so, I'm sure this isn't going to be a popular topic amongst drks/plds who already have a very obvious incentive to agree with the devs, so this topic is ideally aimed at other warriors out there in hopes of prompting a legitimate discussion about the classes current balance.
I won't deny that WAR is a strong class at all, but am I the only one that thought the vit "adjustments" already nerfed us hard? we went from being able to zerk self heal a respectable chunk of our hp during bloodbath FC bursts to healing amounts that frankly felt inconsequential compared to healers "already-scripted-despite-the-specific-tank" amounts of healing.
I'm not saying pld and drk couldn't use some utility buffs to compete with eye/path, but if war damage-to-hp ratio or self healing are nerfed any further I feel like playing a war over some other class will lose it's identity entirely, and the tone with which I interpreted the comments about warriors and scholars in the recent live letter they're being compared as equivalently overpowered, when personally scholars seem ludicrously versatile in ways that the other healers simply cant be brought up to par with, while War-though again, in a good spot- is not at all so head and shoulders above all other tanks that it needs one or more of its properties to be brought down to par.
I guess another way to put it is a lot of people won't care since war had its time in the limelight and Drks/plds are the kewl kids anyways, but am I the only one getting the vibe that WAR will be almost back at 2.0 status again come next patch? I get the war-sch parallel, but at the same time when you actually break it down the magnitude of difference between the two and their competitors, war merely compliments other classes while doing good dps. Sch has been admittedly op when used at the peak of its learning curve by most of the player base since way back in 2.x and things have only gotten worse. some people claim war has been in the same situation and people didnt notice, but if people didn't notice back in 2.x isn't it far to say the the disparity isn't nearly as great?
Late 2.x most raiders favored bringing another dps over bringing a warrior in most raids where tank swapping wasn't a necessity. The "offtank" role is always a precarious one and most experienced players acknowledge what makes WAR strong conceptually is that it has the OT role on lock while also being a strong MT contender.
While most mid/hardcore players cringe at the idea of it, I still know a lot of players that are locked into the concept that pld(shield)=MT, *PERIOD*. We're currently in a position where a lot of casual players are really salty about this because it flat-out isn't true, but I'm also worried that if the game shifts a hair back in these sort of players favor, we'll be confronted with the same sort of issues again.
TL;DR:regardless of "objective" class design WAR was kinda a dark horse class all through 2.x, and it sorta carried the same unpopular status into 3.x, but for being "too strong", instead of "lol who needs a wannabe tank/deeps". It just seems like no matter what sort of balance the devs strive for this class while never be happily accepted by most of the player base, in which case, yes I would rather be shunned for "lolOP" while most fail to actually understand the classes strengths while calling it OP as opposed to just being the new "LOLdrg".