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  1. #61
    Player
    Fevelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    1,353
    Character
    Fiona Greentear
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Fernosaur View Post
    SCH isn't really mobile while DPSing, tbh. I mean we have Ruin II, but using Ruin II is always a loss of DPS unless you use Energy Drain, which, depending on the circumstances, isn't always a viable choice if there's gonna be quick healing needed in the near future.
    Using Ruin II while running, dodging, or doing mechanics that makes you unable to stay still for 2 seconds to cast Broil is better than nothing. SCH also have Energy Drain to use while on the run.
    (2)

  2. #62
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Really don't understand people who want to change stances in combat. Are we just talking about buffing performance in 4 man dungeons? Because this buff would be downright useless in 8 mans.

    If you have a scholar, there's literally no reason to use Noct at all because shields would overlap. If you have a white mage, there's literally no reason to swap to diurnal because their regens are better and being without shielding in savage/extreme content is stupid.
    (0)

  3. #63
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Really don't understand people who want to change stances in combat. Are we just talking about buffing performance in 4 man dungeons? Because this buff would be downright useless in 8 mans.

    If you have a scholar, there's literally no reason to use Noct at all because shields would overlap. If you have a white mage, there's literally no reason to swap to diurnal because their regens are better and being without shielding in savage/extreme content is stupid.
    WHM + AST Regens stack. You would probably only stance dance with a WHM. The more effecient AST would stance dance even with SCH to increase the potency of their bene IIs/Helios during critical phases I feel (probably unnecessary and likely a DPS loss without diurnals speed buff or if you clip the gcd putting it back on. )
    (1)

  4. #64
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Quote Originally Posted by FoxyAreku View Post
    Really don't understand people who want to change stances in combat. Are we just talking about buffing performance in 4 man dungeons? Because this buff would be downright useless in 8 mans.

    If you have a scholar, there's literally no reason to use Noct at all because shields would overlap. If you have a white mage, there's literally no reason to swap to diurnal because their regens are better and being without shielding in savage/extreme content is stupid.
    I wasn't saying I want to change stances in combat; I was saying it shows how useless noct is when you wouldn't even use it much if you could.
    (0)

  5. #65
    Player
    Zhayl's Avatar
    Join Date
    Nov 2015
    Posts
    1
    Character
    Zhayl Azoth
    World
    Odin
    Main Class
    White Mage Lv 60
    I realy like the Suggestion of TD/CO to give schield stacks great idea to make these skills usefull

    My other ideas:

    1) Change the Bonus form Noct.Sect to either 5% Healing AND dammage OR 5%crit OR reduce mp cost for dammaging spells by 10% at least something usefull for dps

    2) add on aspected Benefic that for (19) 21 sec after healing the target your malefic I/II will give this target a schield for about 40% (50%) dammage dealt (taking a 2600 base damage for malefic II it would be 1040 schield (1300). that is less then any hot or fairy provides and also has to be reaplied) this buff will only be active on the last target afected by Aspected Benefic

    3) change enhanced benefic. I'd change it to give any damaging abilty a buff reducing the cast time of your next (Aspected) Helios by 0.5 sec stacks 5 times and can only be aquired every 5 seconds

    4) make nAST a main heal focusing on schields in synergy with the new offheal healer hopefully coming with 4.0
    (1)

  6. #66
    Player
    Valknut's Avatar
    Join Date
    Jul 2014
    Posts
    107
    Character
    Agni Highwind
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Make N.AST's shield act like regen's reapply a shield every X's seconds. Double their durations( Or make the single target one permanent on one target, and now N.ast can provide shields an DPS.

    AoE regen'ing shields, something no other healer has, an will seperate N.AST from the pack
    (0)

  7. #67
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Valknut View Post
    Make N.AST's shield act like regen's reapply a shield every X's seconds. Double their durations( Or make the single target one permanent on one target, and now N.ast can provide shields an DPS.

    AoE regen'ing shields, something no other healer has, an will seperate N.AST from the pack
    That would either be incredibly broken, or not solve anything as it's not the actual issue. Outside of a crit Adlo, Noct.ASTs already have stronger shields.

    I said it way back when the job was implemented, the design is a major flaw and was always going to hold back ASTs. The suggestion on the first page is perfect, forget about Noct.AST and have the 4th healer be a SCH equivalent. It was always going to be a handicap trying to make AST everything.

    They are updating jobs in 4.0, and they've already said they will nerf SCH, which may even help Noct.AST a little. But I also hope they change AST quite a bit to give it something unique. Whether that's to remove Nocturnal stance completely, or give it some more focus on its buffing niche. The current design of this job is just terrible.
    (0)

  8. #68
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kabzy View Post
    They are updating jobs in 4.0, and they've already said they will nerf SCH, which may even help Noct.AST a little.
    Source? D:

    Blue Mage better come out and be awesome if it's something critical. e.e
    (0)

  9. #69
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Rawrz View Post
    Source? D:
    This thread has that specific part of the Famitsu interview where they talk about SCH and WAR needing to be toned down. There's nothing definite yet, but there seems to be an allusion towards both nerfing those jobs while buffing others alongside them.
    (0)

  10. #70
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    They didn't say they would nerf sch
    They said it's already strong so it won't have the same boost as the other (A lesser boost not a nerf)

    The thing i can see them doing is removing the crit bonus
    Which could be a way to equalize noct and sch
    But with the new extension the main toolkit will change so...
    (0)

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