

Shield Whatever-the-stun-one-is. I've had more problems stunning on PLD than I do on DRK, but maybe that's just me. Others I've had the discussion with seemed to agree with my assessment, so I just assumed that was the general consensus.I'm assuming you mean shield bash, not shield swipe? As long as that cooldown wasn't 20s or however long WAR/DRK is.. I'd still say even with the GcD lock PLD still has the best stun simply because theirs isn't stuck behind a long cooldown or reliant on a proc (i'm pretty sure lowblow can be refreshed faster with a proc? maybe?)
Last edited by SessionZero; 09-15-2016 at 12:30 AM.



The stun being without CD provides a lot of utility. When you can time the GCDs right it allows you to chain stun multiple targets, which is one of the differences that makes paladin stand out.
Some changes like extra effects for the duration of the stun would be nice, but I would not touch the GCD.
The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.
Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.
Parties should spend most of the time doing the phase that is written in the comment not trying to get there.
Oh hell naw. Shild Bash being a spammable GCD weaponskill makes it so Paladin can chain stun mobs during trash pulls, which makes for great mitigation, and also so that they can run around stunning ads in mechanics in which you want to prevent a target from reaching X location, like the gels in A3, the Plasmas in A6S or the True Heart in A7. This is part of Paladin's utility and why our stun is imo superior to other classes.
The downside, ofc, is that it interrupts your combos if you have to throw it out to interrupt THAT ONE attack from the boss, but hey, I'd rather have that than make our chain-stunning skills the same boring 20s CD as the other tanks. The classes are already monotonous as they are.
Plus, Shield Bash is suuuper strong in PvP!
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