The only DD in this game is Dzaemel Darkhold. if were gonna give roles dungeon names, i want tanks to be AV and healers to be HM
The only DD in this game is Dzaemel Darkhold. if were gonna give roles dungeon names, i want tanks to be AV and healers to be HM
For me I've always used both. Even in the older schools games. EVE eq XI
I've always known it as 2 separate identities of Damage Dealer jobs.
Being an FF game i'll use XI as its predecessor. in my experience DD jobs were generally things like Samurai, Ranger , Black Mage. generically the jobs that hit hard but not necessarily fast.
Where DPS was often used to describe jobs like monks, thieves, ninjas, dual wielding warriors. Generally jobs that don't hit particularly hard but do hit fast
So with the GCD styled combat in XIV where thaere aren't any "hard hitting" jobs the dps term kinda fits.
In FFXI we always used DD. DPS always sounded like some WoW term.
That's only true in terms of modern warfare.
When tanks were fielded for the first time, they were all but indestructible. That's where the idea of tough things being referred to as "tanks" got its start.
The fact that tanks are relatively easy to destroy now is irrelevant to the word's etymology.
"Do you want to be tank, heals, or dps?"
"DPS check time, dps it."
Damage Dealer, Damage/Kill... Now all rolled under a single universal noun. Weird, but eh whatever works.
And no, please don't use "deeps". People sound like they are trying too hard when they do. Save that for the next mmo era, so we can all not throw up when we hear it in this one.
Last edited by Jas710; 09-16-2016 at 06:09 AM.
my "toon" is a "dps" mang!
That is not true, even if firearms were not good enough against tanks, the regular hand granade could work against them just fine. Not to mention since their apparison, their role changed fundamentally between WWI and WWII, the tank was never really something "hard", and when they actually were good armored enough to be invulnerable to their pairs or anti-tank measures, if they ever were, was at the expense of everything else, mobility, firepower, crew comfort/survivality. WWII proved that slow moving heavier tanks made to endure the enemy fire were not good enough and they actually never really granted the survivality of the crews, the whole "heavy tank" and "super heavy tanks" for that matter were ditched years after, with the victor tanks where the T-34 and the Sherman/Firefly, it was proven than the tank was meant to be fast, and hard hitting. What guarantees the survival of a tank crew is not armor, is a fast target adquisition, firing power and speed to deploy/retreat. Thus the modern MBT was born.That's only true in terms of modern warfare.
When tanks were fielded for the first time, they were all but indestructible. That's where the idea of tough things being referred to as "tanks" got its start.
The fact that tanks are relatively easy to destroy now is irrelevant to the word's etymology.
Tanks, for all intents and purposes, are more alike what we call DPS/DD classes than what we call tanks.
BTW, 100 year anniversary of the tank.
Honestly, I don't care how long it's been around. Damage Per Second doesn't make sense as a role descripter. Never did, doesn't now, won't for the next 7+ years. I really don't understand how DPS even managed to replace DD to begin with.
It was very weird to see that when i started playing, one of my first reactions was "what, there is a DPS class? then the other classes DO NOT DO DAMAGE?!".
DPS = Something everyone does.
DD = Role focused on the activity of DPSing.
And switch tank to crowd control already.
DerPS is more approriate.
Last edited by CUTS3R; 09-16-2016 at 06:52 AM.
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