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  1. #1
    Player Yona87's Avatar
    Join Date
    Sep 2014
    Location
    Socal
    Posts
    155
    Character
    Beato Ushiromiya
    World
    Balmung
    Main Class
    Scholar Lv 60

    They need to bake ACC cap into cleric stance already.

    Just saying.
    Please don't hate..
    (13)

  2. #2
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    They should instead really just get rid of Accuracy altogether. It's an uninteresting and unfun stat that's merely there to remove a penalty from our characters, and anything above cap is wasted. WoW removed it for all the right reasons, FFXIV should, too. It's probably my most wanted change for 4.0 at this point (since CD resets on wipe have been confirmed for 3.4).
    (19)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  3. #3
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Said this before but it's appropriate here:

    The only healer that should get accuracy on their Cleric Stance is WHM. Something like +20%. AST and SCH have skills that increase their overall rate of accuracy, because they cannot miss (Moves that do not have a base damage, like Combust/Bio.) CNJ/WHM do not have any skills like this.

    Since WHM is shoehorned into main healing, it has allot less to gain for fully investing in accuracy compared to the off healer role. If AST or SCH main healed with zero accuracy investment, they could at least contribute to dps with their zero chance to miss skills. (All raid tier healers should invest in capping accuracy, WHM should just get a reduction in requirements since they 1) originated the cleric stance mechanic 2) Have less time to utilize their accuracy 3) Have zero skills that can't miss. )

    Just slap the medica trait onto the actual skill and trait cleric stance at level 16 instead.

    As long as we aren't forced to sacrifice mind for accuracy, we are in an ok spot. (Relic has fixed that for allot of healers. )
    (7)
    Last edited by Rawrz; 08-28-2016 at 02:18 AM.

  4. #4
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Delete Accuracy, Make Healers Great Again.
    (4)

  5. #5
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    No don't remove accuracy
    Because it's not that much of a burden

    And rmoving it would make dps overpowered which would lead to harder fight to compensate the huge dps gain
    Well tank and heal would be overpowered too in fact
    Because any off healer could go all the way with their high heal stuff (full of crit and SS)
    (0)

  6. #6
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Nekotee View Post
    No don't remove accuracy
    Because it's not that much of a burden

    And rmoving it would make dps overpowered which would lead to harder fight to compensate the huge dps gain
    Well tank and heal would be overpowered too in fact
    Because any off healer could go all the way with their high heal stuff (full of crit and SS)
    Accuracy is the most unfun stat in the game =/ It's not about the power levels. Why couldn't they just repurpose it to be like the Balance stat from Vindictus, where the potency of each of your attacks falls between your Balance stat (which is under 100) and 100%?
    (1)

  7. #7
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Unfun yes, so what ?
    If there were only good thing it would be boring
    We must have penalty and contraint to make it work
    It force players to think to plan and have fun doing it.

    It is fine as it is

    AND do not use other mmo as argument
    As i always say it's not because a group of person do something that it is right

    ...

    And the équivalent of Vindictus balance
    Would be be FF14's determination
    (0)

  8. #8
    Player
    _slowpoke_'s Avatar
    Join Date
    May 2015
    Posts
    211
    Character
    Yayadon Yadon
    World
    Cerberus
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Nekotee View Post
    No don't remove accuracy
    Because it's not that much of a burden
    "Not that much" is still too much, and if that is the most compelling argument you can make for the stat, then you should really see the problem.

    And rmoving it would make dps overpowered which would lead to harder fight to compensate the huge dps gain
    What. Neither is this true nor is anyone asking to get rid of accuracy without any other changes whatsoever to the game. Removing Accuracy would obviously go along with a general rebalance and rework of the stat system, which is already gonna be done for Parry. Why stop at that?

    Unfun yes, so what ?
    You're making less and less sense. You admit it's an unfun stat, you admit it's a burden, but you still cling to the stat without any real arguments to back it up. Why?

    We must have penalty and contraint to make it work
    No, we don't, and especially not in our gear choices, which are already limited enough as it stands. And not just that, Accuracy is a completely in-transparent stat because the devs stubbornly refuse to give any good information on it, so it's basically all guesswork. It's really just an arbitrary number, and as opposed to the other stats, were more usually means better, Accuracy does not work like that. Plus, the only reason most of us here understand how Accuracy works and why it is so important is because we either have previous MMO experience, or have the ability to use a search engine (or both). Nothing in the game actually explains Accuracy, or why it is the crucially most important stat for basically every combat job in the game, or how much you actually need, or that anything beyond the obscure caps that players need to experimentally find out is 100% wasted. It's horrible design and needs to go.

