It was in a recent interview with Famitsu: https://www.reddit.com/r/ffxiv/comme..._needs_to_ask/
He claimed both Warriors and Scholars would be tuned for the expansion, although no major nerfs will be coming before 4.0. They'll be rebalancing every class (supposedly), so they have no reason to mess with them until the expansion comes out. That's what people are talking about here.
To quote from the (unofficial) translation on reddit:
He also claimed that general complexity for jobs will be toned down, with jobs rotations a bit more similar to 2.0. Specifically he talked about how many jobs gained a number of buffs and cooldowns to upkeep at all times (such as Blood of the Dragon or Enochian) that added too much complexity, especially when paired with the more mechanically intensive raids and trials. Take that as you will.Q5. Now we'd like to get into job balance. Thanks to your careful balancing, there isn't a single job that can't clear all content. We think that is marvelous, but i feel warriors and Scholars are a little..you know?
Y. Not a little...I think they are sticking out when it comes to utility. I'm not comparing jobs with their personal potential, but when you look at the wide range of utility WARs and SCHs can offer, they are just outrageous.
Q. By that, you mean in an 8 man party?
Y. Not specifically an 8 man party. In any sort of party composition, WARs and SCHs can slip themselves through most situations and their seats are guaranteed. When you compare WARs and SCHs to other jobs, you can say there is a bigger container when it comes to playerskill where the job can carry you and that is what troubles me.
Q. Are you going to touch them in the future?
Y. Not before the expansion and we aren't going to just snipe those two jobs. With the next expansion, we will balance all jobs as a whole including new actions to balance them out. Basically, we'd like to push the other jobs up there, but it's not as simple as buffing the other jobs will equal their strengths so we are still struggling. Systemly and having a pet is what makes it complicated, so we are trying to be careful.
I expect that most classes will undergo a fairly significant amount of change. I assume we might have a total reduction in the number of abilities for each class (since hotbars are already quite crowded), although that's purely speculation at this point. I would love to see job identity be reinforced a bit, though I don't know what direction that will take. Either way, all classes look like they're getting some fairly large adjustments. We might need to wait for the fanfest before we'll have an idea what that will look like, however.



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