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  1. #111
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Berzullha View Post
    Im curious because I haven't been able to find anything on it yet, but have they actually talked about Warrior nerfs or is this all just speculation?
    It was in a recent interview with Famitsu: https://www.reddit.com/r/ffxiv/comme..._needs_to_ask/

    He claimed both Warriors and Scholars would be tuned for the expansion, although no major nerfs will be coming before 4.0. They'll be rebalancing every class (supposedly), so they have no reason to mess with them until the expansion comes out. That's what people are talking about here.

    To quote from the (unofficial) translation on reddit:

    Q5. Now we'd like to get into job balance. Thanks to your careful balancing, there isn't a single job that can't clear all content. We think that is marvelous, but i feel warriors and Scholars are a little..you know?
    Y. Not a little...I think they are sticking out when it comes to utility. I'm not comparing jobs with their personal potential, but when you look at the wide range of utility WARs and SCHs can offer, they are just outrageous.

    Q. By that, you mean in an 8 man party?
    Y. Not specifically an 8 man party. In any sort of party composition, WARs and SCHs can slip themselves through most situations and their seats are guaranteed. When you compare WARs and SCHs to other jobs, you can say there is a bigger container when it comes to playerskill where the job can carry you and that is what troubles me.

    Q. Are you going to touch them in the future?
    Y. Not before the expansion and we aren't going to just snipe those two jobs. With the next expansion, we will balance all jobs as a whole including new actions to balance them out. Basically, we'd like to push the other jobs up there, but it's not as simple as buffing the other jobs will equal their strengths so we are still struggling. Systemly and having a pet is what makes it complicated, so we are trying to be careful.
    He also claimed that general complexity for jobs will be toned down, with jobs rotations a bit more similar to 2.0. Specifically he talked about how many jobs gained a number of buffs and cooldowns to upkeep at all times (such as Blood of the Dragon or Enochian) that added too much complexity, especially when paired with the more mechanically intensive raids and trials. Take that as you will.

    I expect that most classes will undergo a fairly significant amount of change. I assume we might have a total reduction in the number of abilities for each class (since hotbars are already quite crowded), although that's purely speculation at this point. I would love to see job identity be reinforced a bit, though I don't know what direction that will take. Either way, all classes look like they're getting some fairly large adjustments. We might need to wait for the fanfest before we'll have an idea what that will look like, however.
    (3)
    Last edited by Claymore65; 09-07-2016 at 06:42 AM.

  2. #112
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    I'm sure the devs have realized WAR's design is very "have your cake and eat it too." People go on and on about how well designed and balanced WAR is, and how it's PLD/DRK that are the problems. How is it fair that one tank job brings the best offensive, defensive, and self healing utility? Where's the tradeoff? They deal the most damage of the 3 while being just as tanky, reliably reduce more damage (and of BOTH varieties), have the best defensive cooldowns in the game in terms of uptime and utility (Vengeance and Holmgang), and are MANDATORY for progression. And that's okay? Really?

    For further examples, let's look at some of WAR's abilities that are just chock full of bullshit. Vengeance has big mitigation, a low cooldown (in comparison to both Sentinel and Shadow Wall) OFFENSIVE UTILITY in that it deals damage AND gives you a stack of abandon/wrath which further boosts your offensive and defensive capabilities and it's all on ONE ABILITY. Let's take a look at at Butcher's Block combo, too. It's your highest enmity combo and your highest damage combo, it's your go to. You don't HAVE to make a choice. There's no DPS loss for, by default, doing your job (holding aggro) whereas PLD and DRK get steeper penalties for no reason.

    Storm's Path is another good example. It reduces ALL damage dealt by the target, physical or magical. The only stuff it doesn't is "darkness" damage I guess. Not only that, but it heals you too. Is it a big heal? No, of course not. But you don't have to make a choice to get it. You reduce damage AND heal at the same time. When a PLD has to apply Rage of Halone, where's their heal? Where's their extra utility? If DRK applies Delirium, where's their heal? They have to do a whole 'nother combo finisher to get that. Not WAR though, they get special snowflake treatment.