    AND do not use other mmo as argument
    Uh, yes I will use other MMOs as an argument, because it's completely valid to compare with and point to things other MMOs have successfully done, especially if the point being discussed has been argued in a very compelling way by the dev team of another MMO. It's why I linked the patch notes from WoD, the statement is in there. Please read it if you haven't done so.
    (9)
    Quote Originally Posted by Leveva Heavensreader
    A realm where one must apologize for being a victim is no realm worth living in.
    Quote Originally Posted by Hall of Novices, on Healer DPS

  9. #9
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    I'd rather they didn't remove it to be honest. It would, however, be very nice if they added accuracy to Cleric as well as some healer gear.

    They plan to make the game easier, so at least this stat can add some depth to the jobs. DPS and Tanks actually need to formulate what gear sets they wear, even if it means having to take a dip in iLvl. Healers have to chose to sacrifice some melds, and iLvls for pentamelding. It's just adding a little extra to the thought process of progression gearing. Remove that, and with easier rotations and raids coming in future patches, things will get even more dull imo.
    (0)

  10. #10
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    First I need to clarify that... yes my post was messy and unclear
    The main point is that I don't want the game to go easier and easier by removing all thing that bother player...

    If there is no challenge there is no game
    The accuracy is there to force us to balance stat around it.
    Without it everyone would go all Crit All det and so and so... there would be no BiS (which are merely best stuff to have with a working Acc)

    Quote Originally Posted by _slowpoke_ View Post
    What. Neither is this true nor is anyone asking to get rid of accuracy without any other changes whatsoever to the game. Removing Accuracy would obviously go along with a general rebalance and rework of the stat system, which is already gonna be done for Parry. Why stop at that?
    As much As I like the Parry rework because the stat has not a clear effect on the mitigation department
    I don't see a whole secondary stat rework needed

    If you remove accuracy, this mean that the more or less 700 acc point everybody (DPS/Tank) have must be reallocate somewhere
    => Then adding that much is a DPS gain.

    Quote Originally Posted by _slowpoke_ View Post
    No, we don't, and especially not in our gear choices, which are already limited enough as it stands. And not just that, Accuracy is a completely in-transparent stat because the devs stubbornly refuse to give any good information on it, so it's basically all guesswork. It's really just an arbitrary number, and as opposed to the other stats, were more usually means better, Accuracy does not work like that. Plus, the only reason most of us here understand how Accuracy works and why it is so important is because we either have previous MMO experience, or have the ability to use a search engine (or both). Nothing in the game actually explains Accuracy, or why it is the crucially most important stat for basically every combat job in the game, or how much you actually need, or that anything beyond the obscure caps that players need to experimentally find out is 100% wasted. It's horrible design and needs to go.
    As I see it, accuracy is the most simpliest stat compared to the other
    because it's simply the yes/no you're spell will work or not on the ennemy

    Yes finding good number are some work, but it's only fail and retry... what we are doing endlessly in MMO

    Quote Originally Posted by _slowpoke_ View Post
    Uh, yes I will use other MMOs as an argument, because it's completely valid to compare with and point to things other MMOs have successfully done, especially if the point being discussed has been argued in a very compelling way by the dev team of another MMO. It's why I linked the patch notes from WoD, the statement is in there. Please read it if you haven't done so.
    As I said you cannot compare those 2 MMO because they work differently (just... in the healing process for example)
    it's like comparing banana and tomato... both are fruit, yet are completely different in their use *wink*

    And even after reading the patchnote I fail to see their point
    basicly it has been removed because it bother players... ?

    and alongside with this removal they also made a complete rework of all stat and adding new one...
    it's a 180° change
    I don't see the point of doing that in FF14 since it work as it is

    And also



    This is not because they did it that it is a good idea
    => the glamour book is something that I agree to copy in the opposite

    Quote Originally Posted by Kabzy View Post
    I'd rather they didn't remove it to be honest. It would, however, be very nice if they added accuracy to Cleric as well as some healer gear.

    They plan to make the game easier, so at least this stat can add some depth to the jobs. DPS and Tanks actually need to formulate what gear sets they wear, even if it means having to take a dip in iLvl. Healers have to chose to sacrifice some melds, and iLvls for pentamelding. It's just adding a little extra to the thought process of progression gearing. Remove that, and with easier rotations and raids coming in future patches, things will get even more dull imo.
    I agree on putting an accuracy modifier on Cleric that would help now that accurary number are so high
    but no about the Accuracy on stuff... the melding slot are there for that reason.

    ...

    also I agree
    since there is some adjustment that are made
    Ok for the easier raid... why not
    Ok for the jobs rework (new rotation always fun to learn)
    No for the reduction of rotation (I don't know if that rumor is true, because interview were not exactly wording that...)

    and yes accuracy put at least some challenge to build ourself
    (1)
    Last edited by Nekotee; 08-30-2016 at 03:18 AM.

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