HPS and lastly, Indomitability is incredible right now.

    So what's going on? AST and SCH have broadly comparable nukes (ED offsetting the lower potency of Broil) and SCH's dots are better but not to the tune of twofold (135+25SF vs 110). Imo the biggest factor is simply that a SCH can stay in cleric longer thanks to fairy healing and get back in to cleric faster due to being able to unload significantly more HPS within a single GCD due to Indomitability and Lustrate. End result, the SCH can simply spend significantly longer in cleric stance and has a better kit to take advantage of this time.

    On the flip side of the coin, an off healing SCH also has considerably more burst aoe healing potential than a Noct Sect AST as well. This is particularly apparent in content like A8S.

    So what can SE do? Here's my suggestions along with a few simple explanations behind my thinking:

    First up, as mentioned at the start, I honestly don't think AST will ever shake it’s gimmick healer tag with cards as constrained by RNG as they are. So that's the first thing I'd fix with arguably the biggest change of all my suggestions.

    1) Redraw's recast time reduced from 60 to 2.5 seconds but is also no longer an off GCD ability (aka it handles like Regen or Aspected Benefic).

    Whoa, OOOOOPPPPP I hear you say, I totally disagree, yes it will be a substantial boost to the effectiveness of cards but at the expense of their personal HPS/DPS. Another important detail is that it'll offer an alternative means for a cleric stance shy healer to add to the group's overall DPS without actually having to 'man up' and do it themselves. And no it won't end up with 24/7 enhanced balance for all, remember that at the end of the day that AST is still only generating a card every 30 seconds and this doesn’t change that.

    2) The Bole changed from 10% damage reduction on a target to 10% extra healing received on a target for 30 seconds.

    Bole is pretty much Royal Road bait right now, this change makes it a much more interesting and versatile proposition whilst still keeping it a useful card during the levelling up grind with all the inevitably squishy tanks. Effectively an AST's answer to Fey Illumination.

    3) The Spear changed from recast reduction to a 150 potency regen on a target for 30 seconds.

    Another big change! No guts no glory right? As things are, Spear is pretty much up there with any click bait you’ll find on Facebook. it's the least desirable royal road buff and the card itself is useless in the current PvE endgame. This change takes advantage of it being a non desirable RR card by making actually rather tasty to throw out on a tank. It also opens up the option of holding onto one with spread for a bit of extra healing if needed. it’s an AST's answer to Embrace and Whispering Dawn. Naturally it'd need a more fitting name but details details.

    4) Essential Dignity, Potency increase on low HP becomes a Diurnal Sect specific effect, Nocturnal Sect adds a 15 yard radius.

    Quite a significant buff for Noct Sect here, giving it a non spammable instant aoe heal in line with Indomitability. Having it targetable adds flavour akin to Gravity vs Holy.

    5) Lightspeed no longer reduces damage dealt by attack magic.

    This always struck me as a wuss out penalty from a team that didn't grasp just how much aoe damage a SCH can do, removing this gives an off healing AST the means to compete efficiently and effectively when it comes to occasional aoe phases.

    6) Celestial Opposition extends the duration of beneficial effects by 15 seconds, up from 5 seconds.

    Another change to help improve overall card consistency as well as get even more mileage out of Luminiferous Aether and thus extra MP and enmity reduction to get some extra mileage out of those juicy gravity spam windows.

    7) Malefic II gains the additional effect: 15% chance the next Benefic II will have no cast time with a duration of 15 seconds.

    Much like the Benefic 1 proc, this will help both AST stances be a little bit gutsier with cleric stance.

    8) Nocturnal Sect increases healing magic potency and all damage dealt by 5%.

    A small common sense tweak. The sect buffs always struck me as backwards and this helps straighten that up a little.

    And that's all folks. Personally I think this would go a long long way towards making the raid community take AST seriously as a very viable alternative alongside either healer. Whilst the card changes will mostly benefit both sects, before you scream overpowered, remember that a main healing AST is unlikely to be able to spend many GCDs on redraw and alongside a particularly DPS heavy SCH, it could even be considered a nerf (which imo is counter balanced by both the card improvements as well as the Celestial Opposition buff). However, these changes bust open the game for an off healing Noct AST giving them far more compelling gameplay options, you can spend GCDs chasing those perfect card combos. The massive gains in consistency mean you can actually plan to have specific card buffs at specific times to enhance your AST galvs, push out more aoe healing or even use your cards and cooldowns for outright HPS, a minutes worth of 225 potency single target regen (or 1:30 at 150) anyone? Just don't let the BLM know! Line up your cooldowns well and you can achieve a 33% uptime on Luminiferous Aether whilst pushing ever longer card durations. And of course this combined with lightspeed gives gravity spam an additional extra bite much like WHMs with PoM/Holy.
    (2)
    Last edited by Sebazy; 09-20-2016 at 09:31 AM.
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. 09-20-2016 02:40 PM

  3. #122
    Player
    mashirodesu's Avatar
    Join Date
    Dec 2015
    Posts
    9
    Character
    Vergil Vandergaard
    World
    Tonberry
    Main Class
    Astrologian Lv 65
    Quote Originally Posted by FoxyAreku View Post
    Really don't understand people who want to change stances in combat. Are we just talking about buffing performance in 4 man dungeons? Because this buff would be downright useless in 8 mans.

