I'm sure the devs have realized WAR's design is very "have your cake and eat it too." People go on and on about how well designed and balanced WAR is, and how it's PLD/DRK that are the problems. How is it fair that one tank job brings the best offensive, defensive, and self healing utility? Where's the tradeoff? They deal the most damage of the 3 while being just as tanky, reliably reduce more damage (and of BOTH varieties), have the best defensive cooldowns in the game in terms of uptime and utility (Vengeance and Holmgang), and are MANDATORY for progression. And that's okay? Really?
For further examples, let's look at some of WAR's abilities that are just chock full of bullshit. Vengeance has big mitigation, a low cooldown (in comparison to both Sentinel and Shadow Wall) OFFENSIVE UTILITY in that it deals damage AND gives you a stack of abandon/wrath which further boosts your offensive and defensive capabilities and it's all on ONE ABILITY. Let's take a look at at Butcher's Block combo, too. It's your highest enmity combo and your highest damage combo, it's your go to. You don't HAVE to make a choice. There's no DPS loss for, by default, doing your job (holding aggro) whereas PLD and DRK get steeper penalties for no reason.
Storm's Path is another good example. It reduces ALL damage dealt by the target, physical or magical. The only stuff it doesn't is "darkness" damage I guess. Not only that, but it heals you too. Is it a big heal? No, of course not. But you don't have to make a choice to get it. You reduce damage AND heal at the same time. When a PLD has to apply Rage of Halone, where's their heal? Where's their extra utility? If DRK applies Delirium, where's their heal? They have to do a whole 'nother combo finisher to get that. Not WAR though, they get special snowflake treatment.
For another example, there's Equilibrium. It does two things, depending on which stance your in. Where's the PLD and DRK versions of this? How come WAR gets abilities that are useful both while tanking and not tanking. Hell, DRK even has the opposite in that it LOSES and ability while in tank stance because fuck you. Then we have WAR over here that gets REPLACEMENTS FOR THEIR TANKING ABILITIES WHILE THEY DPS. Can't use inner beast outside of Defiance? No problem, buddy! We gave you a DPS version of it, because we can't have you losing out on things when you're not tanking, right?
Not all of these are big, huge impact things. But all of this crap adds up, and here we are.
This whole "no guys, WAR is really well balanced and every single job should be like WAR" meme has to stop.