Perhaps they'll add some new ones to the cash shop
/s
Perhaps they'll add some new ones to the cash shop
/s
Last edited by Skivvy; 09-04-2016 at 02:23 PM. Reason: Forgot the ever important /s
Player
I think it has more to do with how dumb this game treats you as a player. why we can't even see enemy hp and other basic stats is absolutely beyond me.I don't know about A5S specifically but I do know that there are indeed times when Ifrit is ever so slightly better than Garuda. Those occasions are rare, however, and it's never entirely clear when Ifrit is superior without someone doing some number crunching. That's a problem IMO and testament to how poorly Ifrit and Garuda's skillsets differentiate them.
I've been said this for so long, and even moreso after HW released it's new skills...and you know what I got?
Everyone screaming at me because "BUT WE GOT AHK MORN! AHK MORN! AHK MORN!"
while I am sitting here upset we have a dump arse SMN class. Can't be fooked with it.
I even suggested that they either.
A. Make it a real friggin' summoner like the other FF's.
or
B. If you wanna 'envoke' powers like they do Bahamut, why not envoke powers like Levi/Ramuh/Ifrit and have like their spirit's
thing come out like Bahamut does for a short time and use their signature skills?
^ Tear down ACN and make both jobs separate too.
The Egi itself just a useless nugget. SMN needs to be revamped from bottom up in some way to feel like an SMN imo.
Using lore to interfere and to limit gameplay is Gods awful and should never, EVER be used.
Last edited by Mugiawara; 09-04-2016 at 09:07 AM.
> No Aether to summon Egis
> Enough Aether to envoke the powers of Bahamut
Maybe I'm misunderstanding something though. Because to me, that is beyond silly to call on the powers of an Elder Primal.
Ahk Morn I like more than the Egi I think... Like you suggested though, I'd have quite liked Summoner to effectively have a rotation that takes it through various Trances, Inferno Trance > Gale Trance > etc., it strikes me as a different enough form of summoning to work... It creates a real sense of "I'm doing this", which is perhaps something Summoner shouldn't have, given they've always just called upon powerful creatures, but it's nice regardless...I've been said this for so long, and even moreso after HW released it's new skills...and you know what I got?
Everyone screaming at me because "BUT WE GOT AHK MORN! AHK MORN! AHK MORN!"
while I am sitting here upset we have a dump arse SMN class. Can't be fooked with it.
Either that, or give Summoner a fairly low cooldown form of Dissipation, that provides Swiftcast instead of Aetherflow, and split the pets cooldowns, even move some more skills onto them... So say, you summon Garuda-Egi, she does Tri-disaster, then you sacrifice her to bring out Ifrit-Egi, who does Fester... That kind of concept builds Summoner around summoning...
Instead, we're getting Egi-Glamours... IDK, I have hope for Egi-Glamours, but I shouldn't having seen the current Glamour system... I'd be OK with an off-hand item that dictates my summon, so I equip an Inferno-Focus, I summon Ifrit-Egi, even for Summon and Summon II. That almost strikes me as the truest form of summoning... Most games it was never about a rotation of summons, you found the most powerful option, and you stuck with that... I wouldn't be picking the most powerful Egi, I'd be picking the one I like the most, and arguably that's better... It still does nothing for Summoners gameplay being more DoT Mage than Summoner, but done right, the Egi-Glamour system can at least tingle my nostalgia for going out and earning summons, and picking them...
I hate the whole idea behind "egi-glamours", I find the whole concept of glamoring any skill/spell/summon/ability/action.. in general, undesirable to say the least. (If not handled with extreme care.) It really annoys me , the idea of having to take an extra step in my brain, instead of being able to immediately identify, in combat, at a glance, what is happening ... which is the door this opens up. All this, just to pander to some nostalgic fans, that just can't let it be. I currently kind of like the fact that If I see a Carbuncle, I know it isn't a Summoner.
As a long time fan of Summoner and the FF series in general. I am fine with the way Summoner is right now (Trance & Dots), I don't need to dress up my pet and I have other FF games if I want a more traditional Summoner experience.
I'd rather they take pets away and transfer the abilities all to the Summoner, in the form of stances/trances and Dissidia like type attacks etc... instead of "egi glamor"
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On topic, I have no idea if they are going to add new egi in the future. With the way Summoner functions right now, I don't really see the point. Unless they take a dramatic shift in 4.0 with it. I really don't want them to force them in, just because people want variety or w/e though. I think the Dreadwyrm stuff, was a step in the right direction for Summoner, specifically for XIV. The raw power coming through the Summoner itself, is a much more appealing idea, than little pets that you barely have any interaction with.
This obviously, is all my personal opinion on it.
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Ya, that's kind of the Dissidia type stuff I was talking about, not entirely, but the Ghost Image thing. I do think there is an opportunity to make Enkindle cooler, they could definitely make the Egi's transform / ghost image or whatever during that ability.One thing that might address some concerns, is an idea I got from a certain cutscene in Final Coil: have a ghostly image of the primal briefly appear when certain Egi abilities are used (e.g. Enkindle). Something like like that already kinda happens when Dreadwyrm Trance is turned on.
I'm actually surprised Spur and Rouse doesn't do some sort of physical pet change... since there is really not much visual feedback other than an Icon on your party list.
Last edited by Imoen; 09-05-2016 at 05:35 AM.
One thing that might address some concerns, is an idea I got from a certain cutscene in Final Coil: have a ghostly image of the primal briefly appear when certain Egi abilities are used (e.g. Enkindle). Something like like that already kinda happens when Dreadwyrm Trance is turned on, and would also tie in with the Ultima Weapon.
Last edited by Zohar_Lahar; 09-05-2016 at 05:27 AM.
Playing a summoner, I'd have no problem with one of two possible outcomes.
1.) The Aion spiritmaster route. Basically have the summoner with two sets of abilities: caster damage (a.k.a. the standard rotation) and more enkindle-like direct pet commands. This way, the dot rotation makes sense since while you're letting those dots tick off, you can issue all those pet commands for extra damage. The only major downside to this approach is that among all of the things the game doesn't pull off very well, unfortunately pet UI and pet control are on that list.
OR (the better option....)
2.) The "invoker" route. Scrap the egi concept and replace it with a stance-based system where every primal has its own permanent trance that affects summoner spells in certain ways much like how the Aspect spells work for astrologian and perhaps even the summoner's stats. On top of that, summoners would have one "Summon" skill that would bring out the primal of their current trance for one signature attack a la Ultima Extreme (i.e. Earthen Trance "Summon" brings out Titan to do its Geocrush skill on a selected target area).
Overall, the short version for any idea on a pet job is relatively simple: go big or go home.
The whole Ark Morn is by far the closest thing we have in this game to the original Final Fantasy Summoner Job.
Summoner Job was not original a Pet Job in Final Fantasy but was a Job that "Summon" the Summons to perform their Ultimate attack as the Summoner's skills.
It wasn't a Job that dragged around their summons like a wiped slave but used their Summons as a actual attack ability.
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