I assume they plan to back away from the 'buff maintenance' they added to several jobs.
Some people find it fun, but not enough people to justify so many jobs having a variant of it.
I assume they plan to back away from the 'buff maintenance' they added to several jobs.
Some people find it fun, but not enough people to justify so many jobs having a variant of it.
I don't think we'll see some heavy changes, but I can see them being less strict on certain jobs to help bring numbers up across the board, much like they are with the change to auto-attacks coming soon.
Personally, I'd like them to look at maintence buffs ( BoTD, GL, Enochain), and scrap Cleric stance in favor of buffing all potencys of healing dps spells (Stone, Malefic, Dots, ect.). A change to Wanderer's Minuet and guassbarrel, away from having to plant myself like a tree .
Last edited by Nyghtmarerobu; 09-03-2016 at 07:03 AM.
That's the thing, though. Not every job should be about stacks or buffs or <insert other overused mechanic>. You can have jobs with varying levels of difficulty or focused on certain mechanics while excluding others. When ROG/NIN was implemented, some people expectedly switched mains because ROG/NIN was not chained to positional attacks the way MNK and DRG were. This is also why people lost their shit when the devs talked about wanting to add positionals to NIN; the very thing they were trying to get away from was being forced on them through lack of alternatives.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I was thinking about these very same things myself today while mulling over the xpac we're getting and fanfest and I have to say I agree. Why can't we have a melee with no positionals? Why can't we have a dps class that doesn't have to manage stacks/buffs/debuffs? Why does every ranged class have to have cast times to their abilities?That's the thing, though. Not every job should be about stacks or buffs or <insert other overused mechanic>. You can have jobs with varying levels of difficulty or focused on certain mechanics while excluding others. When ROG/NIN was implemented, some people expectedly switched mains because ROG/NIN was not chained to positional attacks the way MNK and DRG were. This is also why people lost their shit when the devs talked about wanting to add positionals to NIN; the very thing they were trying to get away from was being forced on them through lack of alternatives.
Hypothetically, assuming nin had no positionals, I highly doubt it would suddenly cause everyone to start playing nin because maybe that person really does prefer mnk or drg. However if they got rid of positional attacks on one class and every person suddenly switched to it? I'd hope SE would take the hint. I personally hate the entire positional concept, I personally have always preferred the tried and true method of melee dps just hitting the boss from the back. I don't think the extra layer is needed by throwing on positionals.
What was mentioned was an exclusion—not a broadened inclusion—though, and already certain buff maintenance mechanics work almost identically to each other (BotD and Enochian) while also feeling more like mere CDs than any augmented gameplay or rotations when used in typical open-world combat. If anything, going by your quote I figured you'd think they should be more varied (in some cases by not being a matter of buff "maintenance")?That's the thing, though. Not every job should be about stacks or buffs or <insert other overused mechanic>. You can have jobs with varying levels of difficulty or focused on certain mechanics while excluding others. When ROG/NIN was implemented, some people expectedly switched mains because ROG/NIN was not chained to positional attacks the way MNK and DRG were. This is also why people lost their shit when the devs talked about wanting to add positionals to NIN; the very thing they were trying to get away from was being forced on them through lack of alternatives.
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