    If you have a scholar, there's literally no reason to use Noct at all because shields would overlap. If you have a white mage, there's literally no reason to swap to diurnal because their regens are better and being without shielding in savage/extreme content is stupid.
    Finally someone with senses. Personally, I want to stance dance. But then again, the utilities might overlap. The job is fine, imo, as the way it is. Maybe they could lower LumiAether CD, that would be nice.
    (0)
    Everyday we stray away from god's light...

  4. #123
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I disagree on the point whm + diurnal
    Sometime double regen is easier than noct shield (for the moment only... 3.4 up might change that)

    ...

    @Sebazy

    1) i would rather have 15sec CD but keep oGCD because then it would take over dps/hps gcd which is absolutly a big no, card have to stay a bonus that doesn't reduce our healing power

    2&3) No and No having damage reduction is far more valable than healing power, beside bole reduce all type of damage, and do not steal my CD reduction for a poor regen !

    4) giving a indomp in noct... Meeh not so useful

    5) Err no we don't need that, casting it was enough to deal massive damage for gravity and lightspeed is far more useful in tight healing situation

    6) LA is almost the strngest mp regen and you want extra 15sec ? Gosh my mana bar is not big enough to keep all that aether inside...

    7) lol the most horrible suggestion that would force a stance dance even more often, I would prefer to keep it that way with instant bene2 when use of bene1 mana cost is not a issue so nevermind
    Or malefic 2 giving a chance to give no cast time to our second DoT

    8) is the most Ok suggestion that would hlp the dps différence between sect (because imo 5% cast time is huge in dps gain)
    (0)

  5. #124
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    A couple of counter points:

    I definitely appreciate your angle on that, my feeling was it's a way to allow an off healing AST to get considerably more mileage out of cards than a main healer with the aim of the additional buffs and card tweaks elsewhere keeping things reasonably level by providing additional MP and an extra source of HPS if needed.

    Regarding your points on 2&3. Ast have a respectable damage reduction via collective unconscious already and perhaps buffing this to 20% would have been a good suggestion for my list, personally I've never really seen or heard of bole getting use in Alex savage tho. As is it's just too erratic think of it as a consistent part of your kit. Depending on it to get through something like JKick would be horrifically sketchy at best. Also, I'm going to question your grasp of numbers if you think that a 150 potency regen for 30 seconds on a card is poor? That's an incredibly powerful card for both Sects and would be a highly worthwhile alternative to simply praying for Balance/Arrow. Having 300 potency of regen on tap would help Diu spend a few more GCDs on cards or dps, and of course it'll give Noct a source of steady HPS whilst they are sat in cleric. I really am sorry if you feel that spear is useful, have a scan over fflogs, it is by far the least used card.

    On 4, again, please remember my stance is coming from an endgame perspective. Indomin is nothing short of incredible in the later Savage. An MP free instant 400 potency AoE heal every 30 seconds is like mana from heaven on Brute Justice <3

    For 5, and as nice as gravity is, the numbers just don't add up for it, SCH will always pull far ahead on sustained aoe and WHM tends to be far more suited to big numbers on the opener thanks to PoM. The change to Lightspeed would help it's versatility and make them more appealing both for aoe burst in savage and also for 4 man roulettes.

    I'm not sure why you feel that 7 is so bad? Benefic 1 would still also have the insta Bene2 proc. It's just an extra source of procs and again, it's something that would help an AST to push better numbers in both raids and roulettes. Why stance dance if you don't need to?

    And yeah, agreed on the 5% cast time, I'd almost be inclined to suggest SE switched the sect bonuses around but that would be a slight Noct bubble nerf vs as Diu buff, not really what we want here =(
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #125
    Player
    EllieShadeflare's Avatar
    Join Date
    Sep 2016
    Posts
    332
    Character
    Elatus Shadeflare
    World
    Balmung
    Main Class
    Black Mage Lv 80
    It might be worth turning the secondary effect of Nocturnal Sect into a Crit-Boost instead of a healing boost, to make it on par with the Spell Speed boost of Diurnal Sect.

    ...But that's probably a dumb idea, isn't it?
    (0)

  7. #126
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    It's a nice idea, but I don't really think it'll close the gap between SCH and Noc AST. SCH isn't just bringing a shield, it's also got infinite mana to deal damage with. I don't really think AST has the toolkit to compete with the things SCH does. Noct would have to change so many things it'd like a different class, and at that point, why not just make a different class?
    (0)

  8. #127
    Player
    Fyce's Avatar
    Join Date
    Oct 2013
    Posts
    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by EllieShadeflare View Post
    It might be worth turning the secondary effect of Nocturnal Sect into a Crit-Boost instead of a healing boost, to make it on par with the Spell Speed boost of Diurnal Sect.

    ...But that's probably a dumb idea, isn't it?
    Why crit? Just for the slight DPS increase? I get what you want to achieve, but yeah... that might not be the greatest solution as you really want that tiny boost of reliable healing power. Your job, as a N.AST, is to mitigate incoming damage and then heal the remains in combination with your WHM. Adding crit in the mix won't be reliable enough to be worth considering in your healing plans.
    Besides, that won't solve the problem of not having enough sustained DPS, which is the biggest thing regarding the SCH/N.AST choice.

    Buffing card effects, especially Balance and Arrow, is probably the best way to go.
    (0)

  9. #128
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Balance and Arrow do not need buffs, the other cards need to be bumped up. Which cards do we want at all times? Balance/Arrow and Ewer/Spire... because the Ewer/Spire gives us an AoE on Balance/Arrow. No other cards really give a significant boost to anything. Buffing B/A will not change that. Every card should feel impactful.
    (0)

Page 13 of 13 FirstFirst ... 3 11 12 13