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  1. #91
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Denmo View Post
    You miss the point of the game, then. The point is not getting level 50. It's participation in a world, interacting with people, and ultimately having fun while struggling to achieve.

    Getting 100k exp in an hour removes that point entirely.
    I'm not sure I follow. I have a blast every time I PL someone. In my LS, we don't afk follow for PLing sessions. Instead we all get on voice chat and mess around quite a bit, get to know each other, which strengthens bonds between members.

    Maybe in your LS you don't do this, instead opting to AFK follow the powerleveler. I agree, that's no fun.
    (2)

  2. #92
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by DeadRiser View Post
    I played the game for the past year to rank up and here you are gaining levels like gettin candy during Halloween.
    I do agree that it is a bit of kick in the face to those of us who had to grind like crazy to get to 50.

    There really is no need for PL'ing with the XP chains now, duno what Yoshi-p was thinking when he let this take place.
    (1)

  3. #93
    Player
    FireHero's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah / Hyperion
    Posts
    120
    Character
    Kane Firehero
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Denmo View Post
    Sorry, say that again? that's all I heard.
    Lol i never heard some one so stupid you obviously didn't read what i put but i guess that's all i can expected from a stubborn fool

    How about read my post before you mock it or is that to hard for you?

  4. #94
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    hmmm... I forsee a lock coming
    (0)

  5. #95
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    You ruined your own day.
    (0)

  6. #96
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Quote Originally Posted by viion View Post
    Levelling is a pointless feature to a game and is a massive roadblock to the casual player where as its nothing to those who can have 4-5 friends playing 24/7.
    Its only pointless because SE makes it pointless. It would be perfectly feasible to have a satisfying leveling experience like a lot of rpgs I enjoy. More fun, more variety, more sense of accomplishment.
    (1)

  7. #97
    Player

    Join Date
    Aug 2011
    Location
    Ul’dah
    Posts
    77
    Ok, I think people are overreacting about this, sure, PL is not fair for those that worked hard on getting all those jobs to R50in the past year but I think that Yoshi-P wanted to make the game more "friendly" to the casual player and not turn the game into a "hardcore elite grind fest only"

    If you feel uncomfortable about PL, don't do it, I've been leveling with parties and doing leves only and sure, I get more exp now but I'm having a lot of fun because everyone's trying to kill the mobs faster so we don't lose chain and it gives you a sense of acomplishment since you feel really happy to see that you gained 2-3 lvls in a 2hrs exp grind party than to see that you just gained only half a level in the same setup before patch 1.19.

    It all depends on how you see things, if they want to PL, let them! You can always go in a grind party and go your own way, sure, they will level faster than you, but you will enjoy the game more.
    (0)
    The alpha and omega, the beginning and the end, the first and the last.

  8. #98
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Mugiwara View Post
    Since people don't understand how game balance works here you go:

    reasons why Abrupt leveling kills MMOs:

    1: Economy: This hugely affects the economy because PLing your classes will not require you to gear your self until late game. So what happens to all the gear LV1-40 in the markets? It sits right there. Crafters and people who farm mats for gils will definitely feel the backlash from this. If you have any sense of analytical and observation skills you can look into the future of what downward spiral the economy will go into if the PL scenario worsens.

    2: Server Character Level Distribution: New players will later find it hard to make and find group later down the line when people start to have multiple 50s and start the ever popular end game grind for gear. The content created by the devs for LV1-40 will be completely destroyed like it was in FFXI in Abyssea (might not be correct spelling) and will turn this game into another type of grindfest... the endgame grindfest.

    3. Promotion of the lack of In-Game knowledge: This sounds fun doesn't it?! Lets not have no clue what we are doing, let alone what types of abilities are viable in class builds and end-game setups. Why can't these things be taught through player experiences and strife? That is the true way to stimulate sense of accomplishment!

