Quote Originally Posted by Anubis_Nephthys View Post
Mitigating is useless unless you mitigate it all. The blue gains 10% health for any and every instance of damage on a blue (except tank. Idk about that. Seems to be 2% at a time)
If you're still failing dps checks, you can either get better players, have these players refine their rotations, or sit on cooldowns until fang and claw.
To clarify, red tethers do max dps on the blue add (I forget the names lol) also; everyone does, tasks too if needed.
Thank you for this especially. I didn't know that the Fang (blue) gets 10% for any damage taken.

I also didn't know red tether do DPS on blue add too. Maybe they are doing DPS or maybe not. I didn't notice it because I am just healing.
The next time we go, I will ask if the red tethers are doing DPS on the Fang too. That could be one of the problems.

I'd like to know a good method for blue tethers to avoid the orbs though. It seems that they keep getting hit by them, or get hit by splash damage.

Would having the blue tethered players stand to the far right work? I haven't seen any orbs appear there.