What. Again, if something is primarily a bother, it's bad design. Good design revolves around meaningful choices and risk/reward mechanics, not arbitrarily burdening the player.
Except Accuracy is not a challenge. It doesn't add any difficulty. It's merely annoying, and nothing else. Having to work around limitations and horrible design decisions is not actual difficulty. Difficulty should come from actually playing the game, not having to juggle around arbitrary numbers to even be able to properly play the game in the first place, because that's what Accuracy amounts to.If there is no challenge there is no game
The accuracy is there to force us to balance stat around it.
Again, yes, the stat system as a whole needs an overhaul overall. I'm well aware that Crit is currently the godking among stats.Without it everyone would go all Crit All det and so and so...
You're not making any sense at all. Of course there would be a BiS, and why would you even think this is an argument?there would be no BiS
Then you're clearly not looking hard enough because the secondary stat system in this game is horrible, in-transparent, and uninteresting, with major design faults to boot.I don't see a whole secondary stat rework needed
Why do you even apply this to the current game when I have clearly said that I would like this to be done in 4.0, and as part of a general stat overhaul. Of fucking course would removing Accuracy right now without any other changes to the game be a stupid idea. That's not what anyone is asking for.If you remove accuracy, this mean that the more or less 700 acc point everybody (DPS/Tank) have must be reallocate somewhere
Err, so accuracy is the simplest stat, but somehow it's adding challenge to the game? Make up your mind, you're contradicting yourself.As I see it, accuracy is the most simpliest stat compared to the other
Having to find out an arbitrary number by trial and error simply because the devs refuse to either flat out give us that number or implement a sensible way in the game to see whether that number has been reached is bullshit and is nothing but frustrating. In WoW, you at least knew how much additional hit chance you got from your hit rating (because the game told you), and you knew how much additional percentage of hit chance you needed to soft-cap, because the devs didn't make a great secret out of it and as far as I know, it never fundamentally changed until hit rating was removed. They still removed the stat.Yes finding good number are some work, but it's only fail and retry... what we are doing endlessly in MMO
Yes we can compare them. Holy shit, the FFXIV devs even outright stated that they use WoW for inspiration, why would we not compare them? It's perfectly valid to do comparisons when talking about very fundamental game mechanics like stats and gear. Just because you don't like it doesn't mean it's magically not applicable.As I said you cannot compare those 2 MMO because they work differently (just... in the healing process for example)
They removed it because it was a horribly designed stat which, yes, bothered players among other things.And even after reading the patchnote I fail to see their point
basicly it has been removed because it bother players... ?
Yes, which is what I am asking for.and alongside with this removal they also made a complete rework of all stat and adding new one...
it's a 180° change
It doesn't, that's why we're having this entire debate. That's why healers groan about having to meld Accuracy. That's what makes gearing up in this game shitty and restrictive. If you're unlucky, you might be sitting on hard-earned upgrades for weeks or have to rearrange your entire melds because you can't cap Accuracy anymore if you wear them. That's major bullshit.I don't see the point of doing that in FF14 since it work as it is
What. And stop posting shitty meme images, they're not exactly helping you make any point - not that you had any to begin with, because all you're saying is incoherent, self-contradicting nonsense.This is not because they did it that it is a good idea
Yes, to improve your character. And not to remove arbitrary penalties from it because of a shitty stat system, because that's what Accuracy is and always will be.the melding slot are there for that reason.



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