    4. Veteran Buzz-Kill = Loss players: Lets observe a real-life scenario. Let's say you worked intensely hard at a job and finally earned a promotion after 12 years of dedicated service. Then next week a new hire is suddenly jolted to your rank after 3 months. We saw this in FFXI and no one can't argue that the server population didn't suffer from it. Come on SE! don't you learn your lesson!? How would the current vets feel about this nonsense? Think before you post, please...
    How much does the game company you work for pay you to design games for them?

    Oh, that's right. You aren't a game designer.

    Thank goodness for that.
    (1)

  9. #99
    Player
    ViolentDjango's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    145
    Character
    Bourne Laughing
    World
    Cactuar
    Main Class
    Arcanist Lv 36
    Quote Originally Posted by DeadRiser View Post
    Rude? What's the point of midlevel content when everyone is only worried about making high level gear, doing the high level dungeons, and only worried about high level stuff? I don't know, but I do think it effects a lot of people.
    because not everyone power levels. A lot of people enjoy leveling, and frankly, the only problem is that those same people want to force EVERYONE to do things their way. People will do the midlevel content if they want to, if they don't, then forcing them to do it doesn't really help the fact they don't want to do it.

    People who want to get to level cap quickly will do it quickly regardless of the limitations you put on them. Power Leveling is not the huge, game breaking problem people are making it out to be. Those same people who are power leveling would likely be the same people who become elitists levelers who only want people who can get them to level 50 as fast as humanly possible. I'd rather my parties be full of people who play at the same pace as me, as opposed to people who are going to whine because the group isn't fast enough.
    (0)

  10. #100
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    We need to go deeper.

    Quote Originally Posted by Mugiwara View Post
    Since people don't understand how game balance works here you go:

    reasons why Abrupt leveling kills MMOs:

    1: Economy: This hugely affects the economy because PLing your classes will not require you to gear your self until late game. So what happens to all the gear LV1-40 in the markets? It sits right there. Crafters and people who farm mats for gils will definitely feel the backlash from this. If you have any sense of analytical and observation skills you can look into the future of what downward spiral the economy will go into if the PL scenario worsens.
    That was already the case pre-1.18 even. There was little gear in the wards besides endgame stuff, and what was there was prohibitively expensive for new players. The reason the economy will be fine can be summed up in one word: Materia

    Quote Originally Posted by Mugiwara View Post
    2: Server Character Level Distribution: New players will later find it hard to make and find group later down the line when people start to have multiple 50s and start the ever popular end game grind for gear.
    So what? They can solo grind. That isn't as fast as PLing. Isn't that what you want?
    Quote Originally Posted by Mugiwara View Post
    The content created by the devs for LV1-40 will be completely destroyed like it was in FFXI in Abyssea (might not be correct spelling) and will turn this game into another type of grindfest... the endgame grindfest.
    Which would happen anyway. SE's just making it happen faster since most of the playerbase had at least one class at R50 pre-1.19
    Quote Originally Posted by Mugiwara View Post
    3. Promotion of the lack of In-Game knowledge: This sounds fun doesn't it?! Lets not have no clue what we are doing, let alone what types of abilities are viable in class builds and end-game setups. Why can't these things be taught through player experiences and strife? That is the true way to stimulate sense of accomplishment!
    I'm sure you know that partying in a raid or boss fight is a completely different animal than partying in a EXP grind PT. Tactics and skills that work in a grind do not always translate well to endgame content.
    Quote Originally Posted by Mugiwara View Post
    4. Veteran Buzz-Kill = Loss players: Lets observe a real-life scenario. Let's say you worked intensely hard at a job and finally earned a promotion after 12 years of dedicated service. Then next week a new hire is suddenly jolted to your rank after 3 months. We saw this in FFXI and no one can't argue that the server population didn't suffer from it. Come on SE! don't you learn your lesson!? How would the current vets feel about this nonsense? Think before you post, please...
    This isn't a job. It shouldn't be a job. I already have a job. When I get home from my job, I want to have fun and relax.

    Also, the server population suffered in FFXI because THEY RELEASED A NEW MMO. Were it not for FFXIV, we'd probably all still be playing XI.
    (0)
    Last edited by Eekiki; 10-11-2011 at 02:18 AM.

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