Even if we could not target them, whenever people called their Black Coeurl minion in the Arm of the Son, that would be a small pain just to check if the roaming cat is a PC's minion or the boss's minion.
Even if we could not target them, whenever people called their Black Coeurl minion in the Arm of the Son, that would be a small pain just to check if the roaming cat is a PC's minion or the boss's minion.
It would be enough, if the minion could be automatically resummoned after leaving an instance.
So many wasted Fates till I noticed, the Yokai minion was not on my side.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100


I guess that's fine for roleplay or something similar but if the dev are ok with this anyway, I think the option should only be limited to the ones that can attach up to your head/shoulder and stays there for the entire dungeon. Any other minion that only runs on the ground would only add unnecessary clutter/confusion to the combat ground eventhough made unclickable.


Would be cool if minions gave small buffs like more Gil drop or magic DEF during dungeons.
Really not a big deal either way. Not exactly a high priority thing compared to other changes like QoL improvements involving the Chocobo companion... hell, minion + companion would be a bigger deal, IMO. If dungeon clutter by up to 4 minions (assuming raids not be allowable due to numbers for whatever reason) is a big negative to someone, not sure how they endure 8-man content... or Hunts, if they do it. Personally, I bring out minions in general (most of the time) for my own entertainment. It's why I had stuff like the Cinder Kitten and Molten Corgi out a lot in WoW. What's not to love about this little bit of reality dog owners tend to have?I guess that's fine for roleplay or something similar but if the dev are ok with this anyway, I think the option should only be limited to the ones that can attach up to your head/shoulder and stays there for the entire dungeon. Any other minion that only runs on the ground would only add unnecessary clutter/confusion to the combat ground eventhough made unclickable.
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Really confusing if someone has a minion that is a mini or like size version of an enemy especially since you can target minions. Much rather have my chocobo in dungeons before this is implemented


It was in the Beta up through phase 3. It was removed in phase 4. The reason for this has actually nothing to do with play-ability and everything to do with the fact that dungeons are hosted on an Instance Server rather than the Character's home server since the Duty-Finder is Datacenter wide. In order to speed the entry of users into dungeons, SE had to trim down the amount of information they needed to transfer from the character's home server to the instance server, so they chose only the important bits to transfer. Most people at this point have at least a hundred, if not more, minions. By cutting information like this out, as well as things like Friends lists, blacklists and FC affiliations they can shorten the amount of time it takes for you to transfer into the Instance server and load up the dungeon.During the 2.0 beta (maybe it was the alpha...), we were able to bring minions into dungeons with us. Though it had problems, I miss this feature, and would like it back, if at all possible!
If enough support for the suggestion is garnered, I hope the DEV time will look into it (presuming they see this, of course).
In order for this to work, though, minions in dungeons would need to be unclickable, just kind of there for the fun of it. I would also only want this to happen if the option to turn off display of minions was added. Such as, "display only your minion", "display only your party's minions", or "display all", you know, for people who either find the addition too annoying or whose console/computer would explode from the minions being there.
Would anyone else like this?
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
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