    For another example, there's Equilibrium. It does two things, depending on which stance your in. Where's the PLD and DRK versions of this? How come WAR gets abilities that are useful both while tanking and not tanking. Hell, DRK even has the opposite in that it LOSES and ability while in tank stance because fuck you. Then we have WAR over here that gets REPLACEMENTS FOR THEIR TANKING ABILITIES WHILE THEY DPS. Can't use inner beast outside of Defiance? No problem, buddy! We gave you a DPS version of it, because we can't have you losing out on things when you're not tanking, right?

    Not all of these are big, huge impact things. But all of this crap adds up, and here we are.
    This whole "no guys, WAR is really well balanced and every single job should be like WAR" meme has to stop.
    (7)
    Last edited by Praesul; 09-18-2016 at 10:11 AM.

  3. #113
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    They aren't going to nerf WAR this late in the expansion cycle. They'll just buff it a lot less than the other tanks when 4.0 comes. Strangely, people are okay with that, even though it constitutes a net-nerf.
    (0)

  4. #114
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Praesul View Post
    snip
    I had this argument with a WAR that said that ShO was so much better than Defiance, when in fact the two are very much equivilent. Why does WAR get the oath that is free, off the global cooldown, and allows them to easily switch out into Deliverance, use fell cleave and switch back in again. As a PLD I have to spend a frankly unreasonable amount of MP, and have the switch be on global cooldown in order to get.... more auto-attacks?
    (1)

  5. #115
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Lambdafish View Post
    I had this argument with a WAR that said that ShO was so much better than Defiance, when in fact the two are very much equivilent.
    Shield Oath is slightly better than Defiance. Emphasis on "slightly". But WAR's toolkit compensate heavily for that.
    (2)

  6. #116
    Player
    Exoxo's Avatar
    Join Date
    Sep 2015
    Posts
    25
    Character
    Low Love
    World
    Coeurl
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Lambdafish View Post
    I had this argument with a WAR that said that ShO was so much better than Defiance, when in fact the two are very much equivilent. Why does WAR get the oath that is free, off the global cooldown, and allows them to easily switch out into Deliverance, use fell cleave and switch back in again. As a PLD I have to spend a frankly unreasonable amount of MP, and have the switch be on global cooldown in order to get.... more auto-attacks?
    With a comment like that I have to ask if you've ever actually used Defiance? It's nowhere near as great as you make it seems.
    (0)

  7. #117
    Player
    SyzzleSpark's Avatar
    Join Date
    May 2016
    Posts
    663
    Character
    Pixiline Paradigm
    World
    Sargatanas
    Main Class
    Summoner Lv 66
    When the oGCD/GCD argument comes up everyone instantly downplays Defiance/Deliverance, saying "oh well, we lose a bit of healing (moot when you have among the best self-heals in the game) and it doesn't provide instant mitigation" which is all true, but WAR has built in systems to counteract all of this, if it bothers you that much. Which it usually doesn't, because in practice they rarely cause problems. If the shoe was on the other foot, we all know we'd cringe at the thought of on-GCD Defiance/Deliverance.

    My favorite is when people talk about having to waste a Fell Cleave to IB in order to make up the mitigation Defiance doesn't technically provide. I always think "oh you have to spend a GCD doing 300 potency instead of 500? Other tanks get to spend it doing 0 potency."
    (3)

  8. #118
    Player
    Exoxo's Avatar
    Join Date
    Sep 2015
    Posts
    25
    Character
    Low Love
    World
    Coeurl
    Main Class
    Paladin Lv 80
    Do you understand the damage lost from entering Defiance?

    Making up the hp difference from entering it cost an additional cd, you are now stuck in it for 10s doing ~30% less damage.
    -5% for leaving Deliverance.
    -25% for being in Defiance.
    Reduced Crit rate and the inability to use Fell Cleave over IB which is a 200 potency difference.
    If you Unchain instead of IB, what are you mitigating?

    It costs a lot to be that tanky, it most certainly is not the best of both worlds, it's one or the other.
    (0)

  9. #119
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    All tanks lose attack power in tank stance, but only one tank has their dps cooldown locked out of tank stance, and i can assure you it isnt WAR
    (0)

  10. #120
    Player
    Exoxo's Avatar
    Join Date
    Sep 2015
    Posts
    25
    Character
    Low Love
    World
    Coeurl
    Main Class
    Paladin Lv 80
    I hope you don't actually think the penalties vs benefits of tank stance are comparable between the three.
    (0)

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