No. Savage is definitely not easy for the majority of players. The best, yes, it can be, and for those the mechanics "click" for. Most people spend a lot of time learning and getting better at the fight before clearing and farming it (weeks or longer)
Savage is a massive difficulty spike in comparison to previous content. As long as you are improving yourself each time you go in, then you are fine.
It looks like the OP checked out around page 2, leaving us with this lovely discussion
If I can add anything, even though the OP is seemingly trying to be civil, and respectful, the way she talks about XIV just kind of rubs me the wrong way. These kind of things almost always escalate, so I don't believe being shunned from three LSs was a sudden thing. If I had to hear day after day how the content isn't difficult, or XI is SO good this, and XI is SO good that; and/or all this grinding is for nothing; it would seriously wear on my nerves. And I played and loved XI for five years!
It's being a Debbie-downer. They bring the rain, and nobody is fond of these types. If I showed her comments towards difficulty in this game to my static after wiping to Odin multiple times last night, they'd rage.
this is close but not quite right, it's more like that person who jumps into the middle of your conversation hearing the one thing they don't like and being like NOPE I DON'T LIKE THAT SHOW, yea well we didn't ask you or care.
*man this raid is hard* no it's not!
*man my rotation is hard to get down* no it's not!
*man this content was fun* no it's not!
I'm getting sick of the same argument about FFXI vs FFXIV styles of gear progession.
I honestly don't know if I'd stick around if suddenly the game used XI gear progression. Call me crazy, but spending months of my life working on ONE single bit of gear in a set that I'd need to even just get to participate in current content sounds outrageous.
It isn't even a matter of time so much as stagnation. We have so many dungeons and trials to run for roulettes. I don't want to run the same 3 things for months straight for one piece of gear And I know that people do that! There is always that one dungeon that's super fast for quick tome caps, but no one HAS to do that in FFXIV.
I much prefer the staircase of growth in FFXIV. Every step opens up new things to do to make the next step and keeps the old steps mostly relevant.
But that's just me.
Everyone is allowed to have their own preferences when it comes to gearing style, so pardon me for clipping the first bit your message. :X The quoted part above is where I'd have to disagree. For me personally, one of my larger complaints with XIV is that things become obsolete so fast. We have to replace full gear sets every major patch and old dungeons/raids are typically left in the dust (outside of roulettes) because the reward is just not worth it to most outside of glamour.
The grind in XIV is far more painful to me than XI ever was because you are generally doing the same 2-3 dungeons for months with the added bonus that you are treated like an NPC by most DF groups and are rarely spoken to. While XI's grind could be bad, the events were incredibly social and made things less painful (IMO). If they could somehow fix the social aspect of XIV, I think it would do wonders.
I have to side with Ametrine. I personally enjoy an MMO where I am given new goals and content to take on every few months as opposed to every few years. A lot of people hold a ridiculous amount of value in gear. While yes gear does need to have value to be desirable, it still at the end of the day is mostly just a means to get content done. Beating the hardest content in the game is what I care mostly about and what loot I get from it is just the cherry on top. I would only argue that the highest ilvl weapon from a patch at least be the best until the next patch's tomestone weapon. Along with keeping Savage raids with a ilvl sync on.Everyone is allowed to have their own preferences when it comes to gearing style, so pardon me for clipping the first bit your message. :X The quoted part above is where I'd have to disagree. For me personally, one of my larger complaints with XIV is that things become obsolete so fast. We have to replace full gear sets every major patch and old dungeons/raids are typically left in the dust (outside of roulettes) because the reward is just not worth it to most outside of glamour.
The grind in XIV is far more painful to me than XI ever was because you are generally doing the same 2-3 dungeons for months with the added bonus that you are treated like an NPC by most DF groups and are rarely spoken to. While XI's grind could be bad, the events were incredibly social and made things less painful (IMO). If they could somehow fix the social aspect of XIV, I think it would do wonders.
Uhmm, FFXI you did the same content for years. For your DF argument, nothing is stopping you from making your own groups and making your own friends in FC's. Nothing is stopping you from joining a PF and making new friends. You shouldn't have to be forced to be social. I would even argue in FFXI that people were only real social in end game content like FFXIV is now. In FFXI I remember most EXP parties consisted of you get an invite, no one talks because they are watching TV while grinding and social activity happened if something broke the flow like a bad player or someone stealing your camp spot.
If you look at it, between the two games, their social aspects are not too far apart. Difference is we don't have another group ruining our end game plans for the evening. Not only that, how exactly would you fix the social aspect?
We'll have to disagree on some pointsAs far as making the social aspect better - introduce cross-server friends, cross-server /t's and cross-server guesting (which would allow you to visit friends on other servers and vice versa).
Most content is completed through DF, and you are matched up with randoms that you will probably never see again. I'm sure everyone has run into that really awesome person that they'd love to have more fun with, but you can't. I also think that would help curb the amount of prats that you run across in DF. People have no fear because they know they'll never see you again, but they may change their tune a bit if they actually have to deal with their behavior once the run ends.
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