As points creep up to the bottom 100, it should force players to queue up to the feast to maintain their ranking. So if more points are rewarded compared to lost points for loosing, the feast would be more active.
As points creep up to the bottom 100, it should force players to queue up to the feast to maintain their ranking. So if more points are rewarded compared to lost points for loosing, the feast would be more active.
So, this might just be me, but it's not like I stopped queuing to maintain my rating. Well, not entirely. It's more like I want people to catch up so that games are more balanced. It's not fun playing when you make up the rating of two people on the enemy team. It leads to you getting two brand new people on your team more often than not.
Either way, your suggestion wouldn't help either scenario IMO. If everyone was gaining more and losing less, then all it would do is drive the discrepancy between Rank 1 and Rank 2 even further. For example instead of Rank 1 being 2K rated and Rank 2 being 1.7k, the Rank 1 would be 3K rated and Rank 2 would be 2.5K. This same idea would apply across the board in top 100.
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