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  1. #1
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    You don't really want to say me, thats not "make it easier".
    That's just a nerf for the content^^
    Not true, it's a combat design change, from memorization skills to strategy skills, which actually can be much harder.
    (2)

  2. #2
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Vantol View Post
    Not true, it's a combat design change, from memorization skills to strategy skills, which actually can be much harder.
    Depending on how they do it, I agree.
    (2)
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  3. #3
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Vantol View Post
    Not true, it's a combat design change, from memorization skills to strategy skills, which actually can be much harder.
    I really wish they took Diadem that route... But no, instead we just get bullet sponge enemies with no mechanics, and "world" boss style NMs similar to Odin where the only strategy is "Throw more people at it"... Christ SE, how did you get Diadem so damn wrong? It had (still has) so much potential, and you just slapped Hunts in an instance and called it quits... All you need to do, SE, is tune down the HP and give NM a solid XI ZNM style force pop system... That's all... Then the event is good... Not great, but at this point I'm willing to settle... Why am I instead stuck waiting on 3.5 for a replacement to Diadem that'll likely just be a repeat of the first? Christ... I'd even be somewhat more OK with the absurd HP levels of things if you didn't decide to lower our time limit in Diadem for no well explained reason...
    (1)
    Last edited by Nalien; 09-07-2016 at 09:03 PM.

  4. #4
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Nalien View Post
    I really wish they took Diadem that route... But no, instead we just get bullet sponge enemies with no mechanics, and "world" boss style NMs similar to Odin where the only strategy is "Throw more people at it"... Christ SE, how did you get Diadem so damn wrong? It had (still has) so much potential, and you just slapped Hunts in an instance and called it quits... All you need to do, SE, is tune down the HP and give NM a solid XI ZNM style force pop system... That's all... Then the event is good... Not great, but at this point I'm willing to settle... Why am I instead stuck waiting on 3.5 for a replacement to Diadem that'll likely just be a repeat of the first? Christ... I'd even be somewhat more OK with the absurd HP levels of things if you didn't decide to lower our time limit in Diadem for no well explained reason...
    I honestly think they need to look at the idea of mechanics and strategy differently than they have been (and differently from how we perceive it). We always think that strategy is simply figuring out a mobs abilities and how to survive it, but it can honestly go through more than that. They tried difficult mechanics and precise timing needs, which we (mostly) failed miserably to show that we could reliably do or enjoy it. I think they need to start from the beginning.

    Give us a reason to focus on the group we're in, rather than just the one mob we're attacking and watching out for AoE. Let us re-learn what it means to be a part of a group (teamwork). Let us (re)learn our abilities. Give us reason to use certain things, like BLM Sleep or WHM/BRD Binds. Make it simple at first, like a zerg of mobs that will wipe the group and need to be CC'd. In a raid setting, give us reason to need certain spells/abilities (or some alternative means to handle if none present) to save our parties. To be that MVP that isn't about being #1 DPS (i.e. shift away from a focus on personal output).

    Things like the Dragonkiller in Steps is a good effort, but it took us out of the action to be that man behind the scenes. Keep us in it until we've gotten used to it. Then move out from there and give us those mandatory mechanics. Maybe at that point, fights won't be all about DPS'ing down a huge HP pool. If players want that meaningful experience in an MMORPG, they're not going to get it while the focus is all about themselves being better at their DPS "role" than everyone else.
    (2)