Using Ruin II while running, dodging, or doing mechanics that makes you unable to stay still for 2 seconds to cast Broil is better than nothing. SCH also have Energy Drain to use while on the run.
Really don't understand people who want to change stances in combat. Are we just talking about buffing performance in 4 man dungeons? Because this buff would be downright useless in 8 mans.
If you have a scholar, there's literally no reason to use Noct at all because shields would overlap. If you have a white mage, there's literally no reason to swap to diurnal because their regens are better and being without shielding in savage/extreme content is stupid.
WHM + AST Regens stack. You would probably only stance dance with a WHM. The more effecient AST would stance dance even with SCH to increase the potency of their bene IIs/Helios during critical phases I feel (probably unnecessary and likely a DPS loss without diurnals speed buff or if you clip the gcd putting it back on. )Really don't understand people who want to change stances in combat. Are we just talking about buffing performance in 4 man dungeons? Because this buff would be downright useless in 8 mans.
If you have a scholar, there's literally no reason to use Noct at all because shields would overlap. If you have a white mage, there's literally no reason to swap to diurnal because their regens are better and being without shielding in savage/extreme content is stupid.
I wasn't saying I want to change stances in combat; I was saying it shows how useless noct is when you wouldn't even use it much if you could.Really don't understand people who want to change stances in combat. Are we just talking about buffing performance in 4 man dungeons? Because this buff would be downright useless in 8 mans.
If you have a scholar, there's literally no reason to use Noct at all because shields would overlap. If you have a white mage, there's literally no reason to swap to diurnal because their regens are better and being without shielding in savage/extreme content is stupid.
I realy like the Suggestion of TD/CO to give schield stacks great idea to make these skills usefull
My other ideas:
1) Change the Bonus form Noct.Sect to either 5% Healing AND dammage OR 5%crit OR reduce mp cost for dammaging spells by 10% at least something usefull for dps
2) add on aspected Benefic that for (19) 21 sec after healing the target your malefic I/II will give this target a schield for about 40% (50%) dammage dealt (taking a 2600 base damage for malefic II it would be 1040 schield (1300). that is less then any hot or fairy provides and also has to be reaplied) this buff will only be active on the last target afected by Aspected Benefic
3) change enhanced benefic. I'd change it to give any damaging abilty a buff reducing the cast time of your next (Aspected) Helios by 0.5 sec stacks 5 times and can only be aquired every 5 seconds
4) make nAST a main heal focusing on schields in synergy with the new offheal healer hopefully coming with 4.0
Make N.AST's shield act like regen's reapply a shield every X's seconds. Double their durations( Or make the single target one permanent on one target, and now N.ast can provide shields an DPS.
AoE regen'ing shields, something no other healer has, an will seperate N.AST from the pack
That would either be incredibly broken, or not solve anything as it's not the actual issue. Outside of a crit Adlo, Noct.ASTs already have stronger shields.Make N.AST's shield act like regen's reapply a shield every X's seconds. Double their durations( Or make the single target one permanent on one target, and now N.ast can provide shields an DPS.
AoE regen'ing shields, something no other healer has, an will seperate N.AST from the pack
I said it way back when the job was implemented, the design is a major flaw and was always going to hold back ASTs. The suggestion on the first page is perfect, forget about Noct.AST and have the 4th healer be a SCH equivalent. It was always going to be a handicap trying to make AST everything.
They are updating jobs in 4.0, and they've already said they will nerf SCH, which may even help Noct.AST a little. But I also hope they change AST quite a bit to give it something unique. Whether that's to remove Nocturnal stance completely, or give it some more focus on its buffing niche. The current design of this job is just terrible.
This thread has that specific part of the Famitsu interview where they talk about SCH and WAR needing to be toned down. There's nothing definite yet, but there seems to be an allusion towards both nerfing those jobs while buffing others alongside them.
They didn't say they would nerf sch
They said it's already strong so it won't have the same boost as the other (A lesser boost not a nerf)
The thing i can see them doing is removing the crit bonus
Which could be a way to equalize noct and sch
But with the new extension the main toolkit will change so...
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