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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    865
    Quote Originally Posted by MugenMugetsu View Post
    Please do not change the current layout of the maps of the world and cities. Adding things such as Mog Houses, etc. is fine but please do not change the existing World Map and City map designs. Too many people are whining about having a hard time finding their way around in places such as The Black Shroud, for example. My advice to them is to grow up and learn how to use, and read, your map. The world designs and city designs are perfect the way they are aside from the fact that some additions would be very welcome. A complete redesign of World Maps, City Maps, would be very upsetting to me as I have spent a great deal of time familiarizing myself with the existing layout of the World and Cities. Please, please, PLEASE, Yoshi P., do not allow a change to the designs of the maps. I love how beautiful and lush The Black Shroud is and heard from a friend that when the world map is redesigned areas will be more open which would take away a lot of the beauty and lushness of areas such as The Black Shroud. This would be a great disappointment as I have traversed the maps as they are currently, and have familiarized myself with them and would not want to have to learn completely new map layouts. I absolutely love the maps and world/city environments as they currently are. Of course, additions to these would always be welcome! As for those of you who do not like the current map layouts and find areas such as The Black Shroud to be "too confusing"...Grow up! This is an MMO geared towards adults. Be an adult and LEARN TO READ YOUR MAPS. They are fine as they currently are. No map I have encountered thus far has been anywhere nearly as confusing as the Yhoator/Yuhtunga Jungle Maps on XI, which, after taking the time to learn them, became VERY easy to navigate. Thank you for your time, and I hope this message is well received and any plans to change the map designs are abandoned or are at least under consideration for abandonment. Focus improvements in other areas. There is absolutely no need to change the design of any areas unless additions are being made to those areas and the change is to accomodate the addition(s).

    In regards to your statement about the Black Shroud: Screw you. The Black Shroud's navigational difficulty is precisely the reason why I avoid it like the plague.
    (3)

  2. #2
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SilvertearRen View Post
    In regards to your statement about the Black Shroud: Screw you. The Black Shroud's navigational difficulty is precisely the reason why I avoid it like the plague.
    Same here. The Black Shroud licks dog balls. I also avoid it at all costs.

    However, I honestly don't mind the other maps at all, even with all the copy pasta.
    (0)

  3. #3
    Player
    Preypacer's Avatar
    Join Date
    May 2011
    Location
    Gridania of course!
    Posts
    1,163
    Character
    Perrina Avolara
    World
    Coeurl
    Main Class
    Archer Lv 21
    Quote Originally Posted by Molly_Millions View Post
    Same here. The Black Shroud licks dog balls. I also avoid it at all costs.

    However, I honestly don't mind the other maps at all, even with all the copy pasta.
    I haven't had the chance to get into Mor Dhona yet, though from what I've seen, it doesn't seem as blatantly repetitive as others do. However, I'd say that from my experience, Coerthas seems to be the least obviously repetitive of the other zones. I still see repetition, in that the entire zone, practically, is the same rocky outcroppings, cliffs and such. I think that it's broken up by major land structures - lakes, high cliffs, ravines, etc... makes it seem less so.

    I'm really interested to see how new zones added later are designed.

    The map image that Yoshi-P is holding up in the Q&A looks to me to be much more like a traditional FF map... You can see where there are changes in elevation, you get an idea of the overall 'theme' of a given area (brown and dry, green and alive, etc) and it just looks overall like it's going to be much more interesting to explore.
    (2)