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  1. #111
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64


    Well, I look forward to Wolves' Den Pier getting a new breath of life, hopefully... My God, is that ugly though... Slap a square box onto the zone, hope that's just a poor camera angle, I'd have just used the Fold map personally... Glad it's open world and not some form of instance either way though, all I ever wanted from duels was a PvP option while waiting on queues...
    (1)

  2. #112
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Dragoon, Monk, and Machinist are so overpowered.

    please re-balance.

    (0)

  3. #113
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nalien View Post
    ...
    I don't mind that at all. It looks like that small middle platform is set up with more dummies, so there will be a good open spot for training and practice. The large square box isn't so bad either. It's a non-instanced area for dueling, so it doesn't have to be overly complicated. They might have added a couple more walls around the middle to give us more to work with, but this is fine too. It's not like there will be teams playing in that space, and I doubt there will be too many people in it at once. As far as training goes, it has pretty much everything you could need to show new people the ropes. Nothing flashy, but it will function just fine.
    (1)

  4. #114
    Player
    xxczx's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    444
    Character
    Dark Falz
    World
    Omega
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Evangela View Post
    Dragoon, Monk, and Machinist are so overpowered.

    please re-balance.
    "hey look guys we queued as a full premade into Frontlines vs solo queuers, look at our sick damage"

    300k+ or bust. Anything under is unacceptable in a premade
    (1)

  5. #115
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    Quote Originally Posted by xxczx View Post
    "hey look guys we queued as a full premade into Frontlines vs solo queuers, look at our sick damage"

    300k+ or bust. Anything under is unacceptable in a premade
    Tell them. It's not my party.
    (0)

  6. #116
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Speaking only for MCH, high burst offense is all we've got. We have no defensive cooldowns (Keen Flurry, yes, but when you need damage mitigated, leaving it up to chance isn't a great idea, plus it does nothing against magic), and ONLY in PvP do we finally get a self heal (this also effectively means the other DPS jobs have 2; Second Wind/Physick and Recuperate). Our CC is limited by questionably shared cooldowns (I mentioned in a different thread that SMN's Miasma applies Heavy, but they can still use Tri-Bind too. With MCH it's one or the other, and both trigger the other's cooldown) and we still remain slaves to the "support DPS" concept. If you nerf MCH offense, we won't have much else in PvP.
    (0)

  7. #117
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    That's what MCH and BRD should be, a support DPS. They add damages to the target but shouldn't be the one burning down the target. That's a trade-off for being able to do damages from long range and can move around as much as they want. Right now they're long ranged jobs and also do high burst. It's too convenience.
    (0)

  8. #118
    Player Nakanishi's Avatar
    Join Date
    Oct 2013
    Posts
    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Evangela View Post
    Dragoon, Monk, and Machinist are so overpowered.

    please re-balance
    This is so sad. These jobs are "overpowered" because you have a hard time imitating a fraction of their damage.

    Oh, how about this, let's nerf ninjas hide so that they don't have so much presence over bases forcing you to leave someone back just so the ninja can't constantly "ninja" your base.
    (3)
    Last edited by Nakanishi; 08-28-2016 at 01:43 AM.

  9. #119
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Evangela View Post
    Lol 0 damage to ice among all the dps in party. Guarantee it was one of those stupid large ice 24 mans. Those should not exist. Only small ice should exist for 24 man's.
    (0)

  10. #120
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Evangela View Post
    That's what MCH and BRD should be, a support DPS. They add damages to the target but shouldn't be the one burning down the target. That's a trade-off for being able to do damages from long range and can move around as much as they want. Right now they're long ranged jobs and also do high burst. It's too convenience.
    This is gonna seem random, but just out of genuine curiosity (not trying to be rude at all) what's your first language? If you find that uncomfortable to answer for whatever reason, you don't have to. I've been pondering it for a while now and was curious.
    (2)

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