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  1. #1
    Player
    Ashewalker's Avatar
    Join Date
    Nov 2014
    Posts
    160
    Character
    Nevina Ashewalker
    World
    Phoenix
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Kurogaea View Post
    But....that's why your predicting stuff right?
    Indeed, but we need to have a small basis of information beforehand before predicting, otherwise we are no better than people in these foruns that speak without any foundation to stand on. We want to predict more things but without information we are just throwing it out there without knowing anything which is useless.

    Quote Originally Posted by Alexander_Dragonfang View Post
    Im wondering about the mention of Crafted Weapons.

    They will have to be something like i235 considering they can be HQ and pentameldable.
    We heard that the weapons will be i250, might be rumours but would fit the previous patch where Alexander Midas Gear would be the same Item Level as Crafted gear and Eikon Extreme

    Pos-Note: We talked about the crafted Weapons and we came into a conclusion that might be of interest! Due to the adding of the gear of Alexander (Armor and Accessories) and now adding crafted weapons for higher level, It would not be wise for them to be i250, since it could make Sophia EX weapons useless. So we came to the conclusion that i240 or i245 would be more than suficient for the Crafted Weapons, that way, it would still make sense for people to get Sophia EX weapons, which, by our calculations will be i250.

    EDIT: Had to add the answer to Kurogaea, i did not see it before, my apologies.
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    Last edited by Ashewalker; 09-10-2016 at 01:13 PM.

  2. #2
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Ashewalker View Post
    Indeed, but we need to have a small basis of information beforehand before predicting, otherwise we are no better than people in these foruns that speak without any foundation to stand on. We want to predict more things but without information we are just throwing it out there without knowing anything which is useless.
    Well when you put it that way, -BREATHES IN-

    One, Diadem was failure for a few reasons. The enemies respawned to quickly on islands. Knowing multiple players would be roaming the areas, they didn't suspect players to stay in one place nuke enemies down on one island in particular, leaving the other islands rather useless since one was more optimal for being smaller. After recieving feedback all SE did to fix it was lower the rewards gear lvl. Taking that bit of information means this is what they most likely wanted to make, just players didn't like it for the reasons they wanted.

    Two, No one predicted how airships would be until they dropped them and we were disappointed (at least I was) that we only send them out on secret islands, we don't ride them. If anyone was familiar with airships in previous ff games (not just 11) we'd assume we would ride them, but we are not. Knowing this, we can't can't have too much open mind-ness when it comes to these implications unless specific information is given. In other-words, we should've asked if we were able to actually navigate and ride with the airships to islands and explore these places with our characters for resources. NOT INCLUDING DIADEM. Or even messed with them asking how the controls would change when we actually drive them. HA!

    Here's some info here i case you don't have any on Squadrons:

    [Squadrons will be a type of simulation content that can be enjoyed solo, and it will involve assembling volunteers and creating a squad. We’ll gradually be adding content that you can enjoy by bringing along your squadron.
    (Please note the English term is "Squadrons" and not "Platoons" as listed in the presentation.)

    Live Letter XXVIII

    A: There were some setbacks in the planning stage, but we're expecting to have this ready for Patch 3.4 as of the current schedule. However, I cannot make any promises as to whether they will be able to enter dungeons alongside you at the time they are added to the game. We're also planning to unlock the first lieutenant rank for Grand Companies at the same time.

    Novacrystallis article

    In Patch 3.4, a new type of content called Squadrons will arrive. It can be enjoyed solo and is a simulation-type content where you will recruit NPCs into a squad. The team will gradually introduce more content around this system in the future. In addition to that, a new Grand Company rank will become available, as well as new gear to exchange for company seals.] Link here: https://www.reddit.com/r/ffxiv/comme..._and_dungeons/

    With that in mind, my prediction of Squadrons would most likely be a type of retainer venture minigame with a basic level system that will determine your squads success by percentage of completion, and we'll be sending the squads to either previous dungeons for lvling or new types of places for exotic items. Whether or not they will build on Squadrons as its simulation-content and it's not held any promises to the point we can bring our squads with us on dungeons is yet to be known.

    All done X)
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    Last edited by Kurogaea; 09-11-2016 at 12:03 AM.