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  1. #1
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    What i would see

    Since sch got CritAdlo
    Let us have CO Noct

    If CO used in nocturnal have all shield double in potency (the remaining shield x2 i mean)
    Plus the usual +5sec and stun

    Sch still have advantage to have anytime rng based double shield
    While noct got one with cooldown
    (4)

  2. #2
    Player
    Watachy's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,200
    Character
    Koda Ko
    World
    Spriggan
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Nekotee View Post
    What i would see

    Since sch got CritAdlo
    Let us have CO Noct

    If CO used in nocturnal have all shield double in potency (the remaining shield x2 i mean)
    Plus the usual +5sec and stun

    Sch still have advantage to have anytime rng based double shield
    While noct got one with cooldown
    That's something i would like to see !
    (1)

  3. #3
    Player
    Vulcwen's Avatar
    Join Date
    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nekotee View Post
    (..)
    If CO used in nocturnal have all shield double in potency.(..)
    Hmm, let's compare the primary use of it, CO'd Aspected Helios, with a deployed Adlo..
    I'll assume a 15% crit chance (and a x1.55 crit potency modifier, I hope that is correct), and a 1% heal advantage for the AST over SCH (due to passive traits giving MND to AST and INT to SCH).

    CO Aspected Helios' shield would be 382 base potency.
    This means a range of 382 - 592 potency, with an average of 414.

    Deployed Adlo's shield is 300 base potency, but 930 potency if it crits, with an average of 395.
    With conva and defiance (if WAR), it's still more powerful, even in base potency.
    The advantage of CO Aspected Helios would however be range and ease of use (no need to spread from a certain target in limited range, and can be used a lot quicker, allowing for reactive use).

    I like it.. might be the thing N.AST needs to be really competitive.
    (2)

  4. #4
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Nekotee View Post
    What i would see

    Since sch got CritAdlo
    Let us have CO Noct

    If CO used in nocturnal have all shield double in potency (the remaining shield x2 i mean)
    Plus the usual +5sec and stun

    Sch still have advantage to have anytime rng based double shield
    While noct got one with cooldown
    That bomb ass Aspected Helios + CO tho
    (1)

    Peach Parfait/Khulan Angura on Gilgamesh

  5. #5
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nekotee View Post
    What i would see

    Since sch got CritAdlo
    Let us have CO Noct

    If CO used in nocturnal have all shield double in potency (the remaining shield x2 i mean)
    Plus the usual +5sec and stun

    Sch still have advantage to have anytime rng based double shield
    While noct got one with cooldown
    I do agree with this actually. An extended duration on a shield is pretty pointless...this would be a great fix.
    (1)

  6. #6
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    It would be nice to apply some kind of regen on party while you're on Nocturnal just to let them compete better with SCH's Whispering Dawn on heavy damage situations in low gear. But I know that ain't happening. And Celestial Opposition is nice as it is its quite powerful already letting you extend strong buffs like Collective Unconscious regen, Synastry, Lightspeed and even Mind Potions mind you!
    (0)

  7. #7
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Nekotee View Post
    ...
    I absolutelly love this.

    Or maybe when you use CO it will give you a "buff" similar to SCH's DT/ET that for the next cast of Aspected Helios/Benefic your shields will have double potency (shields only, not heals) then the buff wears off.

    But if Nocturnal CO is buffed then Diurnal CO would fall off a bit....

    I think they need to rework the ability for both sects
    Maybe For Nocturnal CO it would double the shields (instantly or for the next cast only)
    And for Diurnal it would turn the remaining ticks of Aspected Helios/Benefic HoT into healing.(Similar to BLM's thunder proc but for the remaining duration only)...idk something.

    To be really honest though.... i wish AST had more card related stuff, it's the only thing that differentiates them from the other healers but it feels so....meh...
    (1)

  8. #8
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Muahbec View Post
    To be really honest though.... i wish AST had more card related stuff, it's the only thing that differentiates them from the other healers but it feels so....meh...
    I feel the cards are the only thing that they did right with AST.

    Roughly a third of their abilities are dedicated to them, I'm not sure how it could get much better.
    (0)

  9. #9
    Player
    basketofseals's Avatar
    Join Date
    Jul 2015
    Posts
    815
    Character
    Verrine Mercer
    World
    Balmung
    Main Class
    Samurai Lv 86
    Quote Originally Posted by FoxyAreku View Post
    I feel the cards are the only thing that they did right with AST.

    Roughly a third of their abilities are dedicated to them, I'm not sure how it could get much better.
    I kinda hate how that worked out. When you get synched to 50 you pretty much have no abilities because every job quest gave you some card trick.
    (0)