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  1. #1
    Player
    Invalice_Vangaurd's Avatar
    Join Date
    Sep 2011
    Posts
    54
    Character
    Invalice Vanguard
    World
    Cactuar
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Bingo View Post
    Alternatively, if the random chance was removed in favor of just needing to provide that many copies of the materia, that would seem fair as well. IE: Instead of a 25% chance to apply the materia, you just have to provide 4 of them.
    I agree with most of what said, aside from the quoted portion. I also hate that luck is so heavily favored, but I do feel the system needs to have some element of chance, yet not as focused on chance as it currently is. Eliminating all chance merely by adding multiple copies of materia seems too simplistic to me, and eliminates all risk. Not to mention, would you need to provide materia that has exactly the same bonus on it?

    There needs to be some way for players to increase there chances, instead of mindlessly just attempting to meld over and over again.
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  2. #2
    Player
    Bingo's Avatar
    Join Date
    Apr 2011
    Posts
    11
    Character
    Achazia Letum
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Invalice_Vangaurd View Post
    I agree with most of what said, aside from the quoted portion. I also hate that luck is so heavily favored, but I do feel the system needs to have some element of chance, yet not as focused on chance as it currently is. Eliminating all chance merely by adding multiple copies of materia seems too simplistic to me, and eliminates all risk. Not to mention, would you need to provide materia that has exactly the same bonus on it?

    There needs to be some way for players to increase there chances, instead of mindlessly just attempting to meld over and over again.
    I agree. The risk makes it more fun. I'm just trying to suggest multiple solutions.

    Honestly, a cap on how unlucky you can get could go a long ways. Say if the probability is 2%, and you haven't succeeded on the last 49 tries, the 50th try automatically succeeds. When dealing with a coin flip, an unlucky person will still win within 10 tries or so. When dealing with 2%, and unlucky person could hopelessly spend a thousand.
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